wined3d: Use DISCARD maps in wined3d_buffer_vk_upload_ranges() if possible.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1649,6 +1649,7 @@ static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struc
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const struct wined3d_range *range;
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struct wined3d_bo_address dst;
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unsigned int i = range_count;
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uint32_t flags;
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void *map_ptr;
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if (!range_count)
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@ -1657,7 +1658,10 @@ static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struc
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dst.buffer_object = buffer->buffer_object;
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dst.addr = NULL;
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if (!(map_ptr = wined3d_context_map_bo_address(context, &dst, resource->size, WINED3D_MAP_WRITE)))
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flags = WINED3D_MAP_WRITE;
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if (!ranges->offset && ranges->size == resource->size)
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flags |= WINED3D_MAP_DISCARD;
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if (!(map_ptr = wined3d_context_map_bo_address(context, &dst, resource->size, flags)))
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{
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FIXME("Failed to map buffer.\n");
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return;
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