wined3d: Get output from window in wined3d_swapchain_state_init().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -257,6 +257,38 @@ struct wined3d_texture * CDECL wined3d_swapchain_get_back_buffer(const struct wi
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return swapchain->back_buffers[back_buffer_idx];
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}
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static struct wined3d_output * get_output_from_window(const struct wined3d *wined3d, HWND hwnd)
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{
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unsigned int adapter_idx, output_idx;
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struct wined3d_adapter *adapter;
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MONITORINFOEXW monitor_info;
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HMONITOR monitor;
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TRACE("wined3d %p, hwnd %p.\n", wined3d, hwnd);
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monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY);
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monitor_info.cbSize = sizeof(monitor_info);
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if (!GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info))
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{
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ERR("Failed to get monitor information.\n");
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return NULL;
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}
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for (adapter_idx = 0; adapter_idx < wined3d->adapter_count; ++adapter_idx)
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{
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adapter = wined3d->adapters[adapter_idx];
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for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
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{
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if (!lstrcmpiW(adapter->outputs[output_idx].device_name, monitor_info.szDevice))
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return &adapter->outputs[output_idx];
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}
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}
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/* Because wined3d only supports one output right now. A window can be on non-primary outputs
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* and thus fails to get its correct output. In this case, return the primary output for now */
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return &wined3d->adapters[0]->outputs[0];
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}
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HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
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struct wined3d_raster_status *raster_status)
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{
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@ -767,10 +799,17 @@ static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *stat
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const struct wined3d_swapchain_desc *desc, HWND window,
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struct wined3d *wined3d, unsigned int adapter_idx)
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{
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struct wined3d_output *output;
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HRESULT hr;
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state->desc = *desc;
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if (!(output = get_output_from_window(wined3d, window)))
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{
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WARN("Failed to get output from window %p.\n", window);
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return E_FAIL;
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}
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if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &state->original_mode, NULL)))
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{
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ERR("Failed to get current display mode, hr %#x.\n", hr);
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@ -781,11 +820,10 @@ static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *stat
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{
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if (desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
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{
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struct wined3d_adapter *adapter = wined3d->adapters[adapter_idx];
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state->d3d_mode.width = desc->backbuffer_width;
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state->d3d_mode.height = desc->backbuffer_height;
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state->d3d_mode.format_id = adapter_format_from_backbuffer_format(adapter, desc->backbuffer_format);
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state->d3d_mode.format_id = adapter_format_from_backbuffer_format(output->adapter,
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desc->backbuffer_format);
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state->d3d_mode.refresh_rate = desc->refresh_rate;
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state->d3d_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
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}
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