wined3d: Record dirty regions for d3d9 textures.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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4277112af5
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c90d34178d
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@ -1369,6 +1369,8 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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}
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if (!levels)
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levels = wined3d_log2i(max(width, height)) + 1;
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if (pool == D3DPOOL_SYSTEMMEM)
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flags |= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS;
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
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@ -1449,6 +1451,8 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
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}
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if (!levels)
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levels = wined3d_log2i(edge_length) + 1;
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if (pool == D3DPOOL_SYSTEMMEM)
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flags |= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS;
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &desc, 6, levels, flags,
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@ -1470,6 +1474,7 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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struct wined3d_resource_desc desc;
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DWORD flags = 0;
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HRESULT hr;
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if (pool == D3DPOOL_MANAGED && device->d3d_parent->extended)
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@ -1513,9 +1518,11 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
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}
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if (!levels)
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levels = wined3d_log2i(max(max(width, height), depth)) + 1;
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if (pool == D3DPOOL_SYSTEMMEM)
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flags |= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS;
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, 0,
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hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
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NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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@ -4059,8 +4059,10 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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{
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unsigned int src_size, dst_size, src_skip_levels = 0;
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unsigned int src_level_count, dst_level_count;
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const struct wined3d_dirty_regions *regions;
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unsigned int layer_count, level_count, i, j;
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enum wined3d_resource_type type;
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BOOL entire_texture = TRUE;
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struct wined3d_box box;
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TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
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@ -4127,6 +4129,21 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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return WINED3DERR_INVALIDCALL;
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}
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if ((regions = src_texture->dirty_regions))
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{
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for (i = 0; i < layer_count && entire_texture; ++i)
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{
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if (regions[i].box_count >= WINED3D_MAX_DIRTY_REGION_COUNT)
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continue;
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entire_texture = FALSE;
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break;
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}
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}
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if (!entire_texture)
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FIXME("Ignoring dirty regions.\n");
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/* Update every surface level of the texture. */
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for (i = 0; i < level_count; ++i)
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{
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@ -4140,6 +4157,8 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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}
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}
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wined3d_texture_clear_dirty_regions(src_texture);
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return WINED3D_OK;
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}
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@ -340,6 +340,21 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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sub_resource_idx, texture);
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}
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void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture)
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{
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unsigned int i;
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TRACE("texture %p\n", texture);
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if (!texture->dirty_regions)
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return;
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for (i = 0; i < texture->layer_count; ++i)
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{
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texture->dirty_regions[i].box_count = 0;
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}
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}
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static BOOL wined3d_texture_copy_sysmem_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
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{
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@ -1114,6 +1129,15 @@ static void wined3d_texture_destroy_object(void *object)
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heap_free(texture->overlay_info);
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}
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if (texture->dirty_regions)
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{
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for (i = 0; i < texture->layer_count; ++i)
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{
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heap_free(texture->dirty_regions[i].boxes);
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}
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heap_free(texture->dirty_regions);
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}
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resource->resource_ops->resource_unload(resource);
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}
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@ -1770,6 +1794,37 @@ static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(str
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return &texture->sub_resources[sub_resource_idx];
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}
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static void wined3d_texture_dirty_region_add(struct wined3d_texture *texture,
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unsigned int layer, const struct wined3d_box *box)
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{
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struct wined3d_dirty_regions *regions;
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unsigned int count;
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if (!texture->dirty_regions)
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return;
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regions = &texture->dirty_regions[layer];
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count = regions->box_count + 1;
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if (count >= WINED3D_MAX_DIRTY_REGION_COUNT || !box
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|| (!box->left && !box->top && !box->front
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&& box->right == texture->resource.width
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&& box->bottom == texture->resource.height
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&& box->back == texture->resource.depth))
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{
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regions->box_count = WINED3D_MAX_DIRTY_REGION_COUNT;
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return;
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}
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if (!wined3d_array_reserve((void **)®ions->boxes, ®ions->boxes_size, count, sizeof(*regions->boxes)))
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{
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WARN("Failed to grow boxes array, marking entire texture dirty.\n");
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regions->box_count = WINED3D_MAX_DIRTY_REGION_COUNT;
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return;
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}
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regions->boxes[regions->box_count++] = *box;
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}
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HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
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UINT layer, const struct wined3d_box *dirty_region)
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{
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@ -1781,16 +1836,13 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
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return WINED3DERR_INVALIDCALL;
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}
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if (dirty_region)
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if (dirty_region && FAILED(wined3d_texture_check_box_dimensions(texture, 0, dirty_region)))
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{
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if (FAILED(wined3d_texture_check_box_dimensions(texture, 0, dirty_region)))
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{
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WARN("Invalid dirty_region %s specified.\n", debug_box(dirty_region));
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return WINED3DERR_INVALIDCALL;
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}
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FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region));
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WARN("Invalid dirty_region %s specified.\n", debug_box(dirty_region));
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_texture_dirty_region_add(texture, layer, dirty_region);
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wined3d_cs_emit_add_dirty_texture_region(texture->resource.device->cs, texture, layer);
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return WINED3D_OK;
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@ -3090,6 +3142,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
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return E_OUTOFMEMORY;
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}
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/* We only record dirty regions for the top-most level. */
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if (texture->dirty_regions && flags & WINED3D_MAP_WRITE
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&& !(flags & WINED3D_MAP_NO_DIRTY_UPDATE) && !texture_level)
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wined3d_texture_dirty_region_add(texture, sub_resource_idx / texture->level_count, box);
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if (flags & WINED3D_MAP_WRITE
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&& (!(flags & WINED3D_MAP_NO_DIRTY_UPDATE) || (resource->usage & WINED3DUSAGE_DYNAMIC)))
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wined3d_texture_invalidate_location(texture, sub_resource_idx, ~resource->map_binding);
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@ -3382,6 +3439,13 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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texture->flags |= WINED3D_TEXTURE_GENERATE_MIPMAPS;
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}
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if (flags & WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS
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&& !(texture->dirty_regions = heap_calloc(texture->layer_count, sizeof(*texture->dirty_regions))))
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{
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wined3d_texture_cleanup_sync(texture);
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return E_OUTOFMEMORY;
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}
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/* Precalculated scaling for 'faked' non power of two texture coords. */
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if (texture->resource.gl_type == WINED3D_GL_RES_TYPE_TEX_RECT)
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{
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@ -74,6 +74,8 @@
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#define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
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#define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
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#define WINED3D_MAX_DIRTY_REGION_COUNT 7
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struct wined3d_fragment_pipe_ops;
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struct wined3d_adapter;
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struct wined3d_context;
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@ -3538,6 +3540,13 @@ struct wined3d_texture
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DWORD color_key_flags;
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} async;
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struct wined3d_dirty_regions
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{
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struct wined3d_box *boxes;
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SIZE_T boxes_size;
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unsigned int box_count;
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} *dirty_regions;
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struct wined3d_overlay_info
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{
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struct list entry;
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@ -3666,6 +3675,7 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
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unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
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void wined3d_texture_validate_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
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void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
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const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
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@ -1565,6 +1565,7 @@ enum wined3d_shader_type
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#define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
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#define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
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#define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
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#define WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS 0x00000020
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#define WINED3D_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
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