wined3d: Support NVIDIA alpha to coverage state.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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c736321633
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@ -26604,7 +26604,7 @@ static void test_alpha_to_coverage(void)
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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if (!adapter_is_amd(&identifier))
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{
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skip("Alpha to coverage is not supported.\n");
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win_skip("Alpha to coverage is not supported.\n");
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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@ -3842,6 +3842,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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struct wined3d_blend_state *blend_state;
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struct wined3d_color colour;
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unsigned int i, j, count;
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BOOL set_blend_state;
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TRACE("device %p, stateblock %p.\n", device, stateblock);
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@ -3945,14 +3946,18 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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}
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}
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if (changed->blend_state)
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if ((set_blend_state = changed->blend_state
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|| wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_ADAPTIVETESS_Y)))
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{
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blend_state = state->rs[WINED3D_RS_ADAPTIVETESS_Y] == WINED3DFMT_ATOC
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? device->blend_state_atoc_enabled : state->blend_state;
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if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
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wined3d_color_from_d3dcolor(&colour, stateblock->stateblock_state.rs[WINED3D_RS_BLENDFACTOR]);
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else
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wined3d_device_get_blend_state(device, &colour);
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wined3d_device_set_blend_state(device, state->blend_state, &colour);
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wined3d_device_set_blend_state(device, blend_state, &colour);
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}
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for (i = 0; i < ARRAY_SIZE(state->rs); ++i)
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@ -3966,7 +3971,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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continue;
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}
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if (!changed->blend_state)
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if (!set_blend_state)
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{
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blend_state = wined3d_device_get_blend_state(device, &colour);
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wined3d_color_from_d3dcolor(&colour, state->rs[i]);
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@ -1052,6 +1052,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
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struct wined3d_device *device = stateblock->device;
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struct wined3d_blend_state *blend_state;
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struct wined3d_color colour;
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BOOL set_blend_state;
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unsigned int i;
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DWORD map;
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@ -1140,21 +1141,25 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
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wined3d_device_set_ps_consts_b(device, idx, 1, &stateblock->stateblock_state.ps_consts_b[idx]);
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}
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if (stateblock->changed.blend_state)
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if ((set_blend_state = stateblock->changed.blend_state
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|| wined3d_bitmap_is_set(stateblock->changed.renderState, WINED3D_RS_ADAPTIVETESS_Y)))
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{
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if (stateblock->stateblock_state.blend_state)
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wined3d_blend_state_incref(stateblock->stateblock_state.blend_state);
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blend_state = stateblock->stateblock_state.rs[WINED3D_RS_ADAPTIVETESS_Y] == WINED3DFMT_ATOC
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? device->blend_state_atoc_enabled : stateblock->stateblock_state.blend_state;
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if (blend_state)
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wined3d_blend_state_incref(blend_state);
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if (state->blend_state)
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wined3d_blend_state_decref(state->blend_state);
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state->blend_state = stateblock->stateblock_state.blend_state;
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state->blend_state = blend_state;
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if (wined3d_bitmap_is_set(stateblock->changed.renderState, WINED3D_RS_BLENDFACTOR))
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wined3d_color_from_d3dcolor(&colour, stateblock->stateblock_state.rs[WINED3D_RS_BLENDFACTOR]);
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else
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wined3d_device_get_blend_state(device, &colour);
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wined3d_device_set_blend_state(device, stateblock->stateblock_state.blend_state, &colour);
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wined3d_device_set_blend_state(device, blend_state, &colour);
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}
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/* Render states. */
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@ -1169,7 +1174,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
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continue;
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}
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if (!stateblock->changed.blend_state)
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if (!set_blend_state)
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{
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blend_state = wined3d_device_get_blend_state(device, &colour);
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wined3d_color_from_d3dcolor(&colour, stateblock->stateblock_state.rs[rs]);
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@ -65,6 +65,7 @@ format_index_remap[] =
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{WINED3DFMT_R16, WINED3D_FORMAT_FOURCC_BASE + 20},
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{WINED3DFMT_AL16, WINED3D_FORMAT_FOURCC_BASE + 21},
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{WINED3DFMT_NV12, WINED3D_FORMAT_FOURCC_BASE + 22},
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{WINED3DFMT_ATOC, WINED3D_FORMAT_FOURCC_BASE + 23},
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};
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#define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
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@ -135,6 +136,7 @@ static const struct wined3d_format_channels formats[] =
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{WINED3DFMT_ATI1N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_ATI2N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_NVDB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{WINED3DFMT_ATOC, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{WINED3DFMT_INST, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{WINED3DFMT_INTZ, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
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{WINED3DFMT_RESZ, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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@ -339,6 +341,7 @@ static const struct wined3d_format_base_flags format_base_flags[] =
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{WINED3DFMT_INST, WINED3DFMT_FLAG_EXTENSION},
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{WINED3DFMT_NULL, WINED3DFMT_FLAG_EXTENSION},
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{WINED3DFMT_NVDB, WINED3DFMT_FLAG_EXTENSION},
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{WINED3DFMT_ATOC, WINED3DFMT_FLAG_EXTENSION},
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{WINED3DFMT_RESZ, WINED3DFMT_FLAG_EXTENSION},
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};
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@ -3673,6 +3676,12 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
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}
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if (gl_info->supported[ARB_MULTISAMPLE])
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{
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format = get_format_gl_internal(adapter, WINED3DFMT_ATOC);
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format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
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}
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/* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
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* support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
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* RENDERTARGET usage. */
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@ -4591,6 +4600,7 @@ const char *debug_d3dformat(enum wined3d_format_id format_id)
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FMT_TO_STR(WINED3DFMT_R16);
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FMT_TO_STR(WINED3DFMT_AL16);
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FMT_TO_STR(WINED3DFMT_NV12);
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FMT_TO_STR(WINED3DFMT_ATOC);
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#undef FMT_TO_STR
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default:
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{
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@ -269,6 +269,7 @@ enum wined3d_format_id
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WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
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WINED3DFMT_DF16 = WINEMAKEFOURCC('D','F','1','6'),
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WINED3DFMT_DF24 = WINEMAKEFOURCC('D','F','2','4'),
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WINED3DFMT_ATOC = WINEMAKEFOURCC('A','T','O','C'),
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WINED3DFMT_FORCE_DWORD = 0xffffffff
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};
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