d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().

This commit is contained in:
Rico Schüller 2010-01-24 14:26:21 +01:00 committed by Alexandre Julliard
parent 3961b7b881
commit 104e422b0c
1 changed files with 33 additions and 2 deletions

View File

@ -2457,9 +2457,40 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10E
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
D3D10_PASS_SHADER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
unsigned int i;
return E_NOTIMPL;
TRACE("iface %p, desc %p\n", iface, desc);
if (This == &null_pass)
{
WARN("Null pass specified\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
for (i = 0; i < This->object_count; ++i)
{
struct d3d10_effect_object *o = &This->objects[i];
if (o->type == D3D10_EOT_PIXELSHADER)
{
desc->pShaderVariable = o->data;
desc->ShaderIndex = o->index;
return S_OK;
}
}
TRACE("Returning null_shader_variable\n");
desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
desc->ShaderIndex = 0;
return S_OK;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,