wined3d: Create Vulkan image views for shader resource views.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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@ -1318,11 +1318,12 @@ static HRESULT adapter_vk_create_shader_resource_view(const struct wined3d_view_
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static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resource_view *view)
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{
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struct wined3d_shader_resource_view_vk *view_vk = wined3d_shader_resource_view_vk(view);
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struct wined3d_device *device = view_vk->v.resource->device;
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struct wined3d_shader_resource_view_vk *srv_vk = wined3d_shader_resource_view_vk(view);
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struct wined3d_device *device = srv_vk->v.resource->device;
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unsigned int swapchain_count = device->swapchain_count;
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struct wined3d_view_vk *view_vk = &srv_vk->view_vk;
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TRACE("view_vk %p.\n", view_vk);
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TRACE("srv_vk %p.\n", srv_vk);
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/* Take a reference to the device, in case releasing the view's resource
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* would cause the device to be destroyed. However, swapchain resources
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@ -1330,8 +1331,8 @@ static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resour
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* the refcount on a device that's in the process of being destroyed. */
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if (swapchain_count)
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wined3d_device_incref(device);
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wined3d_shader_resource_view_cleanup(&view_vk->v);
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wined3d_cs_destroy_object(device->cs, heap_free, view_vk);
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wined3d_shader_resource_view_cleanup(&srv_vk->v);
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wined3d_view_vk_destroy(device, &view_vk->vk_image_info.imageView, &view_vk->command_buffer_id, srv_vk);
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if (swapchain_count)
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wined3d_device_decref(device);
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}
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@ -4484,6 +4484,24 @@ HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct w
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flags, device, parent, parent_ops, &texture_no3d[1], &wined3d_texture_no3d_ops);
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}
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void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping *mapping, struct color_fixup_desc fixup)
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{
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static const VkComponentSwizzle swizzle_source[] =
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{
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VK_COMPONENT_SWIZZLE_ZERO, /* CHANNEL_SOURCE_ZERO */
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VK_COMPONENT_SWIZZLE_ONE, /* CHANNEL_SOURCE_ONE */
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VK_COMPONENT_SWIZZLE_R, /* CHANNEL_SOURCE_X */
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VK_COMPONENT_SWIZZLE_G, /* CHANNEL_SOURCE_Y */
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VK_COMPONENT_SWIZZLE_B, /* CHANNEL_SOURCE_Z */
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VK_COMPONENT_SWIZZLE_A, /* CHANNEL_SOURCE_W */
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};
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mapping->r = swizzle_source[fixup.x_source];
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mapping->g = swizzle_source[fixup.y_source];
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mapping->b = swizzle_source[fixup.z_source];
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mapping->a = swizzle_source[fixup.w_source];
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}
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const VkDescriptorImageInfo *wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk *texture_vk,
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struct wined3d_context_vk *context_vk)
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{
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@ -4229,6 +4229,7 @@ static void init_vulkan_format_info(struct wined3d_format_vk *format,
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}
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format->vk_format = vk_format;
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format->f.color_fixup = COLOR_FIXUP_IDENTITY;
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VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device, vk_format, &properties));
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@ -653,19 +653,111 @@ VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type,
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}
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}
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static VkImageView wined3d_view_vk_create_texture_view(struct wined3d_context_vk *context_vk,
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const struct wined3d_view_desc *desc, struct wined3d_texture_vk *texture_vk,
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const struct wined3d_format_vk *view_format_vk, struct color_fixup_desc fixup, bool srv)
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{
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const struct wined3d_resource *resource = &texture_vk->t.resource;
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const struct wined3d_vk_info *vk_info = context_vk->vk_info;
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const struct wined3d_format_vk *format_vk;
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struct wined3d_device_vk *device_vk;
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VkImageViewCreateInfo create_info;
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VkImageView vk_image_view;
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VkResult vr;
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device_vk = wined3d_device_vk(resource->device);
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if (!wined3d_texture_vk_prepare_texture(texture_vk, context_vk))
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{
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ERR("Failed to prepare texture.\n");
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return VK_NULL_HANDLE;
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}
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/* Depth formats are a little complicated. For example, the typeless
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* format corresponding to depth/stencil view format WINED3DFMT_D32_FLOAT
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* is WINED3DFMT_R32_TYPELESS, and the corresponding shader resource view
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* format would be WINED3DFMT_R32_FLOAT. Vulkan depth/stencil formats are
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* only compatible with themselves, so it's not possible to create e.g. a
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* VK_FORMAT_R32_SFLOAT view on a VK_FORMAT_D32_SFLOAT image. In order to
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* make it work, we create Vulkan images for WINED3DFMT_R32_TYPELESS
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* resources with either a depth format (VK_FORMAT_D32_SFLOAT) or a colour
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* format, depending on whether the bind flags include
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* WINED3D_BIND_DEPTH_STENCIL or not. In order to then create a Vulkan
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* view on the image, we then replace the view format here with the
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* underlying resource format. However, that means it's still not possible
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* to create e.g. a WINED3DFMT_R32_UINT view on a WINED3DFMT_R32_TYPELESS
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* depth/stencil resource. */
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if (resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
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format_vk = wined3d_format_vk(resource->format);
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else
