From f396b49a92029051d1c454286bf8028ff84214a7 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Thu, 12 Mar 2020 23:25:02 -0500 Subject: [PATCH] wined3d: Move the color masks to wined3d_blend_state. Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d10core/tests/d3d10core.c | 3 +- dlls/d3d11/device.c | 28 +------- dlls/d3d11/state.c | 5 +- dlls/d3d11/tests/d3d11.c | 6 +- dlls/wined3d/context.c | 8 +-- dlls/wined3d/device.c | 29 ++++++-- dlls/wined3d/state.c | 111 ++++++++----------------------- dlls/wined3d/surface.c | 5 +- include/wine/wined3d.h | 1 + 9 files changed, 63 insertions(+), 133 deletions(-) diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index f31bee9e0d0..3d35ed53c80 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -18163,8 +18163,7 @@ static void test_color_mask(void) { get_texture_readback(rts[i], 0, &rb); color = get_readback_color(&rb, 320, 240); - todo_wine_if (i >= 4) - ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color); + ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color); release_resource_readback(&rb); ID3D10Texture2D_Release(rts[i]); diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index ab52fb13112..4683ce5f3b8 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -707,7 +707,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; struct d3d_blend_state *blend_state_impl; - const D3D11_BLEND_DESC *desc; TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n", iface, blend_state, debug_float4(blend_factor), sample_mask); @@ -718,32 +717,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi wined3d_mutex_lock(); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask); if (!(blend_state_impl = unsafe_impl_from_ID3D11BlendState(blend_state))) - { wined3d_device_set_blend_state(device->wined3d_device, NULL, (const struct wined3d_color *)blend_factor); - wined3d_device_set_render_state(device->wined3d_device, - WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL); - wined3d_device_set_render_state(device->wined3d_device, - WINED3D_RS_COLORWRITEENABLE1, D3D11_COLOR_WRITE_ENABLE_ALL); - wined3d_device_set_render_state(device->wined3d_device, - WINED3D_RS_COLORWRITEENABLE2, D3D11_COLOR_WRITE_ENABLE_ALL); - wined3d_device_set_render_state(device->wined3d_device, - WINED3D_RS_COLORWRITEENABLE3, D3D11_COLOR_WRITE_ENABLE_ALL); - wined3d_mutex_unlock(); - return; - } - - wined3d_device_set_blend_state(device->wined3d_device, blend_state_impl->wined3d_state, - (const struct wined3d_color *)blend_factor); - desc = &blend_state_impl->desc; - wined3d_device_set_render_state(device->wined3d_device, - WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask); - wined3d_device_set_render_state(device->wined3d_device, - WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask); - wined3d_device_set_render_state(device->wined3d_device, - WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask); - wined3d_device_set_render_state(device->wined3d_device, - WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask); + else + wined3d_device_set_blend_state(device->wined3d_device, blend_state_impl->wined3d_state, + (const struct wined3d_color *)blend_factor); wined3d_mutex_unlock(); } diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index 85ee67e2724..d48d62e0a81 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -344,10 +344,6 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC tmp_desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD; } tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask; - - if (i > 3 && tmp_desc.RenderTarget[i].RenderTargetWriteMask != D3D11_COLOR_WRITE_ENABLE_ALL) - FIXME("Color mask %#x not supported for render target %u.