d3d10: COM cleanup for the ID3D10ShaderReflection iface.
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@ -276,10 +276,10 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad
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return E_OUTOFMEMORY;
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}
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object->vtbl = &d3d10_shader_reflection_vtbl;
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object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
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object->refcount = 1;
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*reflector = (ID3D10ShaderReflection *)object;
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*reflector = &object->ID3D10ShaderReflection_iface;
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TRACE("Created ID3D10ShaderReflection %p\n", object);
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@ -217,7 +217,7 @@ struct d3d10_effect
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extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
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struct d3d10_shader_reflection
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{
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const struct ID3D10ShaderReflectionVtbl *vtbl;
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ID3D10ShaderReflection ID3D10ShaderReflection_iface;
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LONG refcount;
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};
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@ -27,6 +27,11 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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/* IUnknown methods */
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static inline struct d3d10_shader_reflection *impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_shader_reflection, ID3D10ShaderReflection_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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@ -47,7 +52,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10Sh
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static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
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{
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struct d3d10_shader_reflection *This = (struct d3d10_shader_reflection *)iface;
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struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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@ -57,7 +62,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflec
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static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
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{
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struct d3d10_shader_reflection *This = (struct d3d10_shader_reflection *)iface;
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struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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