d3d10: Removed no loner needed wine_rb_init error handling.

Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jacek Caban 2016-08-30 21:31:00 +02:00 committed by Alexandre Julliard
parent 59de77eaaa
commit 0f418a698c
1 changed files with 1 additions and 7 deletions

View File

@ -231,13 +231,7 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
return E_OUTOFMEMORY;
}
if (wine_rb_init(&object->types, &d3d10_effect_type_rb_functions) == -1)
{
ERR("Failed to initialize type rbtree.\n");
HeapFree(GetProcessHeap(), 0, object);
return E_FAIL;
}
wine_rb_init(&object->types, &d3d10_effect_type_rb_functions);
object->ID3D10Effect_iface.lpVtbl = &d3d10_effect_vtbl;
object->refcount = 1;
ID3D10Device_AddRef(device);