d3d10: Add ID3D10EffectShaderVariableVtbl.

This commit is contained in:
Rico Schüller 2009-10-26 18:39:15 +01:00 committed by Alexandre Julliard
parent 5fe60e8bdb
commit da5cd60008
1 changed files with 249 additions and 0 deletions

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@ -56,6 +56,7 @@ static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_
static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl;
static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl;
static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl;
static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl;
static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl;
static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl;
static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl;
@ -96,6 +97,9 @@ static struct d3d10_effect_variable null_render_target_view_variable =
static struct d3d10_effect_variable null_depth_stencil_view_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl, &null_local_buffer,
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
static struct d3d10_effect_variable null_shader_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl, &null_local_buffer,
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
static struct d3d10_effect_variable null_blend_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl, &null_local_buffer,
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
@ -4563,6 +4567,251 @@ static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_shader_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex(
ID3D10EffectShaderVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName(
ID3D10EffectShaderVariable *iface, LPCSTR name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex(
ID3D10EffectShaderVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName(
ID3D10EffectShaderVariable *iface, LPCSTR name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic(
ID3D10EffectShaderVariable *iface, LPCSTR semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement(
ID3D10EffectShaderVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue(
ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue(
ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectShaderVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader)
{
FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(
ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader)
{
FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader(
ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader)
{
FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, shader_index %u, element_index %u, desc %p stub!\n",
iface, shader_index, element_index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, shader_index %u, element_index %u, desc %p stub!\n",
iface, shader_index, element_index, desc);
return E_NOTIMPL;
}
static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_shader_variable_IsValid,
d3d10_effect_shader_variable_GetType,
d3d10_effect_shader_variable_GetDesc,
d3d10_effect_shader_variable_GetAnnotationByIndex,
d3d10_effect_shader_variable_GetAnnotationByName,
d3d10_effect_shader_variable_GetMemberByIndex,
d3d10_effect_shader_variable_GetMemberByName,
d3d10_effect_shader_variable_GetMemberBySemantic,
d3d10_effect_shader_variable_GetElement,
d3d10_effect_shader_variable_GetParentConstantBuffer,
d3d10_effect_shader_variable_AsScalar,
d3d10_effect_shader_variable_AsVector,
d3d10_effect_shader_variable_AsMatrix,
d3d10_effect_shader_variable_AsString,
d3d10_effect_shader_variable_AsShaderResource,
d3d10_effect_shader_variable_AsRenderTargetView,
d3d10_effect_shader_variable_AsDepthStencilView,
d3d10_effect_shader_variable_AsConstantBuffer,
d3d10_effect_shader_variable_AsShader,
d3d10_effect_shader_variable_AsBlend,
d3d10_effect_shader_variable_AsDepthStencil,
d3d10_effect_shader_variable_AsRasterizer,
d3d10_effect_shader_variable_AsSampler,
d3d10_effect_shader_variable_SetRawValue,
d3d10_effect_shader_variable_GetRawValue,
/* ID3D10EffectShaderVariable methods */
d3d10_effect_shader_variable_GetShaderDesc,
d3d10_effect_shader_variable_GetVertexShader,
d3d10_effect_shader_variable_GetGeometryShader,
d3d10_effect_shader_variable_GetPixelShader,
d3d10_effect_shader_variable_GetInputSignatureElementDesc,
d3d10_effect_shader_variable_GetOutputSignatureElementDesc,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface)
{
TRACE("iface %p\n", iface);