Henri Verbeet
d9db5298d6
wined3d: Implement Vulkan buffer unordered access view descriptors.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Henri Verbeet
2a9142de5c
wined3d: Implement Vulkan sampler descriptors.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Henri Verbeet
35b27b4aec
wined3d: Implement Vulkan buffer shader resource view descriptors.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Henri Verbeet
bd63ec2f63
wined3d: Implement Vulkan image shader resource view descriptors.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Zhiyi Zhang
f6d2e03750
wined3d: Get output from swapchain state.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Zhiyi Zhang
e79d577be8
wined3d: Determine output from window position in wined3d_hook_proc().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Zhiyi Zhang
d3e088cc00
wined3d: Specify a wined3d output for swapchain creation.
...
As tests showed, DirectDraw, Direct3D 8 and 9 always use the adapter
specified in the device creation parameters regardless of the device
window position when creating a swapchain. Whereas DXGI uses the device
window position to determine which DXGI output to use.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Chip Davis
160cb956f8
wined3d: Have ARB_fbo imply EXT_packed_depth_stencil.
...
The enums are the same between the two extensions. The 24-8 packed
depth/stencil format is the only thing provided by the latter.
Remove some redundant code.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Henri Verbeet
9b9bde8d82
wined3d: Implement Vulkan constant buffer descriptors.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00
Henri Verbeet
9049104df2
wined3d: Implement adapter_vk_dispatch_compute().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00
Henri Verbeet
c484ba1c00
wined3d: Introduce a SPIR-V shader backend for the Vulkan adapter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00
Henri Verbeet
40e2784ed2
wined3d: Check for a bound compute shader in wined3d_cs_exec_dispatch().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00
Henri Verbeet
552b335ae8
wined3d: Introduce WINED3D_BITMAP_SIZE.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00
Zhiyi Zhang
e847b08229
wined3d: Move device window to the correct output when changing swapchain state to full screen.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-08 20:52:14 +02:00
Zhiyi Zhang
094c344f27
wined3d: Release wined3d mutex if wined3d_swapchain_state_init() failed in wined3d_swapchain_init().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-08 20:52:14 +02:00
Zhiyi Zhang
1976685a0f
wined3d: Fix an uninitialised variable warning.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-05 20:53:03 +02:00
Zhiyi Zhang
7ee8674ed2
wined3d: Move device window to the correct output in wined3d_swapchain_state_resize_target().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-05 20:53:03 +02:00
Henri Verbeet
8319d154cc
wined3d: Submit the current command buffer in adapter_vk_flush_context().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-01 21:51:31 +02:00
Henri Verbeet
5beefc63ba
wined3d: Add Vulkan format information for WINED3DFMT_B8G8R8X8_UNORM_SRGB.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-01 21:51:31 +02:00
Henri Verbeet
f0adc5c0b5
wined3d: Add Vulkan format information for WINED3DFMT_B8G8R8X8_UNORM.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-01 21:51:31 +02:00
Henri Verbeet
a3874561cd
wined3d: Add a swizzle to the Vulkan format information for WINED3DFMT_A8_UNORM.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-01 21:51:31 +02:00
Henri Verbeet
385d06daa5
wined3d: Create Vulkan samplers for samplers.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-01 21:51:31 +02:00
Henri Verbeet
0c27d244f7
wined3d: Create Vulkan buffer views for unordered access view counters.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-30 21:01:29 +02:00
Henri Verbeet
3d10118bea
wined3d: Create Vulkan buffer views for unordered access views.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-30 21:01:27 +02:00
Henri Verbeet
f45dd54332
wined3d: Create Vulkan image views for unordered access views.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-30 21:01:25 +02:00
Henri Verbeet
573f37abf0
wined3d: Create Vulkan buffer views for shader resource views.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-30 21:01:21 +02:00
Henri Verbeet
fcbdddfb55
wined3d: Create Vulkan image views for shader resource views.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-30 21:01:18 +02:00
Henri Verbeet
b7e1fc9617
wined3d: Use DISCARD maps in wined3d_buffer_vk_upload_ranges() if possible.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-29 10:21:37 +02:00
Henri Verbeet
f2d733102d
wined3d: Implement WINED3D_MAP_DISCARD support in adapter_vk_map_bo_address().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-29 10:21:34 +02:00
Henri Verbeet
359d53d4d1
wined3d: Add Vulkan format information for WINED3DFMT_D24_UNORM_S8_UINT.
...
