wined3d: Fix the spelling of a comment.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1031,7 +1031,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
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DWORD location;
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/* If we would need to copy from a renderbuffer or drawable, we'd probably
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* be better of using the FBO blitter directly, since we'd need to use it
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* be better off using the FBO blitter directly, since we'd need to use it
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* to copy the resource contents to the texture anyway. */
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if (op != WINED3D_BLIT_OP_RAW_BLIT
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|| (src_texture->resource.format->id == dst_texture->resource.format->id
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