\n", - tmp_desc.RenderTarget[i].RenderTargetWriteMask, i); } wined3d_mutex_lock(); @@ -395,6 +391,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC wined3d_desc.rt[i].src_alpha = desc->RenderTarget[i].SrcBlendAlpha; wined3d_desc.rt[i].dst_alpha = desc->RenderTarget[i].DestBlendAlpha; wined3d_desc.rt[i].op_alpha = desc->RenderTarget[i].BlendOpAlpha; + wined3d_desc.rt[i].writemask = desc->RenderTarget[i].RenderTargetWriteMask; } /* We cannot fail after creating a wined3d_blend_state object. It diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 0c649008d38..12d805d88e6 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -29819,8 +29819,7 @@ static void test_color_mask(void) { get_texture_readback(rts[i], 0, &rb); color = get_readback_color(&rb, 320, 240, 0); - todo_wine_if (i >= 4) - ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color); + ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color); release_resource_readback(&rb); } @@ -29838,8 +29837,7 @@ static void test_color_mask(void) { get_texture_readback(rts[i], 0, &rb); color = get_readback_color(&rb, 320, 240, 0); - todo_wine_if (i >= 4) - ok(color == expected_colors[0], "%u: Got unexpected color 0x%08x.\n", i, color); + ok(color == expected_colors[0], "%u: Got unexpected color 0x%08x.\n", i, color); release_resource_readback(&rb); ID3D11Texture2D_Release(rts[i]); diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index eda09d95afd..e4f174b9f11 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -3148,6 +3148,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_TEST); context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZENABLE)); gl_info->gl_ops.gl.p_glDisable(GL_BLEND); + gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); context_invalidate_state(context, STATE_BLEND); gl_info->gl_ops.gl.p_glDisable(GL_CULL_FACE); gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST); @@ -3164,11 +3165,6 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, gl_info->gl_ops.gl.p_glDisable(GL_FRAMEBUFFER_SRGB); context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE)); } - gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE)); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1)); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2)); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3)); context->last_was_rhw = TRUE; context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */ @@ -5158,7 +5154,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s if (!(rtv = fb->render_targets[i]) || rtv->format->id == WINED3DFMT_NULL) continue; - if (state->render_states[WINED3D_RS_COLORWRITEENABLE]) + if (!state->blend_state || state->blend_state->desc.rt[0].writemask) { wined3d_rendertarget_view_load_location(rtv, context, rtv->resource->draw_binding); wined3d_rendertarget_view_invalidate_location(rtv, ~rtv->resource->draw_binding); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 889aac05063..927c9456ec0 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -437,10 +437,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c } gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE)); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1)); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2)); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3)); + context_invalidate_state(context, STATE_BLEND); gl_info->gl_ops.gl.p_glClearColor(color->r, color->g, color->b, color->a); checkGLcall("glClearColor"); clear_mask = clear_mask | GL_COLOR_BUFFER_BIT; @@ -3589,6 +3586,10 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, case WINED3D_RS_SRCBLENDALPHA: case WINED3D_RS_DESTBLENDALPHA: case WINED3D_RS_BLENDOPALPHA: + case WINED3D_RS_COLORWRITEENABLE: + case WINED3D_RS_COLORWRITEENABLE1: + case WINED3D_RS_COLORWRITEENABLE2: + case WINED3D_RS_COLORWRITEENABLE3: set_blend_state = TRUE; break; @@ -3676,6 +3677,26 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, desc.rt[0].dst_alpha = state->rs[WINED3D_RS_DESTBLEND]; desc.rt[0].op_alpha = state->rs[WINED3D_RS_BLENDOP]; } + desc.rt[0].writemask = state->rs[WINED3D_RS_COLORWRITEENABLE]; + desc.rt[1].writemask = state->rs[WINED3D_RS_COLORWRITEENABLE1]; + desc.rt[2].writemask = state->rs[WINED3D_RS_COLORWRITEENABLE2]; + desc.rt[3].writemask = state->rs[WINED3D_RS_COLORWRITEENABLE3]; + if (desc.rt[1].writemask != desc.rt[0].writemask + || desc.rt[2].writemask != desc.rt[0].writemask + || desc.rt[3].writemask != desc.rt[0].writemask) + { + desc.independent = TRUE; + for (i = 1; i < 4; ++i) + { + desc.rt[i].enable = desc.rt[0].enable; + desc.rt[i].src = desc.rt[0].src; + desc.rt[i].dst = desc.rt[0].dst; + desc.rt[i].op = desc.rt[0].op; + desc.rt[i].src_alpha = desc.rt[0].src_alpha; + desc.rt[i].dst_alpha = desc.rt[0].dst_alpha; + desc.rt[i].op_alpha = desc.rt[0].op_alpha; + } + } if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR)) wined3d_color_from_d3dcolor(&colour, state->rs[WINED3D_RS_BLENDFACTOR]); diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index ad3ce375014..62893179368 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -567,6 +567,7 @@ static void blend(struct wined3d_context *context, const struct wined3d_state *s const struct wined3d_blend_state *b = state->blend_state; const struct wined3d_format *rt_format; GLenum src_blend, dst_blend; + unsigned int mask; if (gl_info->supported[ARB_MULTISAMPLE]) { @@ -580,6 +581,14 @@ static void blend(struct wined3d_context *context, const struct wined3d_state *s if (b && b->desc.independent) WARN("Independent blend is not supported by this GL implementation.\n"); + mask = b ? b->desc.rt[0].writemask : 0xf; + + gl_info->gl_ops.gl.p_glColorMask(mask & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE, + mask & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE, + mask & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE, + mask & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE); + checkGLcall("glColorMask"); + if (!b || !is_blend_enabled(context, state, 0)) { gl_info->gl_ops.gl.p_glDisable(GL_BLEND); @@ -625,6 +634,16 @@ static void blend(struct wined3d_context *context, const struct wined3d_state *s context_apply_state(context, state, STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_OP)); } +static void set_color_mask(const struct wined3d_gl_info *gl_info, UINT index, DWORD mask) +{ + GL_EXTCALL(glColorMaski(index, + mask & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE, + mask & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE, + mask & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE, + mask & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE)); + checkGLcall("glColorMaski"); +} + static void blend_db2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info; @@ -639,14 +658,7 @@ static void blend_db2(struct wined3d_context *context, const struct wined3d_stat gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); checkGLcall("glEnable GL_SAMPLE_ALPHA_TO_COVERAGE"); - if (!b) - { - gl_info->gl_ops.gl.p_glDisable(GL_BLEND); - checkGLcall("glDisable GL_BLEND"); - return; - } - - if (!b->desc.independent) + if (!b || !b->desc.independent) { blend(context, state, state_id); return; @@ -665,6 +677,8 @@ static void blend_db2(struct wined3d_context *context, const struct wined3d_stat for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i) { + set_color_mask(gl_info, i, b->desc.rt[i].writemask); + if (!is_blend_enabled(context, state, i)) { GL_EXTCALL(glDisablei(GL_BLEND, i)); @@ -702,14 +716,7 @@ static void blend_dbb(struct wined3d_context *context, const struct wined3d_stat gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); checkGLcall("glEnable GL_SAMPLE_ALPHA_TO_COVERAGE"); - if (!b) - { - gl_info->gl_ops.gl.p_glDisable(GL_BLEND); - checkGLcall("glDisable GL_BLEND"); - return; - } - - if (!b->desc.independent) + if (!b || !b->desc.independent) { blend(context, state, state_id); return; @@ -720,6 +727,8 @@ static void blend_dbb(struct wined3d_context *context, const struct wined3d_stat GLenum src_blend, dst_blend, src_blend_alpha, dst_blend_alpha; const struct wined3d_format *rt_format; + set_color_mask(gl_info, i, b->desc.rt[i].writemask); + if (!is_blend_enabled(context, state, i)) { GL_EXTCALL(glDisablei(GL_BLEND, i)); @@ -1653,64 +1662,6 @@ static void state_debug_monitor(struct wined3d_context *context, const struct wi WARN("token: %#x.\n", state->render_states[WINED3D_RS_DEBUGMONITORTOKEN]); } -static void state_colorwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info; - DWORD mask0 = state->render_states[WINED3D_RS_COLORWRITEENABLE]; - DWORD mask1 = state->render_states[WINED3D_RS_COLORWRITEENABLE1]; - DWORD mask2 = state->render_states[WINED3D_RS_COLORWRITEENABLE2]; - DWORD mask3 = state->render_states[WINED3D_RS_COLORWRITEENABLE3]; - - TRACE("Color mask: r(%d) g(%d) b(%d) a(%d)\n", - mask0 & WINED3DCOLORWRITEENABLE_RED ? 1 : 0, - mask0 & WINED3DCOLORWRITEENABLE_GREEN ? 1 : 0, - mask0 & WINED3DCOLORWRITEENABLE_BLUE ? 