wined3d: Move the color masks to wined3d_blend_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
2da5422bd2
commit
f396b49a92
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@ -18163,8 +18163,7 @@ static void test_color_mask(void)
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{
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get_texture_readback(rts[i], 0, &rb);
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color = get_readback_color(&rb, 320, 240);
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todo_wine_if (i >= 4)
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ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color);
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ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color);
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release_resource_readback(&rb);
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ID3D10Texture2D_Release(rts[i]);
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@ -707,7 +707,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
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struct d3d_blend_state *blend_state_impl;
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const D3D11_BLEND_DESC *desc;
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TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
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iface, blend_state, debug_float4(blend_factor), sample_mask);
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@ -718,32 +717,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
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wined3d_mutex_lock();
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
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if (!(blend_state_impl = unsafe_impl_from_ID3D11BlendState(blend_state)))
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{
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wined3d_device_set_blend_state(device->wined3d_device, NULL,
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(const struct wined3d_color *)blend_factor);
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE1, D3D11_COLOR_WRITE_ENABLE_ALL);
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE2, D3D11_COLOR_WRITE_ENABLE_ALL);
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE3, D3D11_COLOR_WRITE_ENABLE_ALL);
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wined3d_mutex_unlock();
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return;
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}
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wined3d_device_set_blend_state(device->wined3d_device, blend_state_impl->wined3d_state,
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(const struct wined3d_color *)blend_factor);
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desc = &blend_state_impl->desc;
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask);
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask);
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask);
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else
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wined3d_device_set_blend_state(device->wined3d_device, blend_state_impl->wined3d_state,
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(const struct wined3d_color *)blend_factor);
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wined3d_mutex_unlock();
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}
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@ -344,10 +344,6 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
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tmp_desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
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}
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tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
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if (i > 3 && tmp_desc.RenderTarget[i].RenderTargetWriteMask != D3D11_COLOR_WRITE_ENABLE_ALL)
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FIXME("Color mask %#x not supported for render target %u.\n",
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tmp_desc.RenderTarget[i].RenderTargetWriteMask, i);
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}
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wined3d_mutex_lock();
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@ -395,6 +391,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
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wined3d_desc.rt[i].src_alpha = desc->RenderTarget[i].SrcBlendAlpha;
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wined3d_desc.rt[i].dst_alpha = desc->RenderTarget[i].DestBlendAlpha;
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wined3d_desc.rt[i].op_alpha = desc->RenderTarget[i].BlendOpAlpha;
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wined3d_desc.rt[i].writemask = desc->RenderTarget[i].RenderTargetWriteMask;
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}
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/* We cannot fail after creating a wined3d_blend_state object. It
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@ -29819,8 +29819,7 @@ static void test_color_mask(void)
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{
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get_texture_readback(rts[i], 0, &rb);
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color = get_readback_color(&rb, 320, 240, 0);
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todo_wine_if (i >= 4)
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ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color);
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ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color);
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release_resource_readback(&rb);
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}
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@ -29838,8 +29837,7 @@ static void test_color_mask(void)
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{
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get_texture_readback(rts[i], 0, &rb);
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color = get_readback_color(&rb, 320, 240, 0);
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todo_wine_if (i >= 4)
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ok(color == expected_colors[0], "%u: Got unexpected color 0x%08x.\n", i, color);
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ok(color == expected_colors[0], "%u: Got unexpected color 0x%08x.\n", i, color);
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release_resource_readback(&rb);
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ID3D11Texture2D_Release(rts[i]);
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@ -3148,6 +3148,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
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gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_TEST);
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context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZENABLE));
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gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
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gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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context_invalidate_state(context, STATE_BLEND);
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gl_info->gl_ops.gl.p_glDisable(GL_CULL_FACE);
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gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST);
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@ -3164,11 +3165,6 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
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gl_info->gl_ops.gl.p_glDisable(GL_FRAMEBUFFER_SRGB);
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context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE));
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}
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gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
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context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
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context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
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context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
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context->last_was_rhw = TRUE;
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context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */
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@ -5158,7 +5154,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
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if (!(rtv = fb->render_targets[i]) || rtv->format->id == WINED3DFMT_NULL)
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continue;
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if (state->render_states[WINED3D_RS_COLORWRITEENABLE])
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if (!state->blend_state || state->blend_state->desc.rt[0].writemask)
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{