On some implementations we could use VK_FORMAT_D24_UNORM_S8_UINT
instead, but that's not universally supported.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-29 10:21:30 +02:00
Henri Verbeet
81cd4e21bf
wined3d: Add Vulkan format information for WINED3DFMT_X32_TYPELESS_G8X24_UINT.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-29 10:21:28 +02:00
Henri Verbeet
4ecb026c49
wined3d: Add Vulkan format information for WINED3DFMT_R32_FLOAT_X8X24_TYPELESS.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-29 10:21:25 +02:00
Henri Verbeet
3f6c629ecc
wined3d: Add Vulkan format information for WINED3DFMT_D32_FLOAT_S8X24_UINT.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-28 11:17:54 +02:00
Henri Verbeet
621f25fddd
wined3d: Add Vulkan format information for WINED3DFMT_R9G9B9E5_SHAREDEXP.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-28 11:17:51 +02:00
Henri Verbeet
95b66030bb
wined3d: Make the adapter responsible for draws.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-28 11:17:48 +02:00
Henri Verbeet
e46b69475b
wined3d: Make the adapter responsible for compute dispatch.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-28 11:17:40 +02:00
Henri Verbeet
f793f4446c
wined3d: Implement depth/stencil clears in the Vulkan blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-28 11:17:37 +02:00
Henri Verbeet
f5d4d3ebbd
wined3d: Implement clears in the Vulkan blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-27 19:30:38 +02:00
Henri Verbeet
a8e34f3851
wined3d: Create Vulkan image views for rendertarget views.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-27 19:11:18 +02:00
Henri Verbeet
dad42f3c80
wined3d: Use the view instead of the texture in is_full_clear().
...
Using the texture is a left-over from when rendertargets were surfaces.
Using the view is in fact more straightforward.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-27 19:11:15 +02:00
Henri Verbeet
ee8e4d2010
wined3d: Move device_clear_render_targets() to texture.c.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-27 19:11:12 +02:00
Henri Verbeet
cd94aa8fa8
wined3d: Do not flush read-only mappings in wined3d_texture_vk_download_data().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-27 19:11:09 +02:00
Henri Verbeet
01f640556f
wined3d: Handle MSAA resolves in the Vulkan blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-24 10:10:23 +02:00
Henri Verbeet
6601bc3443
wined3d: Implement raw blits in the Vulkan GPU blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-24 10:10:18 +02:00
Henri Verbeet
d6ef8b0700
wined3d: Introduce a Vulkan GPU blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-24 10:10:06 +02:00
Henri Verbeet
0aee4d9a88
wined3d: Introduce wined3d_context_vk_reference_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-24 10:10:00 +02:00
Henri Verbeet
036d0d29a6
wined3d: Introduce wined3d_context_vk_reference_bo().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-24 10:09:43 +02:00
Henri Verbeet
2c842f71bf
wined3d: Move the raw blitter to texture.c.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-23 09:12:25 +02:00
Henri Verbeet
6ec2110cde
wined3d: Move the FBO blitter to texture.c.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-23 09:12:22 +02:00
Henri Verbeet
445d37f5d2
wined3d: Move the OpenGL fixed-function blitter to texture.c.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-23 09:12:19 +02:00
Henri Verbeet
599a299288
wined3d: Add a miscellaneous state template for the Vulkan adapter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-23 09:12:15 +02:00
Henri Verbeet
d1bc6843ba
wined3d: Drop the bind flag parameters to wined3d_adapter_ops.adapter_copy_bo_address().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-23 09:12:12 +02:00
Henri Verbeet
32d17f1e9a
wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-22 16:47:41 +02:00
Henri Verbeet
cef12f97d6
wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_unmap_bo_address().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-22 16:47:41 +02:00
Henri Verbeet
5e5db31cd9
wined3d: Derive the access mask from the bo usage in adapter_vk_map_bo_address().
...
Instead of from the bind flags. This allows us to get rid of the bind flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-22 16:47:41 +02:00
Henri Verbeet
b29ea85885
wined3d: Use the bo binding in wined3d_context_gl_unmap_bo_address().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-22 16:47:41 +02:00
Henri Verbeet
7d43577d89
wined3d: Use the bo binding in wined3d_context_gl_map_bo_address().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-22 16:47:41 +02:00
Henri Verbeet
53cad57ef5
wined3d: Implement wined3d_unordered_access_view_set_counter() on top of wined3d_context_copy_bo_address().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-21 22:54:26 +02:00
Henri Verbeet
6672708b02
wined3d: Implement wined3d_unordered_access_view_copy_counter() on top of wined3d_context_copy_bo_address().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-21 22:54:26 +02:00
Henri Verbeet
97272f58ce
wined3d: Use the bo bindings in wined3d_context_gl_copy_bo_address().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-21 22:54:26 +02:00
Henri Verbeet
1fb85cd573
wined3d: Store the preferred binding in the wined3d_bo_gl structure.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-21 22:54:26 +02:00
Henri Verbeet
77fe33f5d9
wined3d: Introduce a structure for OpenGL buffer objects.
...
