d3d10: Implement ID3D10EffectVariable::AsSampler().

This commit is contained in:
Rico Schüller 2009-10-27 20:13:25 +01:00 committed by Alexandre Julliard
parent 3db6ec57ff
commit 4ef1031699
1 changed files with 7 additions and 2 deletions

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@ -2668,9 +2668,14 @@ static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_va
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
ID3D10EffectVariable *iface)
{
FIXME("iface %p stub!\n", iface);
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
return NULL;
TRACE("iface %p\n", iface);
if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl)
return (ID3D10EffectSamplerVariable *)This;
return (ID3D10EffectSamplerVariable *)&null_sampler_variable;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,