wined3d: Get output from swapchain state.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2924,7 +2924,6 @@ static HRESULT d3d12_swapchain_init(struct d3d12_swapchain *swapchain, IWineDXGI
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struct wined3d_swapchain_desc wined3d_desc;
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VkWin32SurfaceCreateInfoKHR surface_desc;
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VkPhysicalDevice vk_physical_device;
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struct dxgi_adapter *dxgi_adapter;
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VkFenceCreateInfo fence_desc;
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uint32_t queue_family_index;
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VkSurfaceKHR vk_surface;
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@ -2973,7 +2972,6 @@ static HRESULT d3d12_swapchain_init(struct d3d12_swapchain *swapchain, IWineDXGI
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device_parent = vkd3d_get_device_parent(device);
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if (FAILED(hr = IUnknown_QueryInterface(device_parent, &IID_IDXGIAdapter, (void **)&adapter)))
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return hr;
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dxgi_adapter = unsafe_impl_from_IDXGIAdapter(adapter);
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if (FAILED(hr = dxgi_get_output_from_window((IDXGIFactory *)factory, window, &output)))
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{
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@ -2998,8 +2996,7 @@ static HRESULT d3d12_swapchain_init(struct d3d12_swapchain *swapchain, IWineDXGI
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IDXGIOutput_Release(output);
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if (FAILED(hr))
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return hr;
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if (FAILED(hr = wined3d_swapchain_state_create(&wined3d_desc, window,
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dxgi_adapter->factory->wined3d, &swapchain->state)))
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if (FAILED(hr = wined3d_swapchain_state_create(&wined3d_desc, window, &swapchain->state)))
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return hr;
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if (swapchain_desc->BufferUsage && swapchain_desc->BufferUsage != DXGI_USAGE_RENDER_TARGET_OUTPUT)
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@ -259,49 +259,11 @@ struct wined3d_texture * CDECL wined3d_swapchain_get_back_buffer(const struct wi
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return swapchain->back_buffers[back_buffer_idx];
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}
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static struct wined3d_output * get_output_from_window(const struct wined3d *wined3d, HWND hwnd)
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{
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unsigned int adapter_idx, output_idx;
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struct wined3d_adapter *adapter;
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MONITORINFOEXW monitor_info;
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HMONITOR monitor;
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TRACE("wined3d %p, hwnd %p.\n", wined3d, hwnd);
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monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY);
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monitor_info.cbSize = sizeof(monitor_info);
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if (!GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info))
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{
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ERR("Failed to get monitor information.\n");
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return NULL;
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}
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for (adapter_idx = 0; adapter_idx < wined3d->adapter_count; ++adapter_idx)
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{
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adapter = wined3d->adapters[adapter_idx];
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for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
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{
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if (!lstrcmpiW(adapter->outputs[output_idx].device_name, monitor_info.szDevice))
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return &adapter->outputs[output_idx];
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}
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}
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/* Because wined3d only supports one output right now. A window can be on non-primary outputs
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* and thus fails to get its correct output. In this case, return the primary output for now */
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return &wined3d->adapters[0]->outputs[0];
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}
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struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain)
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{
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HWND hwnd;
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TRACE("swapchain %p.\n", swapchain);
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hwnd = swapchain->state.device_window;
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if (!hwnd)
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hwnd = swapchain->win_handle;
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return get_output_from_window(swapchain->device->wined3d, hwnd);
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return swapchain->state.desc.output;
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}
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HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
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@ -825,20 +787,13 @@ static enum wined3d_format_id adapter_format_from_backbuffer_format(const struct
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}
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static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *state,
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const struct wined3d_swapchain_desc *desc, HWND window, struct wined3d *wined3d)
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const struct wined3d_swapchain_desc *desc, HWND window)
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{
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struct wined3d_output *output;
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HRESULT hr;
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state->desc = *desc;
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if (!(output = get_output_from_window(wined3d, window)))
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{
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WARN("Failed to get output from window %p.\n", window);
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return E_FAIL;
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}
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if (FAILED(hr = wined3d_output_get_display_mode(output, &state->original_mode, NULL)))
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if (FAILED(hr = wined3d_output_get_display_mode(desc->output, &state->original_mode, NULL)))
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{
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ERR("Failed to get current display mode, hr %#x.\n", hr);
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return hr;
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@ -850,7 +805,7 @@ static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *stat
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{
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state->d3d_mode.width = desc->backbuffer_width;
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state->d3d_mode.height = desc->backbuffer_height;
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state->d3d_mode.format_id = adapter_format_from_backbuffer_format(output->adapter,
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state->d3d_mode.format_id = adapter_format_from_backbuffer_format(desc->output->adapter,
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desc->backbuffer_format);
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state->d3d_mode.refresh_rate = desc->refresh_rate;
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state->d3d_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
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@ -894,7 +849,7 @@ static HRESULT wined3d_swapchain_init(struct wined3d_swapchain *swapchain, struc
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FIXME("Unimplemented swap effect %#x.\n", desc->swap_effect);
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window = desc->device_window ? desc->device_window : device->create_parms.focus_window;
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if (FAILED(hr = wined3d_swapchain_state_init(&swapchain->state, desc, window, device->wined3d)))
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if (FAILED(hr = wined3d_swapchain_state_init(&swapchain->state, desc, window)))
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{
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ERR("Failed to initialise swapchain state, hr %#x.\n", hr);
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goto err;
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@ -1739,6 +1694,7 @@ HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_st
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wined3d_swapchain_state_restore_from_fullscreen(state, state->device_window, window_rect);
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}
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state->desc.output = output;
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state->desc.windowed = swapchain_desc->windowed;
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return WINED3D_OK;
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@ -1750,17 +1706,17 @@ void CDECL wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state
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}
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HRESULT CDECL wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
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HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state **state)
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HWND window, struct wined3d_swapchain_state **state)
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{
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struct wined3d_swapchain_state *s;
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HRESULT hr;
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TRACE("desc %p, window %p, wined3d %p, state %p.\n", desc, window, wined3d, state);
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TRACE("desc %p, window %p, state %p.\n", desc, window, state);
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if (!(s = heap_alloc_zero(sizeof(*s))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = wined3d_swapchain_state_init(s, desc, window, wined3d)))
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if (FAILED(hr = wined3d_swapchain_state_init(s, desc, window)))
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{
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heap_free(s);
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return hr;
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@ -281,7 +281,7 @@
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@ cdecl wined3d_swapchain_set_palette(ptr ptr)
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@ cdecl wined3d_swapchain_set_window(ptr ptr)
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@ cdecl wined3d_swapchain_state_create(ptr ptr ptr ptr)
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@ cdecl wined3d_swapchain_state_create(ptr ptr ptr)
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@ cdecl wined3d_swapchain_state_destroy(ptr)
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@ cdecl wined3d_swapchain_state_resize_target(ptr ptr ptr)
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@ cdecl wined3d_swapchain_state_set_fullscreen(ptr ptr ptr ptr)
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@ -2769,7 +2769,7 @@ void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain,
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void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
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HRESULT __cdecl wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
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HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state **state);
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HWND window, struct wined3d_swapchain_state **state);
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void __cdecl wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state);
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HRESULT __cdecl wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
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struct wined3d_output *output, const struct wined3d_display_mode *mode);
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