d3d10: Add a D3D10GetVertexShaderProfile() stub.

This commit is contained in:
Henri Verbeet 2009-11-04 10:37:14 +01:00 committed by Alexandre Julliard
parent e3ac26d58c
commit f4f6324248
3 changed files with 10 additions and 1 deletions

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@ -15,7 +15,7 @@
@ stub D3D10GetPixelShaderProfile
@ stub D3D10GetShaderDebugInfo
@ stub D3D10GetVersion
@ stub D3D10GetVertexShaderProfile
@ stdcall D3D10GetVertexShaderProfile(ptr)
@ stub D3D10PreprocessShader
@ stub D3D10ReflectShader
@ stub D3D10RegisterLayers

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@ -241,3 +241,10 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
return S_OK;
}
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
{
FIXME("device %p stub!\n", device);
return "vs_4_0";
}

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@ -130,4 +130,6 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
BYTE ReadWriteMask;
} D3D10_SIGNATURE_PARAMETER_DESC;
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
#endif /* __WINE_D3D10SHADER_H */