d3d10: Fix a HeapFree() in d3d10_effect_Release().
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@ -1951,7 +1951,7 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
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for (i = 0; i < This->anonymous_shader_count; ++i)
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{
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d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader);
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HeapFree(GetProcessHeap(), 0, &This->anonymous_shaders[i].type.name);
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HeapFree(GetProcessHeap(), 0, This->anonymous_shaders[i].type.name);
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}
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HeapFree(GetProcessHeap(), 0, This->anonymous_shaders);
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}
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