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format_vk = view_format_vk;
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create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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create_info.pNext = NULL;
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create_info.flags = 0;
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create_info.image = texture_vk->vk_image;
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create_info.viewType = vk_image_view_type_from_wined3d(resource->type, desc->flags);
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if (!srv && create_info.viewType == VK_IMAGE_VIEW_TYPE_3D)
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{
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if (desc->u.texture.layer_count > 1)
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create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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else
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create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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}
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create_info.format = format_vk->vk_format;
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if (is_stencil_view_format(&view_format_vk->f))
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{
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create_info.components.r = VK_COMPONENT_SWIZZLE_ZERO;
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create_info.components.g = VK_COMPONENT_SWIZZLE_R;
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create_info.components.b = VK_COMPONENT_SWIZZLE_ZERO;
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create_info.components.a = VK_COMPONENT_SWIZZLE_ZERO;
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}
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else if (is_identity_fixup(fixup) || !can_use_texture_swizzle(context_vk->c.d3d_info, &format_vk->f))
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{
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create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
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create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
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create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
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create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
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}
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else
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{
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wined3d_vk_swizzle_from_color_fixup(&create_info.components, fixup);
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}
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if ((resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
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&& (view_format_vk->f.red_size || view_format_vk->f.green_size))
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{
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create_info.subresourceRange.aspectMask = 0;
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if (view_format_vk->f.red_size)
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create_info.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
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if (view_format_vk->f.green_size)
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create_info.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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else
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{
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create_info.subresourceRange.aspectMask = vk_aspect_mask_from_format(&format_vk->f);
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}
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create_info.subresourceRange.baseMipLevel = desc->u.texture.level_idx;
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create_info.subresourceRange.levelCount = desc->u.texture.level_count;
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create_info.subresourceRange.baseArrayLayer = desc->u.texture.layer_idx;
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create_info.subresourceRange.layerCount = desc->u.texture.layer_count;
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if ((vr = VK_CALL(vkCreateImageView(device_vk->vk_device, &create_info, NULL, &vk_image_view))) < 0)
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{
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ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr));
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return VK_NULL_HANDLE;
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}
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return vk_image_view;
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}
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static void wined3d_render_target_view_vk_cs_init(void *object)
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{
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struct wined3d_rendertarget_view_vk *view_vk = object;
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struct wined3d_view_desc *desc = &view_vk->v.desc;
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const struct wined3d_format_vk *format_vk;
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struct VkImageViewCreateInfo create_info;
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const struct wined3d_vk_info *vk_info;
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struct wined3d_texture_vk *texture_vk;
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struct wined3d_device_vk *device_vk;
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struct wined3d_resource *resource;
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struct wined3d_context *context;
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uint32_t default_flags = 0;
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VkResult vr;
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resource = view_vk->v.resource;
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if (resource->type == WINED3D_RTYPE_BUFFER)
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@ -696,48 +788,15 @@ static void wined3d_render_target_view_vk_cs_init(void *object)
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return;
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}
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device_vk = wined3d_device_vk(resource->device);
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context = context_acquire(&device_vk->d, NULL, 0);
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vk_info = wined3d_context_vk(context)->vk_info;
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if (!wined3d_texture_vk_prepare_texture(texture_vk, wined3d_context_vk(context)))
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{
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ERR("Failed to prepare texture.\n");
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context_release(context);
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return;
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}
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create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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create_info.pNext = NULL;
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create_info.flags = 0;
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create_info.image = texture_vk->vk_image;
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create_info.viewType = vk_image_view_type_from_wined3d(resource->type, desc->flags);
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if (create_info.viewType == VK_IMAGE_VIEW_TYPE_3D)
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{
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if (desc->u.texture.layer_count > 1)
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create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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else
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create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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}
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create_info.format = format_vk->vk_format;
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create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
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create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
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create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
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create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