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wined3d_rendertarget_view_load_location(rtv, context, rtv->resource->draw_binding);
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wined3d_rendertarget_view_invalidate_location(rtv, ~rtv->resource->draw_binding);
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@ -437,10 +437,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
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}
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gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
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context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
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context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
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context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
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context_invalidate_state(context, STATE_BLEND);
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gl_info->gl_ops.gl.p_glClearColor(color->r, color->g, color->b, color->a);
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checkGLcall("glClearColor");
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clear_mask = clear_mask | GL_COLOR_BUFFER_BIT;
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@ -3589,6 +3586,10 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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case WINED3D_RS_SRCBLENDALPHA:
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case WINED3D_RS_DESTBLENDALPHA:
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case WINED3D_RS_BLENDOPALPHA:
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case WINED3D_RS_COLORWRITEENABLE:
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case WINED3D_RS_COLORWRITEENABLE1:
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case WINED3D_RS_COLORWRITEENABLE2:
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case WINED3D_RS_COLORWRITEENABLE3:
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set_blend_state = TRUE;
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break;
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@ -3676,6 +3677,26 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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desc.rt[0].dst_alpha = state->rs[WINED3D_RS_DESTBLEND];
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desc.rt[0].op_alpha = state->rs[WINED3D_RS_BLENDOP];
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}
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desc.rt[0].writemask = state->rs[WINED3D_RS_COLORWRITEENABLE];
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desc.rt[1].writemask = state->rs[WINED3D_RS_COLORWRITEENABLE1];
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desc.rt[2].writemask = state->rs[WINED3D_RS_COLORWRITEENABLE2];
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desc.rt[3].writemask = state->rs[WINED3D_RS_COLORWRITEENABLE3];
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if (desc.rt[1].writemask != desc.rt[0].writemask
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|| desc.rt[2].writemask != desc.rt[0].writemask
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|| desc.rt[3].writemask != desc.rt[0].writemask)
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{
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desc.independent = TRUE;
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for (i = 1; i < 4; ++i)
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{
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desc.rt[i].enable = desc.rt[0].enable;
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desc.rt[i].src = desc.rt[0].src;
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desc.rt[i].dst = desc.rt[0].dst;
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desc.rt[i].op = desc.rt[0].op;
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desc.rt[i].src_alpha = desc.rt[0].src_alpha;
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desc.rt[i].dst_alpha = desc.rt[0].dst_alpha;
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desc.rt[i].op_alpha = desc.rt[0].op_alpha;
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}
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}
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if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
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wined3d_color_from_d3dcolor(&colour, state->rs[WINED3D_RS_BLENDFACTOR]);
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@ -567,6 +567,7 @@ static void blend(struct wined3d_context *context, const struct wined3d_state *s
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const struct wined3d_blend_state *b = state->blend_state;
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const struct wined3d_format *rt_format;
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GLenum src_blend, dst_blend;
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unsigned int mask;
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if (gl_info->supported[ARB_MULTISAMPLE])
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{
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@ -580,6 +581,14 @@ static void blend(struct wined3d_context *context, const struct wined3d_state *s
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if (b && b->desc.independent)
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WARN("Independent blend is not supported by this GL implementation.\n");
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mask = b ? b->desc.rt[0].writemask : 0xf;
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gl_info->gl_ops.gl.p_glColorMask(mask & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE,
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mask & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
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mask & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE,
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mask & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE);
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checkGLcall("glColorMask");
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if (!b || !is_blend_enabled(context, state, 0))
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{
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gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
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@ -625,6 +634,16 @@ static void blend(struct wined3d_context *context, const struct wined3d_state *s
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context_apply_state(context, state, STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_OP));
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}
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static void set_color_mask(const struct wined3d_gl_info *gl_info, UINT index, DWORD mask)
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{
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GL_EXTCALL(glColorMaski(index,
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mask & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE,
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mask & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
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mask & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE,
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mask & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE));
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checkGLcall("glColorMaski");
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}
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static void blend_db2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
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@ -639,14 +658,7 @@ static void blend_db2(struct wined3d_context *context, const struct wined3d_stat
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gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
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checkGLcall("glEnable GL_SAMPLE_ALPHA_TO_COVERAGE");
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if (!b)
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{
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gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
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checkGLcall("glDisable GL_BLEND");
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return;
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}
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if (!b->desc.independent)
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if (!b || !b->desc.independent)
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{
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blend(context, state, state_id);
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return;
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@ -665,6 +677,8 @@ static void blend_db2(struct wined3d_context *context, const struct wined3d_stat
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for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
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{