Analogous to the wined3d_bo_vk structure for Vulkan.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-21 22:54:26 +02:00
Zhiyi Zhang
c2a20e7f59
wined3d: Fix uninitialised variable warnings.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-21 21:51:05 +02:00
Zhiyi Zhang
b6968ab59d
wined3d: Correct a comment in wined3d_check_device_type().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-21 21:51:02 +02:00
Henri Verbeet
f31a29b8d1
wined3d: Introduce a slab allocator for small buffers.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-20 21:11:14 +02:00
Henri Verbeet
01cd409e3c
wined3d: Implement Vulkan texture downloads.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-20 21:11:06 +02:00
Henri Verbeet
3685c2199b
wined3d: Implement Vulkan texture uploads.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-20 21:10:58 +02:00
Henri Verbeet
07981fa64f
wined3d: Create Vulkan images for texture resources.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-20 21:10:48 +02:00
Henri Verbeet
d16de1e06c
wined3d: Implement Vulkan GPU buffer copies.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-20 21:10:41 +02:00
Chip Davis
2d86752198
wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
...
Theoretically, we could use it to support UYVY and YUY2 *textures* as
well, but it would still require converting from YUV to RGB after
sampling.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:58:11 +02:00
Henri Verbeet
682d2fd5e6
wined3d: Implement Vulkan buffer uploads.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:58:11 +02:00
Henri Verbeet
3f459bb96d
wined3d: Implement WINED3D_MAP_NOOVERWRITE support in adapter_vk_map_bo_address().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:58:11 +02:00
Henri Verbeet
9529f08e1a
wined3d: Implement a Vulkan device memory allocator.
...
Note that the constants like WINED3D_ALLOCATOR_CHUNK_SIZE and
WINED3D_ALLOCATOR_MIN_BLOCK_SIZE are somewhat arbitrary, rather than the
result of careful tuning. That's mostly because we have a couple of
known stalls in e.g. the command stream that would largely invalidate
such tuning.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:58:11 +02:00
Henri Verbeet
d65abdabe3
wined3d: Track buffer usage.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:58:11 +02:00
Henri Verbeet
0a5e61595a
wined3d: Move OpenGL specific context functions to context_gl.c.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:58:10 +02:00
Chip Davis
42e932e63f
wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
...
Handle this render state similarly to D3DRS_ZFUNC, by mapping it in the
client DLLs.
As far as I can tell, save for the fact that it's only supposed to apply
to lines forming a convex outline, it's roughly equivalent to
D3DRS_ANTIALIASEDLINEENABLE. We definitely handled it the same way.
Curiously, even though we supported the render state, we didn't set the
corresponding capability bit. Do that now.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:40:26 +02:00
Henri Verbeet
85f9f51df8
wined3d: Do not request coherent memory in wined3d_buffer_vk_create_buffer_object().
...
We may get coherent memory anyway, but we don't require it.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-16 22:10:04 +02:00
Henri Verbeet
7d066631de
wined3d: Flush non-coherent memory ranges in adapter_vk_unmap_bo_address().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-16 22:10:04 +02:00
Henri Verbeet
66f714431a
wined3d: Invalidate non-coherent memory before reading from it in adapter_vk_map_bo_address().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-16 22:10:04 +02:00
Henri Verbeet
cb8fe656b6
wined3d: Only insert read barriers for WINED3D_MAP_READ maps in adapter_vk_map_bo_address().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-16 22:10:04 +02:00
Henri Verbeet
77f72dc386
wined3d: Move Vulkan specific context functions to context_vk.c.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-16 22:10:04 +02:00
Chip Davis
2929a3a056
wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
...
In addition to the existing GL_APPLE_ycbcr_422. Core contexts on Mac OS don't
advertise GL_APPLE_fence or GL_APPLE_ycbcr_422... but they do have
GL_APPLE_flush_render and GL_APPLE_rgb_422. So, go back to using
GL_APPLE_flush_render in our OS X detection, and accept GL_APPLE_rgb_422 in
addition to GL_APPLE_ycbcr_422.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-10 19:09:37 +02:00
Zhiyi Zhang
f91dd56ccd
wined3d: Do not clip the cursor after changing display modes.
...
DirectDraw should clip the cursor to the primary monitor only when the
cooperative level is DDSCL_EXCLUSIVE. For Direct3D 8, 9 and DXGI,
changing display modes shouldn't clip the cursor as tests showed.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-09 21:04:04 +02:00
Chip Davis
e463fa29ef
wined3d: Introduce compare_uint().
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-08 21:01:18 +02:00
Matteo Bruni
9a7591fab4
wined3d: Add a few traces to draw_primitive().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 12:57:06 +02:00
Matteo Bruni
c5eb2ed2d1
wined3d: Add a TRACE to wined3d_buffer_copy().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 12:57:03 +02:00
Matteo Bruni
934ddd08bb
wined3d: Add a TRACE to wined3d_buffer_gl_upload_ranges().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 12:57:01 +02:00
Matteo Bruni
b2f98ddf4b
wined3d: Add a TRACE to wined3d_buffer_gl_download_ranges().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 12:56:58 +02:00
Matteo Bruni
913ca5c801
wined3d: Get rid of a WARN in wined3d_query_get_data().
