wined3d: Update a part of the texture if dirty regions are tracked.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=35205 Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -19340,7 +19340,7 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x00ff0000, 1),
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ok(color_match(color, 0x00ff0000, 1),
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"Expected color 0x00ff0000, got 0x%08x.\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -19353,7 +19353,7 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x00ff0000, 1),
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ok(color_match(color, 0x00ff0000, 1),
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"Expected color 0x00ff0000, got 0x%08x.\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -19365,7 +19365,7 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x00ff0000, 1),
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ok(color_match(color, 0x00ff0000, 1),
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"Expected color 0x00ff0000, got 0x%08x.\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -19382,7 +19382,7 @@ static void add_dirty_rect_test(void)
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ok(color_match(color, 0x0000ff00, 1),
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"Expected color 0x0000ff00, got 0x%08x.\n", color);
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color = getPixelColor(device, 1, 1);
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todo_wine ok(color_match(color, 0x00ff0000, 1),
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ok(color_match(color, 0x00ff0000, 1),
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"Expected color 0x00ff0000, got 0x%08x.\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -19404,7 +19404,7 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x0000ff00, 1),
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ok(color_match(color, 0x0000ff00, 1),
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"Expected color 0x0000ff00, got 0x%08x.\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -19416,7 +19416,7 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x0000ff00, 1),
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ok(color_match(color, 0x0000ff00, 1),
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"Expected color 0x0000ff00, got 0x%08x.\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -4141,19 +4141,66 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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}
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}
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if (!entire_texture)
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FIXME("Ignoring dirty regions.\n");
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/* Update every surface level of the texture. */
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for (i = 0; i < level_count; ++i)
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if (entire_texture)
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{
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wined3d_texture_get_level_box(dst_texture, i, &box);
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for (j = 0; j < layer_count; ++j)
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for (i = 0; i < level_count; ++i)
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{
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wined3d_cs_emit_blt_sub_resource(device->cs,
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&dst_texture->resource, j * dst_level_count + i, &box,
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&src_texture->resource, j * src_level_count + i + src_skip_levels, &box,
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0, NULL, WINED3D_TEXF_POINT);
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wined3d_texture_get_level_box(dst_texture, i, &box);
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for (j = 0; j < layer_count; ++j)
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{
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wined3d_cs_emit_blt_sub_resource(device->cs,
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&dst_texture->resource, j * dst_level_count + i, &box,
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&src_texture->resource, j * src_level_count + i + src_skip_levels, &box,
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0, NULL, WINED3D_TEXF_POINT);
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}
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}
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}
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else
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{
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unsigned int src_level, box_count, k;
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const struct wined3d_box *boxes;
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struct wined3d_box b;
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for (i = 0; i < layer_count; ++i)
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{
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boxes = regions[i].boxes;
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box_count = regions[i].box_count;
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if (regions[i].box_count >= WINED3D_MAX_DIRTY_REGION_COUNT)
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{
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boxes = &b;
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box_count = 1;
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wined3d_texture_get_level_box(dst_texture, i, &b);
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}
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for (j = 0; j < level_count; ++j)
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{
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src_level = j + src_skip_levels;
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/* TODO: We could pass an array of boxes here to avoid
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* multiple context acquisitions for the same resource. */
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for (k = 0; k < box_count; ++k)
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{
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box = boxes[k];
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if (src_level)
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{
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box.left >>= src_level;
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box.top >>= src_level;
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box.right = min((box.right + (1u << src_level) - 1) >> src_level,
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wined3d_texture_get_level_width(src_texture, src_level));
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box.bottom = min((box.bottom + (1u << src_level) - 1) >> src_level,
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wined3d_texture_get_level_height(src_texture, src_level));
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box.front >>= src_level;
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box.back = min((box.back + (1u << src_level) - 1) >> src_level,
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wined3d_texture_get_level_depth(src_texture, src_level));
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}
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wined3d_cs_emit_blt_sub_resource(device->cs,
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&dst_texture->resource, i * dst_level_count + j, &box,
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&src_texture->resource, i * src_level_count + src_level, &box,
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0, NULL, WINED3D_TEXF_POINT);
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}
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}
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}
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}
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