d3d10: Fix an ERR message in parse_fx10_body().
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@ -1576,7 +1576,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
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e->anonymous_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->anonymous_shader_count * sizeof(*e->anonymous_shaders));
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if (!e->anonymous_shaders)
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{
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ERR("Failed to allocate techniques memory\n");
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ERR("Failed to allocate anonymous shaders memory\n");
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return E_OUTOFMEMORY;
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}
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