From 5ec0b75993071197a325b8bc5ac5e94e558c64c5 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Fri, 31 Jan 2020 10:16:46 -0600 Subject: [PATCH] wined3d: Fix the spelling of a comment. Signed-off-by: Zebediah Figura Signed-off-by: Liam Middlebrook Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5ccdb506e45..ebf2e3afdf3 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1031,7 +1031,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit DWORD location; /* If we would need to copy from a renderbuffer or drawable, we'd probably - * be better of using the FBO blitter directly, since we'd need to use it + * be better off using the FBO blitter directly, since we'd need to use it * to copy the resource contents to the texture anyway. */ if (op != WINED3D_BLIT_OP_RAW_BLIT || (src_texture->resource.format->id == dst_texture->resource.format->id