wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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cef12f97d6
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32d17f1e9a
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@ -4627,7 +4627,7 @@ static void adapter_gl_uninit_3d(struct wined3d_device *device)
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}
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static void *adapter_gl_map_bo_address(struct wined3d_context *context,
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const struct wined3d_bo_address *data, size_t size, uint32_t bind_flags, uint32_t map_flags)
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const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
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{
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return wined3d_context_gl_map_bo_address(wined3d_context_gl(context), data, size, map_flags);
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}
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@ -634,7 +634,7 @@ static VkAccessFlags vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage)
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}
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static void *adapter_vk_map_bo_address(struct wined3d_context *context,
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const struct wined3d_bo_address *data, size_t size, uint32_t bind_flags, uint32_t map_flags)
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const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
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{
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struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
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const struct wined3d_vk_info *vk_info;
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@ -842,8 +842,8 @@ static void adapter_vk_copy_bo_address(struct wined3d_context *context,
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return;
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}
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src_ptr = adapter_vk_map_bo_address(context, src, size, src_bind_flags, WINED3D_MAP_READ);
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dst_ptr = adapter_vk_map_bo_address(context, dst, size, dst_bind_flags, WINED3D_MAP_WRITE);
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src_ptr = adapter_vk_map_bo_address(context, src, size, WINED3D_MAP_READ);
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dst_ptr = adapter_vk_map_bo_address(context, dst, size, WINED3D_MAP_WRITE);
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memcpy(dst_ptr, src_ptr, size);
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@ -1080,8 +1080,7 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc
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addr.buffer_object = buffer->buffer_object;
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addr.addr = 0;
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buffer->map_ptr = wined3d_context_map_bo_address(context,
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&addr, resource->size, resource->bind_flags, flags);
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buffer->map_ptr = wined3d_context_map_bo_address(context, &addr, resource->size, flags);
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if (((DWORD_PTR)buffer->map_ptr) & (RESOURCE_ALIGNMENT - 1))
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{
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@ -1659,8 +1658,7 @@ static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struc
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dst.buffer_object = buffer->buffer_object;
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dst.addr = NULL;
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if (!(map_ptr = wined3d_context_map_bo_address(context, &dst,
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resource->size, resource->bind_flags, WINED3D_MAP_WRITE)))
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if (!(map_ptr = wined3d_context_map_bo_address(context, &dst, resource->size, WINED3D_MAP_WRITE)))
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{
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FIXME("Failed to map buffer.\n");
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return;
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@ -2407,7 +2407,7 @@ static void adapter_no3d_uninit_3d(struct wined3d_device *device)
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}
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static void *adapter_no3d_map_bo_address(struct wined3d_context *context,
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const struct wined3d_bo_address *data, size_t size, uint32_t bind_flags, uint32_t map_flags)
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const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
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{
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if (data->buffer_object)
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{
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@ -645,9 +645,9 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
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wined3d_texture_get_memory(dst_texture, 0, &dst_data, map_binding);
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src = wined3d_context_map_bo_address(context, &src_data,
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src_texture->sub_resources[sub_resource_idx].size, 0, WINED3D_MAP_READ);
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src_texture->sub_resources[sub_resource_idx].size, WINED3D_MAP_READ);
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dst = wined3d_context_map_bo_address(context, &dst_data,
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dst_texture->sub_resources[0].size, 0, WINED3D_MAP_WRITE);
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dst_texture->sub_resources[0].size, WINED3D_MAP_WRITE);
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conv->convert(src, dst, src_row_pitch, dst_row_pitch, desc.width, desc.height);
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@ -1668,7 +1668,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
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wined3d_texture_get_pitch(dst_texture, texture_level, &dst_map.row_pitch, &dst_map.slice_pitch);
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wined3d_texture_get_memory(dst_texture, dst_sub_resource_idx, &dst_data, map_binding);
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dst_map.data = wined3d_context_map_bo_address(context, &dst_data,
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dst_texture->sub_resources[dst_sub_resource_idx].size, 0, WINED3D_MAP_READ | WINED3D_MAP_WRITE);
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dst_texture->sub_resources[dst_sub_resource_idx].size, WINED3D_MAP_READ | WINED3D_MAP_WRITE);
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src_map = dst_map;
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}
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@ -1705,7 +1705,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
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wined3d_texture_get_pitch(src_texture, texture_level, &src_map.row_pitch, &src_map.slice_pitch);
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wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &src_data, map_binding);
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src_map.data = wined3d_context_map_bo_address(context, &src_data,
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src_texture->sub_resources[src_sub_resource_idx].size, 0, WINED3D_MAP_READ);
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src_texture->sub_resources[src_sub_resource_idx].size, WINED3D_MAP_READ);
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if (upload)
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{
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@ -1724,7 +1724,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
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wined3d_texture_get_pitch(dst_texture, texture_level, &dst_map.row_pitch, &dst_map.slice_pitch);
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wined3d_texture_get_memory(dst_texture, dst_sub_resource_idx, &dst_data, map_binding);
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dst_map.data = wined3d_context_map_bo_address(context, &dst_data,
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dst_texture->sub_resources[dst_sub_resource_idx].size, 0, WINED3D_MAP_WRITE);
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dst_texture->sub_resources[dst_sub_resource_idx].size, WINED3D_MAP_WRITE);
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}
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}
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src_fmt_flags = src_format->flags[src_texture->resource.gl_type];
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@ -2192,7 +2192,7 @@ static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
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wined3d_texture_get_pitch(texture, level, &map.row_pitch, &map.slice_pitch);
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wined3d_texture_get_memory(texture, view->sub_resource_idx, &data, map_binding);
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map.data = wined3d_context_map_bo_address(context, &data,
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texture->sub_resources[view->sub_resource_idx].size, 0, WINED3D_MAP_WRITE);
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texture->sub_resources[view->sub_resource_idx].size, WINED3D_MAP_WRITE);
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map.data = (BYTE *)map.data
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+ (box->front * map.slice_pitch)
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+ ((box->top / view->format->block_height) * map.row_pitch)
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@ -720,7 +720,7 @@ static void wined3d_texture_create_dc(void *object)
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if (!context)
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context = context_acquire(device, NULL, 0);
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desc.pMemory = wined3d_context_map_bo_address(context, &data,
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texture->sub_resources[sub_resource_idx].size, 0, WINED3D_MAP_READ | WINED3D_MAP_WRITE);
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texture->sub_resources[sub_resource_idx].size, WINED3D_MAP_READ | WINED3D_MAP_WRITE);
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}
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else
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{
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@ -3152,7 +3152,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
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wined3d_texture_invalidate_location(texture, sub_resource_idx, ~resource->map_binding);
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wined3d_texture_get_memory(texture, sub_resource_idx, &data, resource->map_binding);
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base_memory = wined3d_context_map_bo_address(context, &data, sub_resource->size, 0, flags);
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base_memory = wined3d_context_map_bo_address(context, &data, sub_resource->size, flags);
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sub_resource->map_flags = flags;
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TRACE("Base memory pointer %p.\n", base_memory);
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@ -4298,7 +4298,7 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
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staging_bo_addr.buffer_object = (uintptr_t)&staging_bo;
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staging_bo_addr.addr = NULL;
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if (!(map_ptr = wined3d_context_map_bo_address(context, &staging_bo_addr,
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sub_resource->size, 0, WINED3D_MAP_DISCARD | WINED3D_MAP_WRITE)))
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sub_resource->size, WINED3D_MAP_DISCARD | WINED3D_MAP_WRITE)))
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{
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ERR("Failed to map staging bo.\n");
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wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
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@ -4493,7 +4493,7 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
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staging_bo_addr.buffer_object = (uintptr_t)&staging_bo;
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staging_bo_addr.addr = (uint8_t *)NULL;
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if (!(map_ptr = wined3d_context_map_bo_address(context, &staging_bo_addr,
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sub_resource->size, 0, WINED3D_MAP_READ)))
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sub_resource->size, WINED3D_MAP_READ)))
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{
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ERR("Failed to map staging bo.\n");
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wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
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@ -2964,7 +2964,7 @@ struct wined3d_adapter_ops
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HRESULT (*adapter_init_3d)(struct wined3d_device *device);
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void (*adapter_uninit_3d)(struct wined3d_device *device);
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void *(*adapter_map_bo_address)(struct wined3d_context *context,
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const struct wined3d_bo_address *data, size_t size, uint32_t bind_flags, uint32_t map_flags);
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const struct wined3d_bo_address *data, size_t size, uint32_t map_flags);
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void (*adapter_unmap_bo_address)(struct wined3d_context *context, const struct wined3d_bo_address *data,
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unsigned int range_count, const struct wined3d_range *ranges);
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void (*adapter_copy_bo_address)(struct wined3d_context *context,
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@ -5475,9 +5475,9 @@ static inline float wined3d_get_float_state(const struct wined3d_state *state, e
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}
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static inline void *wined3d_context_map_bo_address(struct wined3d_context *context,
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const struct wined3d_bo_address *data, size_t size, uint32_t bind_flags, uint32_t map_flags)
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const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
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{
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return context->device->adapter->adapter_ops->adapter_map_bo_address(context, data, size, bind_flags, map_flags);
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return context->device->adapter->adapter_ops->adapter_map_bo_address(context, data, size, map_flags);
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}
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static inline void wined3d_context_unmap_bo_address(struct wined3d_context *context,
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