wined3d: Implement wined3d_unordered_access_view_copy_counter() on top of wined3d_context_copy_bo_address().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1059,21 +1059,20 @@ void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_v
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void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
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struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context)
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{
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struct wined3d_unordered_access_view_gl *view_gl = wined3d_unordered_access_view_gl(view);
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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struct wined3d_bo_address dst, src;
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DWORD dst_location;
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if (!view_gl->counter_bo.id)
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if (!view->counter_bo)
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return;
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dst_location = wined3d_buffer_get_memory(buffer, &dst, buffer->locations);
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dst.addr += offset;
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src.buffer_object = (uintptr_t)&view_gl->counter_bo;
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src.buffer_object = view->counter_bo;
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src.addr = NULL;
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wined3d_context_gl_copy_bo_address(context_gl, &dst, &src, sizeof(GLuint));
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wined3d_context_copy_bo_address(context, &dst, buffer->resource.bind_flags,
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&src, WINED3D_BIND_UNORDERED_ACCESS, sizeof(uint32_t));
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wined3d_buffer_invalidate_location(buffer, ~dst_location);
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}
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@ -1105,6 +1104,7 @@ static void wined3d_unordered_access_view_gl_cs_init(void *object)
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GL_EXTCALL(glBindBuffer(bo->binding, bo->id));
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GL_EXTCALL(glBufferData(bo->binding, sizeof(initial_value), &initial_value, GL_STATIC_DRAW));
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checkGLcall("create atomic counter buffer");
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view_gl->v.counter_bo = (uintptr_t)bo;
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}
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context_release(context);
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}
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@ -4582,6 +4582,7 @@ struct wined3d_unordered_access_view
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const struct wined3d_format *format;
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struct wined3d_view_desc desc;
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uintptr_t counter_bo;
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};
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void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
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