wined3d: Derive the access mask from the bo usage in adapter_vk_map_bo_address().

Instead of from the bind flags. This allows us to get rid of the bind flags.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-04-22 17:42:44 +04:30 committed by Alexandre Julliard
parent b29ea85885
commit 5e5db31cd9
1 changed files with 21 additions and 1 deletions

View File

@ -613,6 +613,26 @@ static void wined3d_bo_vk_unmap(struct wined3d_bo_vk *bo, struct wined3d_context
VK_CALL(vkUnmapMemory(device_vk->vk_device, bo->vk_memory));
}
static VkAccessFlags vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage)
{
VkAccessFlags flags = 0;
if (usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
flags |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
if (usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
flags |= VK_ACCESS_INDEX_READ_BIT;
if (usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
flags |= VK_ACCESS_UNIFORM_READ_BIT;
if (usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT)
flags |= VK_ACCESS_SHADER_READ_BIT;
if (usage & VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT)
flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
if (usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT)
flags |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
return flags;
}
static void *adapter_vk_map_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, size_t size, uint32_t bind_flags, uint32_t map_flags)
{
@ -644,7 +664,7 @@ static void *adapter_vk_map_bo_address(struct wined3d_context *context,
vk_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
vk_barrier.pNext = NULL;
vk_barrier.srcAccessMask = vk_access_mask_from_bind_flags(bind_flags);
vk_barrier.srcAccessMask = vk_access_mask_from_buffer_usage(bo->usage);
vk_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
vk_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;