wined3d: Pass a struct wined3d_output pointer to wined3d_swapchain_state_set_fullscreen().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -164,7 +164,7 @@ static HRESULT dxgi_swapchain_set_fullscreen_state(struct wined3d_swapchain_stat
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wined3d_mutex_lock();
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hr = wined3d_swapchain_state_set_fullscreen(state, swapchain_desc,
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adapter->factory->wined3d, adapter->ordinal, NULL);
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adapter->factory->wined3d, dxgi_output->wined3d_output, NULL);
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wined3d_mutex_unlock();
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return hr;
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@ -5147,7 +5147,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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}
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}
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if (FAILED(hr = wined3d_swapchain_state_set_fullscreen(&swapchain->state,
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swapchain_desc, device->wined3d, device->adapter->ordinal, mode)))
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swapchain_desc, device->wined3d, &device->adapter->outputs[0], mode)))
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return hr;
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/* Switch from fullscreen to windowed. */
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@ -1604,13 +1604,13 @@ void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_st
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HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
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const struct wined3d_swapchain_desc *swapchain_desc, struct wined3d *wined3d,
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unsigned int adapter_idx, const struct wined3d_display_mode *mode)
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struct wined3d_output *output, const struct wined3d_display_mode *mode)
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{
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struct wined3d_display_mode actual_mode;
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HRESULT hr;
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TRACE("state %p, swapchain_desc %p, wined3d %p, adapter_idx %u, mode %p.\n",
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state, swapchain_desc, wined3d, adapter_idx, mode);
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TRACE("state %p, swapchain_desc %p, wined3d %p, output %p, mode %p.\n",
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state, swapchain_desc, wined3d, output, mode);
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if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
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{
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@ -1622,12 +1622,10 @@ HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_st
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{
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if (!swapchain_desc->windowed)
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{
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const struct wined3d_adapter *adapter = wined3d->adapters[adapter_idx];
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actual_mode.width = swapchain_desc->backbuffer_width;
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actual_mode.height = swapchain_desc->backbuffer_height;
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actual_mode.refresh_rate = swapchain_desc->refresh_rate;
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actual_mode.format_id = adapter_format_from_backbuffer_format(adapter,
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actual_mode.format_id = adapter_format_from_backbuffer_format(output->adapter,
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swapchain_desc->backbuffer_format);
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actual_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
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}
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@ -1637,7 +1635,7 @@ HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_st
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}
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}
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if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, wined3d, adapter_idx, &actual_mode)))
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if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, wined3d, 0, &actual_mode)))
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return hr;
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}
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else
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@ -1645,7 +1643,7 @@ HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_st
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if (mode)
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WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
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if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &actual_mode, NULL)))
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if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, 0, &actual_mode, NULL)))
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{
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ERR("Failed to get display mode, hr %#x.\n", hr);
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return WINED3DERR_INVALIDCALL;
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@ -283,7 +283,7 @@
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@ cdecl wined3d_swapchain_state_create(ptr ptr ptr long ptr)
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@ cdecl wined3d_swapchain_state_destroy(ptr)
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@ cdecl wined3d_swapchain_state_resize_target(ptr ptr long ptr)
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@ cdecl wined3d_swapchain_state_set_fullscreen(ptr ptr ptr long ptr)
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@ cdecl wined3d_swapchain_state_set_fullscreen(ptr ptr ptr ptr ptr)
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@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
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@ cdecl wined3d_texture_blt(ptr long ptr ptr long ptr long ptr long)
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@ -565,7 +565,7 @@ static LRESULT CALLBACK wined3d_hook_proc(int code, WPARAM wparam, LPARAM lparam
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wined3d_swapchain_get_desc(swapchain, &swapchain_desc);
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swapchain_desc.windowed = !swapchain_desc.windowed;
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wined3d_swapchain_state_set_fullscreen(&swapchain->state, &swapchain_desc,
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swapchain->device->wined3d, swapchain->device->adapter->ordinal, NULL);
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swapchain->device->wined3d, &swapchain->device->adapter->outputs[0], NULL);
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wined3d_wndproc_mutex_unlock();
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@ -2762,7 +2762,7 @@ HRESULT __cdecl wined3d_swapchain_state_resize_target(struct wined3d_swapchain_s
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struct wined3d *wined3d, unsigned int adapter_idx, const struct wined3d_display_mode *mode);
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HRESULT __cdecl wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
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const struct wined3d_swapchain_desc *desc, struct wined3d *wined3d,
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unsigned int adapter_idx, const struct wined3d_display_mode *mode);
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struct wined3d_output *output, const struct wined3d_display_mode *mode);
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HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
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UINT layer, const struct wined3d_box *dirty_region);
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