wined3d: Get gl_info from the context in wined3d_device_create_primary_opengl_context_cs().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-01-24 19:32:06 +03:30 committed by Alexandre Julliard
parent e92eed1922
commit 3918547cc6
1 changed files with 7 additions and 5 deletions

View File

@ -1002,13 +1002,15 @@ void wined3d_device_create_primary_opengl_context_cs(void *object)
context_release(context);
return;
}
wined3d_ffp_blitter_create(&device->blitter, &device->adapter->gl_info);
if (!wined3d_glsl_blitter_create(&device->blitter, device))
wined3d_arbfp_blitter_create(&device->blitter, device);
wined3d_fbo_blitter_create(&device->blitter, &device->adapter->gl_info);
wined3d_raw_blitter_create(&device->blitter, &device->adapter->gl_info);
context_gl = wined3d_context_gl(context);
wined3d_ffp_blitter_create(&device->blitter, context_gl->gl_info);
if (!wined3d_glsl_blitter_create(&device->blitter, device))
wined3d_arbfp_blitter_create(&device->blitter, device);
wined3d_fbo_blitter_create(&device->blitter, context_gl->gl_info);
wined3d_raw_blitter_create(&device->blitter, context_gl->gl_info);
wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device), context_gl);
wined3d_device_create_default_samplers(device, context);
context_release(context);