wined3d: Remove now redundant error handling from wined3d_device_set_texture_stage_state().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-03-05 19:28:08 -06:00 committed by Alexandre Julliard
parent 58dfe8f529
commit 9647dc2ae5
1 changed files with 0 additions and 6 deletions

View File

@ -3415,12 +3415,6 @@ static void wined3d_device_set_texture_stage_state(struct wined3d_device *device
TRACE("device %p, stage %u, state %s, value %#x.\n",
device, stage, debug_d3dtexturestate(state), value);
if (state > WINED3D_HIGHEST_TEXTURE_STATE)
{
WARN("Invalid state %#x passed.\n", state);
return;
}
if (stage >= d3d_info->limits.ffp_blend_stages)
{
WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",