wined3d: Implement Vulkan buffer uploads.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1649,7 +1649,32 @@ static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer,
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static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
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{
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FIXME("Not implemented.\n");
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struct wined3d_resource *resource = &buffer->resource;
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const struct wined3d_range *range;
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struct wined3d_bo_address dst;
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unsigned int i = range_count;
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void *map_ptr;
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if (!range_count)
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return;
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dst.buffer_object = buffer->buffer_object;
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dst.addr = NULL;
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if (!(map_ptr = wined3d_context_map_bo_address(context, &dst,
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resource->size, resource->bind_flags, WINED3D_MAP_WRITE)))
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{
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FIXME("Failed to map buffer.\n");
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return;
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}
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while (i--)
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{
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range = &ranges[i];
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memcpy((uint8_t *)map_ptr + range->offset, (uint8_t *)data + range->offset - data_offset, range->size);
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}
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wined3d_context_unmap_bo_address(context, &dst, resource->bind_flags, range_count, ranges);
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}
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static void wined3d_buffer_vk_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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