wined3d: Support NVIDIA alpha to coverage state.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2020-02-18 20:22:05 +03:30 committed by Alexandre Julliard
parent c736321633
commit 2a913ecb69
5 changed files with 31 additions and 10 deletions

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@ -26604,7 +26604,7 @@ static void test_alpha_to_coverage(void)
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
if (!adapter_is_amd(&identifier))
{
skip("Alpha to coverage is not supported.\n");
win_skip("Alpha to coverage is not supported.\n");
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);

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@ -3842,6 +3842,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
struct wined3d_blend_state *blend_state;
struct wined3d_color colour;
unsigned int i, j, count;
BOOL set_blend_state;
TRACE("device %p, stateblock %p.\n", device, stateblock);
@ -3945,14 +3946,18 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
}
}
if (changed->blend_state)
if ((set_blend_state = changed->blend_state
|| wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_ADAPTIVETESS_Y)))
{
blend_state = state->rs[WINED3D_RS_ADAPTIVETESS_Y] == WINED3DFMT_ATOC
? device->blend_state_atoc_enabled : state->blend_state;
if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
wined3d_color_from_d3dcolor(&colour, stateblock->stateblock_state.rs[WINED3D_RS_BLENDFACTOR]);
else
wined3d_device_get_blend_state(device, &colour);
wined3d_device_set_blend_state(device, state->blend_state, &colour);
wined3d_device_set_blend_state(device, blend_state, &colour);
}
for (i = 0; i < ARRAY_SIZE(state->rs); ++i)
@ -3966,7 +3971,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
continue;
}
if (!changed->blend_state)
if (!set_blend_state)
{
blend_state = wined3d_device_get_blend_state(device, &colour);
wined3d_color_from_d3dcolor(&colour, state->rs[i]);

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@ -1052,6 +1052,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
struct wined3d_device *device = stateblock->device;
struct wined3d_blend_state *blend_state;
struct wined3d_color colour;
BOOL set_blend_state;
unsigned int i;
DWORD map;
@ -1140,21 +1141,25 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
wined3d_device_set_ps_consts_b(device, idx, 1, &stateblock->stateblock_state.ps_consts_b[idx]);
}
if (stateblock->changed.blend_state)
if ((set_blend_state = stateblock->changed.blend_state
|| wined3d_bitmap_is_set(stateblock->changed.renderState, WINED3D_RS_ADAPTIVETESS_Y)))
{
if (stateblock->stateblock_state.blend_state)
wined3d_blend_state_incref(stateblock->stateblock_state.blend_state);
blend_state = stateblock->stateblock_state.rs[WINED3D_RS_ADAPTIVETESS_Y] == WINED3DFMT_ATOC
? device->blend_state_atoc_enabled : stateblock->stateblock_state.blend_state;
if (blend_state)
wined3d_blend_state_incref(blend_state);
if (state->blend_state)
wined3d_blend_state_decref(state->blend_state);
state->blend_state = stateblock->stateblock_state.blend_state;
state->blend_state = blend_state;
if (wined3d_bitmap_is_set(stateblock->changed.renderState, WINED3D_RS_BLENDFACTOR))
wined3d_color_from_d3dcolor(&colour, stateblock->stateblock_state.rs[WINED3D_RS_BLENDFACTOR]);
else
wined3d_device_get_blend_state(device, &colour);
wined3d_device_set_blend_state(device, stateblock->stateblock_state.blend_state, &colour);
wined3d_device_set_blend_state(device, blend_state, &colour);
}
/* Render states. */
@ -1169,7 +1174,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
continue;
}
if (!stateblock->changed.blend_state)
if (!set_blend_state)
{
blend_state = wined3d_device_get_blend_state(device, &colour);
wined3d_color_from_d3dcolor(&colour, stateblock->stateblock_state.rs[rs]);

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@ -65,6 +65,7 @@ format_index_remap[] =
{WINED3DFMT_R16, WINED3D_FORMAT_FOURCC_BASE + 20},
{WINED3DFMT_AL16, WINED3D_FORMAT_FOURCC_BASE + 21},
{WINED3DFMT_NV12, WINED3D_FORMAT_FOURCC_BASE + 22},
{WINED3DFMT_ATOC, WINED3D_FORMAT_FOURCC_BASE + 23},
};
#define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
@ -135,6 +136,7 @@ static const struct wined3d_format_channels formats[] =
{WINED3DFMT_ATI1N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_ATI2N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_NVDB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{WINED3DFMT_ATOC, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{WINED3DFMT_INST, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{WINED3DFMT_INTZ, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
{WINED3DFMT_RESZ, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
@ -339,6 +341,7 @@ static const struct wined3d_format_base_flags format_base_flags[] =
{WINED3DFMT_INST, WINED3DFMT_FLAG_EXTENSION},
{WINED3DFMT_NULL, WINED3DFMT_FLAG_EXTENSION},
{WINED3DFMT_NVDB, WINED3DFMT_FLAG_EXTENSION},
{WINED3DFMT_ATOC, WINED3DFMT_FLAG_EXTENSION},
{WINED3DFMT_RESZ, WINED3DFMT_FLAG_EXTENSION},
};
@ -3673,6 +3676,12 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
}
if (gl_info->supported[ARB_MULTISAMPLE])
{
format = get_format_gl_internal(adapter, WINED3DFMT_ATOC);
format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
}
/* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
* support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
* RENDERTARGET usage. */
@ -4591,6 +4600,7 @@ const char *debug_d3dformat(enum wined3d_format_id format_id)
FMT_TO_STR(WINED3DFMT_R16);
FMT_TO_STR(WINED3DFMT_AL16);
FMT_TO_STR(WINED3DFMT_NV12);
FMT_TO_STR(WINED3DFMT_ATOC);
#undef FMT_TO_STR
default:
{

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@ -269,6 +269,7 @@ enum wined3d_format_id
WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
WINED3DFMT_DF16 = WINEMAKEFOURCC('D','F','1','6'),
WINED3DFMT_DF24 = WINEMAKEFOURCC('D','F','2','4'),
WINED3DFMT_ATOC = WINEMAKEFOURCC('A','T','O','C'),
WINED3DFMT_FORCE_DWORD = 0xffffffff
};