1 : 0, - mask0 & WINED3DCOLORWRITEENABLE_ALPHA ? 1 : 0); - gl_info->gl_ops.gl.p_glColorMask(mask0 & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE, - mask0 & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE, - mask0 & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE, - mask0 & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE); - checkGLcall("glColorMask(...)"); - - if (!((mask1 == mask0 && mask2 == mask0 && mask3 == mask0) - || (mask1 == 0xf && mask2 == 0xf && mask3 == 0xf))) - { - FIXME("WINED3D_RS_COLORWRITEENABLE/1/2/3, %#x/%#x/%#x/%#x not yet implemented.\n", - mask0, mask1, mask2, mask3); - FIXME("Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?\n"); - } -} - -static void set_color_mask(const struct wined3d_gl_info *gl_info, UINT index, DWORD mask) -{ - GL_EXTCALL(glColorMaski(index, - mask & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE, - mask & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE, - mask & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE, - mask & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE)); - checkGLcall("glColorMaski"); -} - -static void state_colorwrite0(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - set_color_mask(wined3d_context_gl(context)->gl_info, 0, state->render_states[WINED3D_RS_COLORWRITEENABLE]); -} - -static void state_colorwrite1(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - set_color_mask(wined3d_context_gl(context)->gl_info, 1, state->render_states[WINED3D_RS_COLORWRITEENABLE1]); -} - -static void state_colorwrite2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - set_color_mask(wined3d_context_gl(context)->gl_info, 2, state->render_states[WINED3D_RS_COLORWRITEENABLE2]); -} - -static void state_colorwrite3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - set_color_mask(wined3d_context_gl(context)->gl_info, 3, state->render_states[WINED3D_RS_COLORWRITEENABLE3]); -} - static void state_localviewer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info; @@ -4766,14 +4717,6 @@ const struct wined3d_state_entry_template misc_state_template[] = { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_msaa_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), { STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), state_multisampmask }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), state_debug_monitor }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), state_colorwrite0 }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), state_colorwrite }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), state_colorwrite1 }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), state_colorwrite2 }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), state_colorwrite3 }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ZVISIBLE), { STATE_RENDER(WINED3D_RS_ZVISIBLE), state_zvisible }, WINED3D_GL_EXT_NONE }, /* Samplers */ { STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler }, WINED3D_GL_EXT_NONE }, @@ -5538,10 +5481,10 @@ static void validate_state_table(struct wined3d_state_entry *state_table) { 47, 47}, { 61, 127}, {149, 150}, - {169, 169}, + {168, 169}, {171, 171}, {174, 177}, - {193, 193}, + {190, 193}, {195, 197}, {206, 209}, { 0, 0}, diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index b7dd54cb61f..3745d8dde7f 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -259,10 +259,7 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co context_invalidate_state(context, STATE_FRAMEBUFFER); gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE)); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1)); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2)); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3)); + context_invalidate_state(context, STATE_BLEND); gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST); context_invalidate_state(context, STATE_RASTERIZER); diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 16800a8e403..0dd09f4a3f6 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2040,6 +2040,7 @@ struct wined3d_blend_state_desc enum wined3d_blend src_alpha; enum wined3d_blend dst_alpha; enum wined3d_blend_op op_alpha; + unsigned int writemask; } rt[WINED3D_MAX_RENDER_TARGETS]; };