...
We've been handling the flags for a while.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 12:56:56 +02:00
Zhiyi Zhang
49bf4a8707
wined3d: Move cursor size check against display mode out of wined3d_device_set_cursor_properties().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:24:16 +02:00
Zhiyi Zhang
47f3afb971
wined3d: Check cursor sizes are powers of two.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:24:13 +02:00
Matteo Bruni
3cc218d5b5
wined3d: Only invalidate STATE_INDEXBUFFER if the buffer being destroyed is bound as index buffer.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-26 18:34:50 +01:00
Matteo Bruni
b83b897b4a
wined3d: Skip loading current index buffer if the draw is not indexed.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-26 18:34:50 +01:00
Matteo Bruni
a281544bde
wined3d: Fix ARB_TEXTURE_STORAGE_MULTISAMPLE core_extension[] entry.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-26 18:34:50 +01:00
Matteo Bruni
7163cb0568
wined3d: Make blend state cleanup more consistent with samplers cleanup.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-26 18:34:50 +01:00
Matteo Bruni
e11ae91b9c
wined3d: Store the framebuffer inline in struct wined3d_state.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-26 18:34:50 +01:00
Lukáš Horáček
0804914bb7
wined3d: Add GTX 1660 SUPER as a card.
...
Signed-off-by: Lukáš Horáček <flgx16@gmail.com>
Signed-off-by: Torge Matthies <openglfreak@googlemail.com>
Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-26 18:34:50 +01:00
Zhiyi Zhang
b07e8b3edb
wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-25 20:33:56 +01:00
Zhiyi Zhang
d25073a6c8
wined3d: Support non-primary outputs in wined3d_output_get_desc().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-25 20:33:56 +01:00
Matteo Bruni
9c190f8118
wined3d: Align CS packet size to the header size.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 20:43:12 +01:00
Matteo Bruni
ef66c4488f
wined3d: Get rid of MAX_RENDER_TARGET_VIEWS.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 20:43:10 +01:00
Matteo Bruni
d4ed629380
wined3d: Make rasterizer state cleanup more consistent with samplers cleanup.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 20:43:08 +01:00
Zhiyi Zhang
2c39a955f4
d3d9: Report d3d9 adapter group information in device caps.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-19 20:25:01 +01:00
Zhiyi Zhang
e8dbb2fb6a
wined3d: Add an ordinal to struct wined3d_output.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-19 20:24:59 +01:00
Zhiyi Zhang
5dae33dc3c
wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-19 20:24:56 +01:00
Matteo Bruni
4ff594e885
wined3d: Don't pass the whole context to needs_srgb_write().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-18 16:53:04 +01:00
Matteo Bruni
97e1c1414b
wined3d: Optimize scanning for changed state in wined3d_stateblock_apply().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-18 16:52:58 +01:00
Matteo Bruni
f4788c4b08
wined3d: Optimize scanning for changed state in wined3d_stateblock_capture().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-18 16:52:56 +01:00
Zebediah Figura
df569853bf
wined3d: Implement dual source blending.
...
Based on a patch by Michael Müller.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-18 16:52:39 +01:00
Paul Gofman
e9961039ec
wined3d: Validate the filter in wined3d_texture_blt().
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41929
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:37:43 +01:00
Matteo Bruni
038b561b10
wined3d: Get rid of the vertex sampler offset.
...
Do the offsetting in d3d9 instead.
Notice that this also fixes vertex sampler handling in
wined3d_stateblock_apply(), since it was using the adjusted "stage" to index
the sampler_states[] array. (Coverity)
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:37:35 +01:00
Zhiyi Zhang
e6368b9c10
wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:30:58 +01:00
Zebediah Figura
63a06295c6
wined3d: Feature level 10.0 does not require independent blend functions.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:30:29 +01:00
Zebediah Figura
8133de6479
wined3d: Map ARB_draw_buffers_blend functions.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:30:27 +01:00
Zebediah Figura
998d901f0d
wined3d: Check the writemask for the correct render target in draw_primitive().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:30:24 +01:00
Zebediah Figura
980a060949
wined3d: Fix an accidental replacement of STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE).
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:30:18 +01:00
Zebediah Figura
f396b49a92
wined3d: Move the color masks to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-13 13:23:11 +01:00
Zebediah Figura
2da5422bd2
wined3d: Implement independent blend.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-13 13:23:11 +01:00
Zebediah Figura
29b2814a26
wined3d: Move the alpha blend equation to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
30e44111fe
wined3d: Move the destination alpha blend function to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
fc740b8724
wined3d: Move the source alpha blend function to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
936310585c
wined3d: Move the blend operation to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
04e9d574f5
wined3d: Move the destination blend state to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Paul Gofman
5b6c85d64a
wined3d: Use EXT_framebuffer_multisample_blit_scaled for scaled resolves.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Paul Gofman
7ec7d812f1
wined3d: Handle scale with multisampled blit destination in texture2d_blt().
