d3d10: Add a stub ID3D10ReflectShader implementation.
This commit is contained in:
parent
d2469219ac
commit
0d18e35b28
|
@ -9,6 +9,7 @@ IMPORTS = dxguid uuid d3d10core dxgi
|
|||
C_SRCS = \
|
||||
d3d10_main.c \
|
||||
effect.c \
|
||||
shader.c \
|
||||
utils.c
|
||||
|
||||
RC_SRCS = version.rc
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
@ stub D3D10GetVersion
|
||||
@ stdcall D3D10GetVertexShaderProfile(ptr)
|
||||
@ stub D3D10PreprocessShader
|
||||
@ stub D3D10ReflectShader
|
||||
@ stdcall D3D10ReflectShader(ptr long ptr)
|
||||
@ stub D3D10RegisterLayers
|
||||
@ stub D3D10StateBlockMaskDifference
|
||||
@ stub D3D10StateBlockMaskDisableAll
|
||||
|
|
|
@ -262,3 +262,26 @@ LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
|
|||
|
||||
return "ps_4_0";
|
||||
}
|
||||
|
||||
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
|
||||
{
|
||||
struct d3d10_shader_reflection *object;
|
||||
|
||||
FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
||||
if (!object)
|
||||
{
|
||||
ERR("Failed to allocate D3D10 shader reflection object memory\n");
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
object->vtbl = &d3d10_shader_reflection_vtbl;
|
||||
object->refcount = 1;
|
||||
|
||||
*reflector = (ID3D10ShaderReflection *)object;
|
||||
|
||||
TRACE("Created ID3D10ShaderReflection %p\n", object);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
|
|
@ -212,6 +212,14 @@ struct d3d10_effect
|
|||
struct d3d10_effect_technique *techniques;
|
||||
};
|
||||
|
||||
/* ID3D10ShaderReflection */
|
||||
extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
|
||||
struct d3d10_shader_reflection
|
||||
{
|
||||
const struct ID3D10ShaderReflectionVtbl *vtbl;
|
||||
LONG refcount;
|
||||
};
|
||||
|
||||
HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
|
||||
|
||||
/* D3D10Core */
|
||||
|
|
|
@ -0,0 +1,135 @@
|
|||
/*
|
||||
* Copyright 2009 Henri Verbeet for CodeWeavers
|
||||
* Copyright 2010 Rico Schüller
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wine/port.h"
|
||||
|
||||
#include "d3d10_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
|
||||
|
||||
/* IUnknown methods */
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface, REFIID riid, void **object)
|
||||
{
|
||||
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
|
||||
|
||||
if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection)
|
||||
|| IsEqualGUID(riid, &IID_IUnknown))
|
||||
{
|
||||
IUnknown_AddRef(iface);
|
||||
*object = iface;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
|
||||
|
||||
*object = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
|
||||
{
|
||||
struct d3d10_shader_reflection *This = (struct d3d10_shader_reflection *)iface;
|
||||
ULONG refcount = InterlockedIncrement(&This->refcount);
|
||||
|
||||
TRACE("%p increasing refcount to %u\n", This, refcount);
|
||||
|
||||
return refcount;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
|
||||
{
|
||||
struct d3d10_shader_reflection *This = (struct d3d10_shader_reflection *)iface;
|
||||
ULONG refcount = InterlockedDecrement(&This->refcount);
|
||||
|
||||
TRACE("%p decreasing refcount to %u\n", This, refcount);
|
||||
|
||||
if (!refcount)
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
||||
return refcount;
|
||||
}
|
||||
|
||||
/* ID3D10ShaderReflection methods */
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc)
|
||||
{
|
||||
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
|
||||
ID3D10ShaderReflection *iface, UINT index)
|
||||
{
|
||||
FIXME("iface %p, index %u stub!\n", iface, index);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
|
||||
ID3D10ShaderReflection *iface, LPCSTR name)
|
||||
{
|
||||
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
|
||||
ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
|
||||
{
|
||||
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(
|
||||
ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
|
||||
{
|
||||
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(
|
||||
ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
|
||||
{
|
||||
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
|
||||
{
|
||||
/* IUnknown methods */
|
||||
d3d10_shader_reflection_QueryInterface,
|
||||
d3d10_shader_reflection_AddRef,
|
||||
d3d10_shader_reflection_Release,
|
||||
/* ID3D10Effect methods */
|
||||
d3d10_shader_reflection_GetDesc,
|
||||
d3d10_shader_reflection_GetConstantBufferByIndex,
|
||||
d3d10_shader_reflection_GetConstantBufferByName,
|
||||
d3d10_shader_reflection_GetResourceBindingDesc,
|
||||
d3d10_shader_reflection_GetInputParameterDesc,
|
||||
d3d10_shader_reflection_GetOutputParameterDesc,
|
||||
};
|
|
@ -277,4 +277,6 @@ LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
|
|||
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
|
||||
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
|
||||
|
||||
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
|
||||
|
||||
#endif /* __WINE_D3D10SHADER_H */
|
||||
|
|
Loading…
Reference in New Issue