d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().

This commit is contained in:
Rico Schüller 2009-10-27 20:12:11 +01:00 committed by Alexandre Julliard
parent 7b91b36d93
commit b1e56fae01
1 changed files with 7 additions and 2 deletions

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@ -2609,9 +2609,14 @@ static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_eff
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
ID3D10EffectVariable *iface)
{
FIXME("iface %p stub!\n", iface);
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
return NULL;
TRACE("iface %p\n", iface);
if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
return (ID3D10EffectConstantBuffer *)This;
return (ID3D10EffectConstantBuffer *)&null_local_buffer;
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(