wined3d: Remove now redundant error handling from wined3d_device_set_*_consts_*().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2001,7 +2001,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3
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return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_VERTEX, idx);
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}
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static HRESULT wined3d_device_set_vs_consts_b(struct wined3d_device *device,
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static void wined3d_device_set_vs_consts_b(struct wined3d_device *device,
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unsigned int start_idx, unsigned int count, const BOOL *constants)
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{
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unsigned int i;
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@ -2009,12 +2009,6 @@ static HRESULT wined3d_device_set_vs_consts_b(struct wined3d_device *device,
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TRACE("device %p, start_idx %u, count %u, constants %p.\n",
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device, start_idx, count, constants);
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if (!constants || start_idx >= WINED3D_MAX_CONSTS_B)
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return WINED3DERR_INVALIDCALL;
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if (count > WINED3D_MAX_CONSTS_B - start_idx)
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count = WINED3D_MAX_CONSTS_B - start_idx;
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memcpy(&device->state.vs_consts_b[start_idx], constants, count * sizeof(*constants));
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if (TRACE_ON(d3d))
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{
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@ -2023,11 +2017,9 @@ static HRESULT wined3d_device_set_vs_consts_b(struct wined3d_device *device,
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}
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wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_B, start_idx, count, constants);
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return WINED3D_OK;
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}
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static HRESULT wined3d_device_set_vs_consts_i(struct wined3d_device *device,
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static void wined3d_device_set_vs_consts_i(struct wined3d_device *device,
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unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
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{
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unsigned int i;
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@ -2035,12 +2027,6 @@ static HRESULT wined3d_device_set_vs_consts_i(struct wined3d_device *device,
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TRACE("device %p, start_idx %u, count %u, constants %p.\n",
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device, start_idx, count, constants);
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if (!constants || start_idx >= WINED3D_MAX_CONSTS_I)
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return WINED3DERR_INVALIDCALL;
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if (count > WINED3D_MAX_CONSTS_I - start_idx)
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count = WINED3D_MAX_CONSTS_I - start_idx;
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memcpy(&device->state.vs_consts_i[start_idx], constants, count * sizeof(*constants));
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if (TRACE_ON(d3d))
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{
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@ -2049,23 +2035,16 @@ static HRESULT wined3d_device_set_vs_consts_i(struct wined3d_device *device,
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}
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wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants);
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return WINED3D_OK;
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}
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static HRESULT wined3d_device_set_vs_consts_f(struct wined3d_device *device,
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static void wined3d_device_set_vs_consts_f(struct wined3d_device *device,
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
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{
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const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
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unsigned int i;
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TRACE("device %p, start_idx %u, count %u, constants %p.\n",
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device, start_idx, count, constants);
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if (!constants || start_idx >= d3d_info->limits.vs_uniform_count
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|| count > d3d_info->limits.vs_uniform_count - start_idx)
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return WINED3DERR_INVALIDCALL;
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memcpy(&device->state.vs_consts_f[start_idx], constants, count * sizeof(*constants));
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if (TRACE_ON(d3d))
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{
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@ -2074,8 +2053,6 @@ static HRESULT wined3d_device_set_vs_consts_f(struct wined3d_device *device,
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}
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wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_F, start_idx, count, constants);
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return WINED3D_OK;
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}
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void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader)
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@ -2132,7 +2109,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3
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return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_PIXEL, idx);
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}
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static HRESULT wined3d_device_set_ps_consts_b(struct wined3d_device *device,
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static void wined3d_device_set_ps_consts_b(struct wined3d_device *device,
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unsigned int start_idx, unsigned int count, const BOOL *constants)
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{
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unsigned int i;
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@ -2140,12 +2117,6 @@ static HRESULT wined3d_device_set_ps_consts_b(struct wined3d_device *device,
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TRACE("device %p, start_idx %u, count %u, constants %p.\n",
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device, start_idx, count, constants);
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if (!constants || start_idx >= WINED3D_MAX_CONSTS_B)
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return WINED3DERR_INVALIDCALL;
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if (count > WINED3D_MAX_CONSTS_B - start_idx)
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count = WINED3D_MAX_CONSTS_B - start_idx;
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memcpy(&device->state.ps_consts_b[start_idx], constants, count * sizeof(*constants));
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if (TRACE_ON(d3d))
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{
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@ -2154,11 +2125,9 @@ static HRESULT wined3d_device_set_ps_consts_b(struct wined3d_device *device,
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}
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wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_B, start_idx, count, constants);
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return WINED3D_OK;
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}
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static HRESULT wined3d_device_set_ps_consts_i(struct wined3d_device *device,
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static void wined3d_device_set_ps_consts_i(struct wined3d_device *device,
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unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
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{
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unsigned int i;
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@ -2166,12 +2135,6 @@ static HRESULT wined3d_device_set_ps_consts_i(struct wined3d_device *device,
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TRACE("device %p, start_idx %u, count %u, constants %p.\n",
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device, start_idx, count, constants);
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if (!constants || start_idx >= WINED3D_MAX_CONSTS_I)
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return WINED3DERR_INVALIDCALL;
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if (count > WINED3D_MAX_CONSTS_I - start_idx)
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count = WINED3D_MAX_CONSTS_I - start_idx;
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memcpy(&device->state.ps_consts_i[start_idx], constants, count * sizeof(*constants));
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if (TRACE_ON(d3d))
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{
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@ -2180,23 +2143,16 @@ static HRESULT wined3d_device_set_ps_consts_i(struct wined3d_device *device,
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}
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wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_I, start_idx, count, constants);
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return WINED3D_OK;
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}
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static HRESULT wined3d_device_set_ps_consts_f(struct wined3d_device *device,
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static void wined3d_device_set_ps_consts_f(struct wined3d_device *device,
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
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{
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const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
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unsigned int i;
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TRACE("device %p, start_idx %u, count %u, constants %p.\n",
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device, start_idx, count, constants);
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if (!constants || start_idx >= d3d_info->limits.ps_uniform_count
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|| count > d3d_info->limits.ps_uniform_count - start_idx)
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return WINED3DERR_INVALIDCALL;
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memcpy(&device->state.ps_consts_f[start_idx], constants, count * sizeof(*constants));
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if (TRACE_ON(d3d))
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{
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@ -2205,8 +2161,6 @@ static HRESULT wined3d_device_set_ps_consts_f(struct wined3d_device *device,
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}
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wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_F, start_idx, count, constants);
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return WINED3D_OK;
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}
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void CDECL wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader)
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