...
If either source or destination is multisampled scaled FBO blit results
in GL_INVALID_OPERATION.
Fixes black screen in 'BlazBlue Calamity Trigger'.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Paul Gofman
ed93bf497d
wined3d: Manage source texture resolve in texture2d_blt() for colour blits.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zhiyi Zhang
c9f0d862b5
wined3d: Pass a struct wined3d_adapter pointer to wined3d_calculate_format_pitch().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:16 +01:00
Zhiyi Zhang
f2a850c844
wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:13 +01:00
Zhiyi Zhang
beb4668d58
wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_multisample_type().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:09 +01:00
Zhiyi Zhang
591068cec0
wined3d: Refactor wined3d_get_adapter_identifier() to wined3d_adapter_get_identifier().
...
wined3d_adapter_get_identifier() uses a struct wined3d_adapter pointer
as parameter.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:05 +01:00
Zhiyi Zhang
a8072e0841
wined3d: Pass a struct wined3d_adapter pointer to wined3d_device_create().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:00 +01:00
Zebediah Figura
f4f4a42349
wined3d: Move the source blend state to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-10 17:59:26 +01:00
Zebediah Figura
04453496a2
wined3d: Move the blend enable state to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-10 17:59:24 +01:00
Zebediah Figura
a6d74b0545
wined3d: Construct the blend state in wined3d_device_apply_stateblock().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-10 17:59:22 +01:00
Zhiyi Zhang
2d1786c55a
wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_depth_stencil_match().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:53 +01:00
Zhiyi Zhang
744ff73829
wined3d: Introduce wined3d_output_get_adapter().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:53 +01:00
Zhiyi Zhang
f9701d3777
wined3d: Pass a struct wined3d_output pointer to wined3d_check_device_type().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:53 +01:00
Zhiyi Zhang
5df462274d
wined3d: Pass a struct wined3d_output pointer to wined3d_check_device_format_conversion().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:52 +01:00
Zhiyi Zhang
2e7db80bad
wined3d: Refactor wined3d_get_adapter_raster_status() to wined3d_output_get_raster_status().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:52 +01:00
Zebediah Figura
8ddf4e20a5
wined3d: Move the line antialias state to wined3d_rasterizer_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:52 +01:00
Zebediah Figura
a6009fa21f
wined3d: Move the scissor test state to wined3d_rasterizer_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:52 +01:00
Zebediah Figura
327d1792dc
wined3d: Move the constant depth bias to wined3d_rasterizer_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:52 +01:00
Zebediah Figura
ae6fdbea39
wined3d: Explicitly zero the whole wined3d_rasterizer_state_desc structure in wined3d_device_apply_stateblock().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:52 +01:00
Zhiyi Zhang
c51e97bc0d
wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:54:09 +01:00
Zhiyi Zhang
aa177f6afc
wined3d: Refactor wined3d_get_adapter_display_mode() to wined3d_output_get_display_mode().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:54:06 +01:00
Zhiyi Zhang
7161e01ad8
wined3d: Refactor wined3d_set_adapter_display_mode() to wined3d_output_set_display_mode().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:54:02 +01:00
Zhiyi Zhang
3635e09dd5
wined3d: Pass a struct wined3d_output pointer to wined3d_swapchain_state_set_display_mode().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:53:59 +01:00
Zhiyi Zhang
be5be58769
wined3d: Pass a struct wined3d_output pointer to wined3d_swapchain_state_resize_target().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:53:57 +01:00
Zebediah Figura
bdb2ead58d
wined3d: Move the depth bias scale to wined3d_rasterizer_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:25 +01:00
Zebediah Figura
6045fe027b
wined3d: Move the cull mode to wined3d_rasterizer_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:23 +01:00
Zebediah Figura
63971ccd46
wined3d: Move the fill mode to wined3d_rasterizer_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:20 +01:00
Zebediah Figura
9647dc2ae5
wined3d: Remove now redundant error handling from wined3d_device_set_texture_stage_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:18 +01:00
Zebediah Figura
58dfe8f529
wined3d: Remove now redundant error handling from wined3d_device_set_*_consts_*().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:15 +01:00
Zhiyi Zhang
ead3d068f9
wined3d: Introduce wined3d_swapchain_get_output().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:49:47 +01:00
Zhiyi Zhang
878211c36f
wined3d: Pass a struct wined3d_output pointer to wined3d_swapchain_state_set_fullscreen().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:49:44 +01:00
Zhiyi Zhang
54d0869b2e
wined3d: Get output from window in wined3d_swapchain_state_init().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:49:40 +01:00
