wined3d: Implement Vulkan GPU buffer copies.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-04-20 23:30:22 +04:30 committed by Alexandre Julliard
parent fb69b6aeb2
commit d16de1e06c
1 changed files with 101 additions and 0 deletions

View File

@ -697,8 +697,109 @@ static void adapter_vk_copy_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *dst, uint32_t dst_bind_flags,
const struct wined3d_bo_address *src, uint32_t src_bind_flags, size_t size)
{
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_bo_vk staging_bo, *src_bo, *dst_bo;
VkBufferMemoryBarrier vk_barrier[2];
struct wined3d_bo_address staging;
VkCommandBuffer vk_command_buffer;
struct wined3d_range range;
void *dst_ptr, *src_ptr;
VkBufferCopy region;
src_bo = (struct wined3d_bo_vk *)src->buffer_object;
dst_bo = (struct wined3d_bo_vk *)dst->buffer_object;
if (src_bo && dst_bo)
{
if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
{
ERR("Failed to get command buffer.\n");
return;
}
region.srcOffset = (uintptr_t)src->addr;
region.dstOffset = (uintptr_t)dst->addr;
region.size = size;
vk_barrier[0].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
vk_barrier[0].pNext = NULL;
vk_barrier[0].srcAccessMask = vk_access_mask_from_bind_flags(src_bind_flags);
vk_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vk_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier[0].buffer = src_bo->vk_buffer;
vk_barrier[0].offset = region.srcOffset;
vk_barrier[0].size = region.size;
vk_barrier[1].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
vk_barrier[1].pNext = NULL;
vk_barrier[1].srcAccessMask = vk_access_mask_from_bind_flags(dst_bind_flags);
vk_barrier[1].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vk_barrier[1].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier[1].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier[1].buffer = dst_bo->vk_buffer;
vk_barrier[1].offset = region.dstOffset;
vk_barrier[1].size = region.size;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 2, vk_barrier, 0, NULL));
VK_CALL(vkCmdCopyBuffer(vk_command_buffer, src_bo->vk_buffer, dst_bo->vk_buffer, 1, &region));
vk_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vk_barrier[0].dstAccessMask = vk_access_mask_from_bind_flags(src_bind_flags);
vk_barrier[1].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vk_barrier[1].dstAccessMask = vk_access_mask_from_bind_flags(dst_bind_flags);
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 2, vk_barrier, 0, NULL));
src_bo->command_buffer_id = context_vk->current_command_buffer.id;
dst_bo->command_buffer_id = context_vk->current_command_buffer.id;
return;
}
if (src_bo && !(src_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
if (!(wined3d_context_vk_create_bo(context_vk, size, VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo)))
{
ERR("Failed to create staging bo.\n");
return;
}
staging.buffer_object = (uintptr_t)&staging_bo;
staging.addr = NULL;
adapter_vk_copy_bo_address(context, &staging, 0, src, src_bind_flags, size);
adapter_vk_copy_bo_address(context, dst, dst_bind_flags, &staging, 0, size);
wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
return;
}
if (dst_bo && (dst_bo->command_buffer_id > context_vk->completed_command_buffer_id
|| !(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)))
{
if (!(wined3d_context_vk_create_bo(context_vk, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo)))
{
ERR("Failed to create staging bo.\n");
return;
}
staging.buffer_object = (uintptr_t)&staging_bo;
staging.addr = NULL;
adapter_vk_copy_bo_address(context, &staging, 0, src, src_bind_flags, size);
adapter_vk_copy_bo_address(context, dst, dst_bind_flags, &staging, 0, size);
wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
return;
}
src_ptr = adapter_vk_map_bo_address(context, src, size, src_bind_flags, WINED3D_MAP_READ);
dst_ptr = adapter_vk_map_bo_address(context, dst, size, dst_bind_flags, WINED3D_MAP_WRITE);