wined3d: Get output from window in wined3d_swapchain_state_init().

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zhiyi Zhang 2020-03-05 23:03:53 +08:00 committed by Alexandre Julliard
parent 1bb5c9187c
commit 54d0869b2e
1 changed files with 41 additions and 3 deletions

View File

@ -257,6 +257,38 @@ struct wined3d_texture * CDECL wined3d_swapchain_get_back_buffer(const struct wi
return swapchain->back_buffers[back_buffer_idx];
}
static struct wined3d_output * get_output_from_window(const struct wined3d *wined3d, HWND hwnd)
{
unsigned int adapter_idx, output_idx;
struct wined3d_adapter *adapter;
MONITORINFOEXW monitor_info;
HMONITOR monitor;
TRACE("wined3d %p, hwnd %p.\n", wined3d, hwnd);
monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY);
monitor_info.cbSize = sizeof(monitor_info);
if (!GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info))
{
ERR("Failed to get monitor information.\n");
return NULL;
}
for (adapter_idx = 0; adapter_idx < wined3d->adapter_count; ++adapter_idx)
{
adapter = wined3d->adapters[adapter_idx];
for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
{
if (!lstrcmpiW(adapter->outputs[output_idx].device_name, monitor_info.szDevice))
return &adapter->outputs[output_idx];
}
}
/* Because wined3d only supports one output right now. A window can be on non-primary outputs
* and thus fails to get its correct output. In this case, return the primary output for now */
return &wined3d->adapters[0]->outputs[0];
}
HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
struct wined3d_raster_status *raster_status)
{
@ -767,10 +799,17 @@ static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *stat
const struct wined3d_swapchain_desc *desc, HWND window,
struct wined3d *wined3d, unsigned int adapter_idx)
{
struct wined3d_output *output;
HRESULT hr;
state->desc = *desc;
if (!(output = get_output_from_window(wined3d, window)))
{
WARN("Failed to get output from window %p.\n", window);
return E_FAIL;
}
if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &state->original_mode, NULL)))
{
ERR("Failed to get current display mode, hr %#x.\n", hr);
@ -781,11 +820,10 @@ static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *stat
{
if (desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
{
struct wined3d_adapter *adapter = wined3d->adapters[adapter_idx];
state->d3d_mode.width = desc->backbuffer_width;
state->d3d_mode.height = desc->backbuffer_height;
state->d3d_mode.format_id = adapter_format_from_backbuffer_format(adapter, desc->backbuffer_format);
state->d3d_mode.format_id = adapter_format_from_backbuffer_format(output->adapter,
desc->backbuffer_format);
state->d3d_mode.refresh_rate = desc->refresh_rate;
state->d3d_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
}