Zhiyi Zhang
1bb5c9187c
wined3d: Refactor wined3d_get_adapter_mode_count() to wined3d_output_get_mode_count().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:49:37 +01:00
Zhiyi Zhang
a0dbb1e469
wined3d: Refactor wined3d_enum_adapter_modes() to wined3d_output_get_mode().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:49:33 +01:00
Zebediah Figura
218060940a
wined3d: Remove now redundant error handling from wined3d_device_set_sampler_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:48:55 +01:00
Zebediah Figura
99ac513ce4
wined3d: Return void from wined3d_device_set_light_enable().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:48:51 +01:00
Zebediah Figura
63dc466aa6
wined3d: Remove now redundant error handling from wined3d_device_set_light().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:48:48 +01:00
Zebediah Figura
0ada209125
wined3d: Remove now redundant error handling from wined3d_device_set_stream_source_freq().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:48:45 +01:00
Zebediah Figura
3b0f0b8aef
wined3d: Make some wined3d_device functions static.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:48:34 +01:00
Zebediah Figura
027e2b01fa
wined3d: Remove no longer used device state functions.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-04 18:53:48 +01:00
Zebediah Figura
70b3a2624a
wined3d: Stop setting the device state in wined3d_stateblock_apply().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-04 18:53:45 +01:00
Zhiyi Zhang
ca9b5f6748
wined3d: Introduce wined3d_adapter_get_output().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:25 +01:00
Zhiyi Zhang
2f9037c75d
wined3d: Introduce wined3d_adapter_get_output_count().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:21 +01:00
Zhiyi Zhang
81caeee85d
wined3d: Introduce wined3d_get_adapter().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:18 +01:00
Matteo Bruni
7f2aee8570
wined3d: Optimize setting shader constants in wined3d_stateblock_capture().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:00:59 +01:00
Matteo Bruni
ac142679ee
wined3d: Optimize setting shader constants in wined3d_stateblock_apply().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:00:56 +01:00
Matteo Bruni
a8c44bd94c
wined3d: Introduce a global stateblock flag for transforms.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:00:54 +01:00
Matteo Bruni
0d2a1ecced
wined3d: Introduce a stateblock flag for lights.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:00:51 +01:00
Matteo Bruni
ad5f230afc
wined3d: Optimize scanning changed clip planes in wined3d_device_apply_stateblock().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-28 16:39:02 +01:00
Matteo Bruni
aa21b022bb
wined3d: Optimize scanning changed textures in wined3d_device_apply_stateblock().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-28 16:39:02 +01:00
Matteo Bruni
02d3cfe0ae
wined3d: Optimize scanning changed stream states in wined3d_device_apply_stateblock().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-28 16:39:02 +01:00
Matteo Bruni
fcd51de66b
wined3d: Optimize scanning changed sampler states in wined3d_device_apply_stateblock().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-28 16:39:02 +01:00
Matteo Bruni
ebc96e32bd
wined3d: Optimize scanning changed texture states in wined3d_device_apply_stateblock().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-28 16:39:02 +01:00
Matteo Bruni
3b27222aa2
wined3d: Optimize scanning changed render states in wined3d_device_apply_stateblock().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-27 23:34:51 +01:00
Matteo Bruni
fd816f263e
wined3d: Optimize scanning changed transform states in wined3d_device_apply_stateblock().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-27 23:34:51 +01:00
Matteo Bruni
e32b8e8137
wined3d: Optimize scanning changed shader constants in wined3d_device_apply_stateblock().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-27 23:34:51 +01:00
Matteo Bruni
8d87bce071
wined3d: Rename struct wined3d_map_range to struct wined3d_range.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-27 23:34:51 +01:00
Matteo Bruni
07a96c46e3
wined3d: Get rid of the contained_*s_consts_* arrays.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:01 +01:00
Matteo Bruni
efeaf866a3
wined3d: Check the actual device limit in wined3d_stateblock_set_*s_consts_f().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:19:57 +01:00
Matteo Bruni
316d675f88
wined3d: Use a bitmask for the {v, p}s_const_f fields in struct wined3d_saved_states.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:19:53 +01:00
Zebediah Figura
eb52205645
wined3d: Remove the no longer used extra stream state.
...
This was used to implement high level patches, which were removed in 149a85c2e
.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:19 +01:00
Paul Gofman
2a913ecb69
wined3d: Support NVIDIA alpha to coverage state.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:33:09 +01:00
Paul Gofman
c736321633
wined3d: Support AMD alpha to coverage state.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:33:06 +01:00
Paul Gofman
84cd082495
wined3d: Introduce wined3d_bitmap_is_set().
