d3d10: Add a D3D10GetPixelShaderProfile() stub.

This commit is contained in:
Henri Verbeet 2009-11-04 10:37:16 +01:00 committed by Alexandre Julliard
parent 274d21a443
commit b74642ff0b
3 changed files with 9 additions and 1 deletions

View File

@ -12,7 +12,7 @@
@ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
@ stub D3D10GetPixelShaderProfile
@ stdcall D3D10GetPixelShaderProfile(ptr)
@ stub D3D10GetShaderDebugInfo
@ stub D3D10GetVersion
@ stdcall D3D10GetVertexShaderProfile(ptr)

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@ -255,3 +255,10 @@ LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
return "gs_4_0";
}
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
{
FIXME("device %p stub!\n", device);
return "ps_4_0";
}

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@ -132,5 +132,6 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
#endif /* __WINE_D3D10SHADER_H */