wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-12-03 20:05:56 +03:30 committed by Alexandre Julliard
parent 90ebc7e33b
commit 82088bc6b3
1 changed files with 1 additions and 0 deletions

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@ -466,6 +466,7 @@ static void adapter_vk_uninit_3d(struct wined3d_device *device)
device->blitter->ops->blitter_destroy(device->blitter, NULL);
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
device_context_remove(device, &context_vk->c);
device->shader_backend->shader_free_private(device, NULL);
wined3d_context_vk_cleanup(context_vk);