wined3d: Implement WINED3D_MAP_DISCARD support in adapter_vk_map_bo_address().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -813,8 +813,8 @@ static void *adapter_vk_map_bo_address(struct wined3d_context *context,
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struct wined3d_device_vk *device_vk;
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VkCommandBuffer vk_command_buffer;
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VkBufferMemoryBarrier vk_barrier;
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struct wined3d_bo_vk *bo, tmp;
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VkMappedMemoryRange range;
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struct wined3d_bo_vk *bo;
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void *map_ptr;
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if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
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@ -826,6 +826,19 @@ static void *adapter_vk_map_bo_address(struct wined3d_context *context,
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if (map_flags & WINED3D_MAP_NOOVERWRITE)
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goto map;
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if ((map_flags & WINED3D_MAP_DISCARD) && bo->command_buffer_id > context_vk->completed_command_buffer_id)
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{
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if (wined3d_context_vk_create_bo(context_vk, bo->size, bo->usage, bo->memory_type, &tmp))
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{
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wined3d_context_vk_destroy_bo(context_vk, bo);
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*bo = tmp;
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goto map;
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}
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ERR("Failed to create new buffer object.\n");
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}
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if (map_flags & WINED3D_MAP_READ)
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{
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if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
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