wined3d: Remove now redundant error handling from wined3d_device_set_texture_stage_state().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
58dfe8f529
commit
9647dc2ae5
|
@ -3415,12 +3415,6 @@ static void wined3d_device_set_texture_stage_state(struct wined3d_device *device
|
|||
TRACE("device %p, stage %u, state %s, value %#x.\n",
|
||||
device, stage, debug_d3dtexturestate(state), value);
|
||||
|
||||
if (state > WINED3D_HIGHEST_TEXTURE_STATE)
|
||||
{
|
||||
WARN("Invalid state %#x passed.\n", state);
|
||||
return;
|
||||
}
|
||||
|
||||
if (stage >= d3d_info->limits.ffp_blend_stages)
|
||||
{
|
||||
WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
|
||||
|
|
Loading…
Reference in New Issue