wined3d: Get rid of the "stateblock_state" field from struct wined3d_device.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -529,8 +529,6 @@ void wined3d_device_cleanup(struct wined3d_device *device)
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if (device->swapchain_count)
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wined3d_device_uninit_3d(device);
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wined3d_stateblock_state_cleanup(&device->stateblock_state);
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wined3d_cs_destroy(device->cs);
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for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
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@ -4763,12 +4761,10 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
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state->viewports[0].max_z = 1.0f;
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state->viewport_count = 1;
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wined3d_cs_emit_set_viewports(device->cs, 1, state->viewports);
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device->stateblock_state.viewport = state->viewports[0];
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SetRect(&state->scissor_rects[0], 0, 0, view->width, view->height);
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state->scissor_rect_count = 1;
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wined3d_cs_emit_set_scissor_rects(device->cs, 1, state->scissor_rects);
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device->stateblock_state.scissor_rect = state->scissor_rects[0];
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}
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prev = device->fb.render_targets[view_idx];
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@ -5103,7 +5099,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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wined3d_texture_decref(device->cursor_texture);
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device->cursor_texture = NULL;
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}
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wined3d_stateblock_state_cleanup(&device->stateblock_state);
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state_unbind_resources(&device->state);
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}
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@ -5300,7 +5295,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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if (reset_state)
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{
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TRACE("Resetting stateblock.\n");
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TRACE("Resetting state.\n");
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wined3d_cs_emit_reset_state(device->cs);
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state_cleanup(&device->state);
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@ -5309,8 +5304,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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memset(&device->state, 0, sizeof(device->state));
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state_init(&device->state, &device->fb, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
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memset(&device->stateblock_state, 0, sizeof(device->stateblock_state));
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wined3d_stateblock_state_init(&device->stateblock_state, device, WINED3D_STATE_INIT_DEFAULT);
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device_init_swapchain_state(device, swapchain);
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if (wined3d_settings.logo)
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@ -5559,7 +5552,6 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
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}
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state_init(&device->state, &device->fb, &adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
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wined3d_stateblock_state_init(&device->stateblock_state, device, WINED3D_STATE_INIT_DEFAULT);
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device->max_frame_latency = 3;
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@ -5567,7 +5559,6 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
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{
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WARN("Failed to create command stream.\n");
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state_cleanup(&device->state);
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wined3d_stateblock_state_cleanup(&device->stateblock_state);
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hr = E_FAIL;
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goto err;
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}
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@ -3282,7 +3282,6 @@ struct wined3d_device
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enum wined3d_feature_level feature_level;
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struct wined3d_state state;
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struct wined3d_stateblock_state stateblock_state;
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/* Internal use fields */
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struct wined3d_device_creation_parameters create_parms;
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