wined3d: Return void from wined3d_device_set_light_enable().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1472,7 +1472,7 @@ static void wined3d_device_set_light(struct wined3d_device *device,
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wined3d_cs_emit_set_light(device->cs, object);
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}
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static HRESULT wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable)
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static void wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable)
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{
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struct wined3d_light_info *light_info;
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@ -1487,14 +1487,12 @@ static HRESULT wined3d_device_set_light_enable(struct wined3d_device *device, UI
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if (!(light_info = wined3d_light_state_get_light(&device->state.light_state, light_idx)))
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{
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FIXME("Adding default lights has failed dismally\n");
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return WINED3DERR_INVALIDCALL;
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return;
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}
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}
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wined3d_light_state_enable_light(&device->state.light_state, &device->adapter->d3d_info, light_info, enable);
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wined3d_cs_emit_set_light_enable(device->cs, light_idx, enable);
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return WINED3D_OK;
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}
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static HRESULT wined3d_device_set_clip_plane(struct wined3d_device *device,
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