wined3d: Move device window to the correct output in wined3d_swapchain_state_resize_target().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1472,7 +1472,9 @@ HRESULT CDECL wined3d_swapchain_state_resize_target(struct wined3d_swapchain_sta
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struct wined3d_output *output, const struct wined3d_display_mode *mode)
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{
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struct wined3d_display_mode actual_mode;
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struct wined3d_output_desc output_desc;
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RECT original_window_rect, window_rect;
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int x, y, width, height;
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HWND window;
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HRESULT hr;
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@ -1488,37 +1490,42 @@ HRESULT CDECL wined3d_swapchain_state_resize_target(struct wined3d_swapchain_sta
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AdjustWindowRectEx(&window_rect,
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GetWindowLongW(window, GWL_STYLE), FALSE,
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GetWindowLongW(window, GWL_EXSTYLE));
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SetRect(&window_rect, 0, 0,
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window_rect.right - window_rect.left, window_rect.bottom - window_rect.top);
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GetWindowRect(window, &original_window_rect);
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OffsetRect(&window_rect, original_window_rect.left, original_window_rect.top);
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}
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else if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
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{
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actual_mode = *mode;
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if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, output, &actual_mode)))
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{
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wined3d_mutex_unlock();
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return hr;
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}
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SetRect(&window_rect, 0, 0, actual_mode.width, actual_mode.height);
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x = original_window_rect.left;
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y = original_window_rect.top;
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width = window_rect.right - window_rect.left;
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height = window_rect.bottom - window_rect.top;
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}
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else
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{
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if (FAILED(hr = wined3d_output_get_display_mode(output, &actual_mode, NULL)))
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if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
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{
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ERR("Failed to get display mode, hr %#x.\n", hr);
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actual_mode = *mode;
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if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, output, &actual_mode)))
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{
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ERR("Failed to set display mode, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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}
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}
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if (FAILED(hr = wined3d_output_get_desc(output, &output_desc)))
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{
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ERR("Failed to get output description, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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}
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SetRect(&window_rect, 0, 0, actual_mode.width, actual_mode.height);
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x = output_desc.desktop_rect.left;
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y = output_desc.desktop_rect.top;
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width = output_desc.desktop_rect.right - output_desc.desktop_rect.left;
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height = output_desc.desktop_rect.bottom - output_desc.desktop_rect.top;
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}
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wined3d_mutex_unlock();
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MoveWindow(window, window_rect.left, window_rect.top,
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window_rect.right - window_rect.left, window_rect.bottom - window_rect.top, TRUE);
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MoveWindow(window, x, y, width, height, TRUE);
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return WINED3D_OK;
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}
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