wined3d: Introduce wined3d_stateblock_set_light_enable().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1679,6 +1679,24 @@ HRESULT CDECL wined3d_stateblock_set_light(struct wined3d_stateblock *stateblock
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return wined3d_light_state_set_light(&stateblock->stateblock_state.light_state, light_idx, light, &object);
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}
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HRESULT CDECL wined3d_stateblock_set_light_enable(struct wined3d_stateblock *stateblock, UINT light_idx, BOOL enable)
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{
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struct wined3d_light_info *light_info;
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HRESULT hr;
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TRACE("stateblock %p, light_idx %u, enable %#x.\n", stateblock, light_idx, enable);
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if (!(light_info = wined3d_light_state_get_light(&stateblock->stateblock_state.light_state, light_idx)))
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{
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if (FAILED(hr = wined3d_light_state_set_light(&stateblock->stateblock_state.light_state, light_idx,
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&WINED3D_default_light, &light_info)))
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return hr;
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}
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wined3d_light_state_enable_light(&stateblock->stateblock_state.light_state,
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&stateblock->device->adapter->d3d_info, light_info, enable);
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return S_OK;
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}
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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{
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union
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@ -268,6 +268,7 @@
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@ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr)
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@ cdecl wined3d_stateblock_set_index_buffer(ptr ptr long)
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@ cdecl wined3d_stateblock_set_light(ptr long ptr)
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@ cdecl wined3d_stateblock_set_light_enable(ptr long long)
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@ cdecl wined3d_stateblock_set_material(ptr ptr)
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@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
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@ -2677,6 +2677,7 @@ void __cdecl wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stat
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struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
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HRESULT __cdecl wined3d_stateblock_set_light(struct wined3d_stateblock *stateblock,
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UINT light_idx, const struct wined3d_light *light);
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HRESULT __cdecl wined3d_stateblock_set_light_enable(struct wined3d_stateblock *stateblock, UINT light_idx, BOOL enable);
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void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material);
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void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
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