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set_color_mask(gl_info, i, b->desc.rt[i].writemask);
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if (!is_blend_enabled(context, state, i))
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{
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GL_EXTCALL(glDisablei(GL_BLEND, i));
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@ -702,14 +716,7 @@ static void blend_dbb(struct wined3d_context *context, const struct wined3d_stat
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gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
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checkGLcall("glEnable GL_SAMPLE_ALPHA_TO_COVERAGE");
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if (!b)
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{
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gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
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checkGLcall("glDisable GL_BLEND");
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return;
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}
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if (!b->desc.independent)
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if (!b || !b->desc.independent)
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{
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blend(context, state, state_id);
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return;
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@ -720,6 +727,8 @@ static void blend_dbb(struct wined3d_context *context, const struct wined3d_stat
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GLenum src_blend, dst_blend, src_blend_alpha, dst_blend_alpha;
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const struct wined3d_format *rt_format;
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set_color_mask(gl_info, i, b->desc.rt[i].writemask);
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if (!is_blend_enabled(context, state, i))
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{
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GL_EXTCALL(glDisablei(GL_BLEND, i));
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@ -1653,64 +1662,6 @@ static void state_debug_monitor(struct wined3d_context *context, const struct wi
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WARN("token: %#x.\n", state->render_states[WINED3D_RS_DEBUGMONITORTOKEN]);
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}
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static void state_colorwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
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DWORD mask0 = state->render_states[WINED3D_RS_COLORWRITEENABLE];
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DWORD mask1 = state->render_states[WINED3D_RS_COLORWRITEENABLE1];
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DWORD mask2 = state->render_states[WINED3D_RS_COLORWRITEENABLE2];
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DWORD mask3 = state->render_states[WINED3D_RS_COLORWRITEENABLE3];
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TRACE("Color mask: r(%d) g(%d) b(%d) a(%d)\n",
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mask0 & WINED3DCOLORWRITEENABLE_RED ? 1 : 0,
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mask0 & WINED3DCOLORWRITEENABLE_GREEN ? 1 : 0,
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mask0 & WINED3DCOLORWRITEENABLE_BLUE ? 1 : 0,
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mask0 & WINED3DCOLORWRITEENABLE_ALPHA ? 1 : 0);
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gl_info->gl_ops.gl.p_glColorMask(mask0 & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE,
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mask0 & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
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mask0 & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE,
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mask0 & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE);
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checkGLcall("glColorMask(...)");
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if (!((mask1 == mask0 && mask2 == mask0 && mask3 == mask0)
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|| (mask1 == 0xf && mask2 == 0xf && mask3 == 0xf)))
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{
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FIXME("WINED3D_RS_COLORWRITEENABLE/1/2/3, %#x/%#x/%#x/%#x not yet implemented.\n",
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mask0, mask1, mask2, mask3);
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FIXME("Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?\n");
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}
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}
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static void set_color_mask(const struct wined3d_gl_info *gl_info, UINT index, DWORD mask)
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{
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GL_EXTCALL(glColorMaski(index,
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mask & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE,
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mask & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
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mask & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE,
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mask & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE));
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checkGLcall("glColorMaski");
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}
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static void state_colorwrite0(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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set_color_mask(wined3d_context_gl(context)->gl_info, 0, state->render_states[WINED3D_RS_COLORWRITEENABLE]);
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}
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static void state_colorwrite1(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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set_color_mask(wined3d_context_gl(context)->gl_info, 1, state->render_states[WINED3D_RS_COLORWRITEENABLE1]);
|
||||
}
|
||||
|
||||
static void state_colorwrite2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||
{
|
||||
set_color_mask(wined3d_context_gl(context)->gl_info, 2, state->render_states[WINED3D_RS_COLORWRITEENABLE2]);
|
||||
}
|
||||
|
||||
static void state_colorwrite3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||
{
|
||||
set_color_mask(wined3d_context_gl(context)->gl_info, 3, state->render_states[WINED3D_RS_COLORWRITEENABLE3]);
|
||||
}
|
||||
|
||||
static void state_localviewer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
|
||||
|
@ -4766,14 +4717,6 @@ const struct wined3d_state_entry_template misc_state_template[] =
|
|||
{ STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_msaa_w }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), { STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), state_multisampmask }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), state_debug_monitor }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), state_colorwrite0 }, EXT_DRAW_BUFFERS2 },
|
||||
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), state_colorwrite }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), state_colorwrite1 }, EXT_DRAW_BUFFERS2 },
|
||||
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), state_colorwrite2 }, EXT_DRAW_BUFFERS2 },
|
||||
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), state_colorwrite3 }, EXT_DRAW_BUFFERS2 },
|
||||
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_RENDER(WINED3D_RS_ZVISIBLE), { STATE_RENDER(WINED3D_RS_ZVISIBLE), state_zvisible }, WINED3D_GL_EXT_NONE },
|
||||
/* Samplers */
|
||||
{ STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler }, WINED3D_GL_EXT_NONE },
|
||||
|
@ -5538,10 +5481,10 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
|
|||
{ 47, 47},
|
||||
{ 61, 127},
|
||||
{149, 150},
|
||||
{169, 169},
|
||||
{168, 169},
|
||||
{171, 171},
|
||||
{174, 177},
|
||||
{193, 193},
|
||||
{190, 193},
|
||||
{195, 197},
|
||||
{206, 209},
|
||||
{ 0, 0},
|
||||
|
|
|
@ -259,10 +259,7 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co
|
|||
context_invalidate_state(context, STATE_FRAMEBUFFER);
|
||||
|
||||
gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
|
||||
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
|
||||
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
|
||||
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
|
||||
context_invalidate_state(context, STATE_BLEND);
|
||||
|
||||
gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST);
|
||||
context_invalidate_state(context, STATE_RASTERIZER);
|
||||
|
|
|
@ -2040,6 +2040,7 @@ struct wined3d_blend_state_desc
|
|||
enum wined3d_blend src_alpha;
|
||||
enum wined3d_blend dst_alpha;
|
||||
enum wined3d_blend_op op_alpha;
|
||||
unsigned int writemask;
|
||||
} rt[WINED3D_MAX_RENDER_TARGETS];
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue