wined3d: Submit the current command buffer in adapter_vk_flush_context().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1493,7 +1493,11 @@ static void adapter_vk_destroy_query(struct wined3d_query *query)
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static void adapter_vk_flush_context(struct wined3d_context *context)
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{
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TRACE("context %p.\n", context);
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struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
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TRACE("context_vk %p.\n", context_vk);
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wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
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}
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static void adapter_vk_draw_primitive(struct wined3d_device *device,
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