d3d10: Implement ID3D10EffectType::IsValid().

This commit is contained in:
Rico Schüller 2010-01-24 14:26:39 +01:00 committed by Alexandre Julliard
parent 104e422b0c
commit f811cd3e0d
1 changed files with 2 additions and 2 deletions

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@ -6017,9 +6017,9 @@ static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variabl
static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
{
FIXME("iface %p stub!\n", iface);
TRACE("iface %p\n", iface);
return FALSE;
return (struct d3d10_effect_type *)iface != &null_type;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)