d3d10: Fix an ERR message in parse_fx10_body().

This commit is contained in:
Rico Schüller 2010-04-07 18:33:39 +02:00 committed by Alexandre Julliard
parent 772112cfcb
commit ce409fe65c
1 changed files with 1 additions and 1 deletions

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@ -1576,7 +1576,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
e->anonymous_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->anonymous_shader_count * sizeof(*e->anonymous_shaders));
if (!e->anonymous_shaders)
{
ERR("Failed to allocate techniques memory\n");
ERR("Failed to allocate anonymous shaders memory\n");
return E_OUTOFMEMORY;
}