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:33:02 +01:00
Zebediah Figura
66f751f21c
d3d9: Retrieve light state from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:28:18 +01:00
Henri Verbeet
125ba807e0
wined3d: Properly validate the stage index in wined3d_stateblock_set_texture_stage_state() (Coverity).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Zebediah Figura
542a13ad6c
d3d9: Reset the viewport and scissor rect for extended devices in d3d9_device_reset().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Brendan Shanks
32712b4bd7
wined3d: Add GPU information for NVIDIA GeForce GTX 1060 3GB.
...
Signed-off-by: Brendan Shanks <bshanks@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 20:14:12 +01:00
Zebediah Figura
3364348e6b
wined3d: Implement casting int to uint.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 20:14:06 +01:00
Zhiyi Zhang
c8aad3407c
wined3d: Add GPU information for NVIDIA GeForce GTX 1650 SUPER.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-06 21:40:22 +01:00
Sven Baars
4128e457a9
wined3d: Avoid accessing freed memory in wined3d_view_gl_destroy() (Valgrind).
...
Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-06 21:40:22 +01:00
Zebediah Figura
5ec0b75993
wined3d: Fix the spelling of a comment.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-06 21:40:22 +01:00
Henri Verbeet
6e515efb71
wined3d: Get rid of the "DirectDrawRenderer" setting.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-28 14:23:49 +01:00
Zebediah Figura
93a226f28b
wined3d: Introduce wined3d_device_apply_stateblock().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-28 14:21:39 +01:00
Paul Gofman
941bd46597
wined3d: Support sRGB reads for WINED3DFMT_B5G6R5_UNORM.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48302
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-27 14:44:18 +01:00
Henri Verbeet
22e76d0397
wined3d: Implement mapping Vulkan buffers.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-24 17:21:26 +01:00
Henri Verbeet
3918547cc6
wined3d: Get gl_info from the context in wined3d_device_create_primary_opengl_context_cs().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-24 17:21:23 +01:00
Henri Verbeet
e92eed1922
wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-24 17:21:20 +01:00
Henri Verbeet
7e385afd83
wined3d: Store a gl_info pointer in struct shader_glsl_ctx_priv.
...
Since the one in struct wined3d_shader_context is going away.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-24 17:21:17 +01:00
Henri Verbeet
dd03e37f9f
wined3d: Create Vulkan buffers.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-24 17:21:13 +01:00
Liam Middlebrook
1fa427f2d0
winevulkan: Update to VK spec version 1.1.130.
...
Also update a single define reference in wined3d since VK_EXT_device_address
was promoted to KHR and renamed VK_ERROR_INVALID_DEVICE_ADDRESS_EXT to
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR.
Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
Signed-off-by: Piers Daniell <pdaniell@nvidia.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-22 10:20:46 +01:00
Gabriel Ivăncescu
a6606d0dae
wined3d: Return FALSE rather than E_FAIL in wined3d_context_gl_create_wgl_ctx.
...
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-03 21:40:59 +01:00
Henri Verbeet
663854bcae
wined3d: Store Vulkan physical device memory properties in the wined3d_adapter_vk structure.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-12 23:17:05 +01:00
Henri Verbeet
cf44283227
wined3d: Introduce WINED3D_BIND_INDIRECT_BUFFER.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-12 23:17:05 +01:00
Henri Verbeet
5b358e0f4c
wined3d: Avoid accessing gl_info in wined3d_buffer_init().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-12 23:17:05 +01:00
Henri Verbeet
c447029d15
wined3d: Destroy GPU resources from the CS thread in adapter_vk_uninit_3d().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-12 23:17:05 +01:00
Henri Verbeet
5d4d5c593d
wined3d: Pass a pointer to the counter buffer to wined3d_view_gl_destroy().
...
If adapter_gl_destroy_unordered_access_view() is called before
wined3d_unordered_access_view_gl_cs_init() has finished executing, the
"counter_bo" field may still be 0. More generally, we shouldn't access
the "counter_bo" field from outside the CS thread.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-12 23:17:05 +01:00
Francois Gouget
2cab6bea5e
wined3d: Fix the spelling of some comments.
...
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-12 23:17:05 +01:00
Akihiro Sagawa
54edd5b220
wined3d: Update a part of the texture if dirty regions are tracked.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=35205
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-10 22:15:05 +01:00
Akihiro Sagawa
c90d34178d
wined3d: Record dirty regions for d3d9 textures.
...
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-10 22:15:05 +01:00
Henri Verbeet
ac24504034
wined3d: Unload resources in wined3d_device_uninit_3d().
...
Instead of in wined3d_device_delete_opengl_contexts_cs(), which is specific to
the GL backend.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:24 +01:00
Henri Verbeet
ca0c3f770a
wined3d: Unload texture resources through texture ops.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:24 +01:00
Henri Verbeet
3bc8bde91b
wined3d: Unload buffer resources through buffer ops.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:24 +01:00
Zebediah Figura
77a6fa4fa2
wined3d: Introduce wined3d_stateblock_multiply_transform().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:23 +01:00
Henri Verbeet
153db6a757
wined3d: Do not download textures to WINED3D_LOCATION_BUFFER in wined3d_texture_gl_unload().
