d3d10: Fix a HeapFree() in d3d10_effect_Release().

This commit is contained in:
Rico Schüller 2010-02-15 20:01:26 +01:00 committed by Alexandre Julliard
parent 18a2e83904
commit 71a96755b2
1 changed files with 1 additions and 1 deletions

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@ -1951,7 +1951,7 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
for (i = 0; i < This->anonymous_shader_count; ++i)
{
d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader);
HeapFree(GetProcessHeap(), 0, &This->anonymous_shaders[i].type.name);
HeapFree(GetProcessHeap(), 0, This->anonymous_shaders[i].type.name);
}
HeapFree(GetProcessHeap(), 0, This->anonymous_shaders);
}