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create_info.subresourceRange.aspectMask = vk_aspect_mask_from_format(&format_vk->f);
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create_info.subresourceRange.baseMipLevel = desc->u.texture.level_idx;
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create_info.subresourceRange.levelCount = desc->u.texture.level_count;
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create_info.subresourceRange.baseArrayLayer = desc->u.texture.layer_idx;
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create_info.subresourceRange.layerCount = desc->u.texture.layer_count;
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if ((vr = VK_CALL(vkCreateImageView(device_vk->vk_device, &create_info, NULL, &view_vk->vk_image_view))) < 0)
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{
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ERR("Failed to create Vulkan image view, vr %d.\n", vr);
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context_release(context);
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return;
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}
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TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(view_vk->vk_image_view));
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context = context_acquire(resource->device, NULL, 0);
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view_vk->vk_image_view = wined3d_view_vk_create_texture_view(wined3d_context_vk(context),
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desc, texture_vk, format_vk, COLOR_FIXUP_IDENTITY, false);
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context_release(context);
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if (!view_vk->vk_image_view)
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return;
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TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(view_vk->vk_image_view));
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}
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HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
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@ -920,14 +979,73 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
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return hr;
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}
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static void wined3d_shader_resource_view_vk_cs_init(void *object)
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{
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struct wined3d_shader_resource_view_vk *srv_vk = object;
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struct wined3d_view_desc *desc = &srv_vk->v.desc;
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struct wined3d_texture_vk *texture_vk;
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const struct wined3d_format *format;
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struct wined3d_resource *resource;
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struct wined3d_context *context;
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uint32_t default_flags = 0;
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VkImageView vk_image_view;
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resource = srv_vk->v.resource;
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format = srv_vk->v.format;
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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FIXME("Buffer views not implemented.\n");
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return;
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}
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texture_vk = wined3d_texture_vk(texture_from_resource(resource));
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if (texture_vk->t.layer_count > 1)
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default_flags |= WINED3D_VIEW_TEXTURE_ARRAY;
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if (resource->format->id == format->id && desc->flags == default_flags
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&& !desc->u.texture.level_idx && desc->u.texture.level_count == texture_vk->t.level_count
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&& !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_vk->t.layer_count
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&& !(resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL))
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{
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TRACE("Creating identity shader resource view.\n");
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return;
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}
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if (texture_vk->t.swapchain && texture_vk->t.swapchain->state.desc.backbuffer_count > 1)
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FIXME("Swapchain shader resource views not supported.\n");
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context = context_acquire(resource->device, NULL, 0);
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vk_image_view = wined3d_view_vk_create_texture_view(wined3d_context_vk(context),
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desc, texture_vk, wined3d_format_vk(format), format->color_fixup, true);
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context_release(context);
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if (!vk_image_view)
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return;
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TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view));
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srv_vk->view_vk.vk_image_info.imageView = vk_image_view;
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srv_vk->view_vk.vk_image_info.sampler = VK_NULL_HANDLE;
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srv_vk->view_vk.vk_image_info.imageLayout = texture_vk->layout;
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}
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HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
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const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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HRESULT hr;
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TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
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view_vk, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
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return wined3d_shader_resource_view_init(&view_vk->v, desc, resource, parent, parent_ops);
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if (FAILED(hr = wined3d_shader_resource_view_init(&view_vk->v, desc, resource, parent, parent_ops)))
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return hr;
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wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_vk_cs_init, view_vk);
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return hr;
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}
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HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
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@ -3946,6 +3946,7 @@ HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct w
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uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
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void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping *mapping, struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
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struct gl_texture
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{
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@ -4593,9 +4594,16 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
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const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
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void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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struct wined3d_view_vk
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{
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VkDescriptorImageInfo vk_image_info;
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uint64_t command_buffer_id;
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};
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struct wined3d_shader_resource_view_vk
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{
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struct wined3d_shader_resource_view v;
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struct wined3d_view_vk view_vk;
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};
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static inline struct wined3d_shader_resource_view_vk *wined3d_shader_resource_view_vk(
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