...
Since we remove any potential PBO a few lines later.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-03 21:27:14 +01:00
Henri Verbeet
b941665b42
wined3d: Destroy PBOs in wined3d_texture_gl_destroy_object().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-03 21:27:14 +01:00
Henri Verbeet
7930553efc
wined3d: Store texture sub-resource buffer objects as uintptr_t.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-03 21:27:14 +01:00
Henri Verbeet
2b01830f74
wined3d: Do not set depth/stencil sizes on colour formats.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-03 21:27:14 +01:00
Henri Verbeet
82088bc6b3
wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-03 21:27:14 +01:00
Zebediah Figura
b21ec9ffc2
wined3d: Store the blend factor in the stateblock as a render state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-03 21:27:14 +01:00
Akihiro Sagawa
0a61ddbdf1
wined3d: Validate dirty regions in wined3d_texture_add_dirty_region().
...
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:57 +01:00
Paul Gofman
cf2bd824e2
wined3d: Support stretching compressed format surfaces in surface_cpu_blt().
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:56 +01:00
Zebediah Figura
90d388f557
wined3d: Introduce wined3d_stateblock_get_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:56 +01:00
Zebediah Figura
a9fc87b1f7
wined3d: Move the wined3d_light_state structure to the wined3d_stateblock structure.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:56 +01:00
Ethan Lee
46556c2f8c
wined3d: Add Intel HD 615 PCI id and device description.
...
Signed-off-by: Ethan Lee <elee@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:56 +01:00
Zebediah Figura
ac8d5f7185
wined3d: Get rid of the "stateblock_state" field from struct wined3d_device.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:23 +01:00
Zebediah Figura
7431e65c68
wined3d: Get rid of the "update_stateblock_state" field from struct wined3d_device.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:21 +01:00
Zebediah Figura
da6ea7ddc0
wined3d: Pass the client stateblock state to wined3d stateblock methods.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:19 +01:00
Zebediah Figura
3f918c9479
wined3d: Get rid of the "recording" field from struct wined3d_device.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:15 +01:00
Zebediah Figura
00f7878e7e
wined3d: Get rid of wined3d_device_begin_stateblock() and wined3d_device_end_stateblock().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-26 22:49:03 +01:00
Zebediah Figura
d1e3e61279
wined3d: Export wined3d_stateblock_init_contained_states().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-26 22:49:03 +01:00
Paul Gofman
8eab6d4502
wined3d: Handle degenerate viewport Z ranges.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48104
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-20 23:03:21 +01:00
Paul Gofman
645eb62f70
wined3d: Create a backup context if setting the pixel format failed in wined3d_context_gl_create_wgl_ctx().
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-18 22:12:38 +01:00
Paul Gofman
ecad635124
wined3d: Factor out wined3d_context_gl_create_wgl() function.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-18 22:12:36 +01:00
Zebediah Figura
7daea10cca
wined3d: Introduce wined3d_stateblock_set_light_enable().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 23:25:47 +01:00
Zebediah Figura
7b1581a784
wined3d: Also reset the device state to the default in wined3d_device_uninit_3d().
...
Fixes a regression introduced by 96547e622b
.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48072
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 17:54:39 +01:00
Zebediah Figura
71d9f15cd4
wined3d: Introduce wined3d_stateblock_set_light().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:04:16 +01:00
Paul Gofman
e2dfb91093
wined3d: Fixup alpha component in wined3d_texture_gl_upload_data().
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=35194
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=25486
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 19:53:37 +01:00
Zebediah Figura
0ed36213f4
wined3d: Introduce wined3d_stateblock_set_stream_source_freq().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:38:22 +01:00
Zebediah Figura
fa4b0690a7
wined3d: Introduce wined3d_stateblock_set_stream_source().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:38:13 +01:00
Andrew Sheldon
da5a80879f
wined3d: Add Navi 10 PCI id and device description.
...
Signed-off-by: Andrew Sheldon <asheldon55@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Paul Gofman
a73a892f46
wined3d: Use software decompression for converting from compressed format.
...
The motivation under this is not just supporting conversion between
compressed formats. Currently fallback CPU blitter cannot convert
from DXTn formats at all, this patch allows for that if software
decompression function is available.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Paul Gofman
3c9b843175
wined3d: Check if destination texture has GPU access in glsl_blitter_supported().
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Zebediah Figura
056a2440b5
wined3d: Introduce wined3d_stateblock_set_base_vertex_index().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Zebediah Figura
bfe4e29da1
wined3d: Introduce wined3d_stateblock_set_index_buffer().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Zebediah Figura
0383f62b3c
wined3d: Introduce wined3d_stateblock_set_scissor_rect().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00