d3d10: Avoid LPVOID.
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708615056c
commit
69fe799c25
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@ -27,16 +27,15 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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/* At process attach */
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
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{
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TRACE("fdwReason=%d\n", fdwReason);
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switch(fdwReason)
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls( hInstDLL );
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break;
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(inst);
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break;
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}
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return TRUE;
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}
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@ -27,7 +27,7 @@ DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20,
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DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
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{
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/* IUnknown methods */
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/* ID3D10ShaderReflection1 methods */
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@ -755,7 +755,7 @@ DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1
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DECLARE_INTERFACE_(ID3D10Effect, IUnknown)
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{
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/* IUnknown methods */
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/* ID3D10Effect methods */
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@ -781,7 +781,7 @@ DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc,
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DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
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{
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/* IUnknown methods */
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/* ID3D10EffectPool methods */
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@ -140,7 +140,7 @@ typedef struct _D3D10_SHADER_VARIABLE_DESC
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UINT StartOffset;
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UINT Size;
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UINT uFlags;
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LPVOID DefaultValue;
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void *DefaultValue;
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} D3D10_SHADER_VARIABLE_DESC;
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typedef struct _D3D10_SHADER_TYPE_DESC
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@ -193,7 +193,7 @@ DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20,
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DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
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{
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/* IUnknown methods */
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/* ID3D10ShaderReflection methods */
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