wined3d: Move the destination blend state to wined3d_blend_state.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-03-10 18:06:15 -05:00 committed by Alexandre Julliard
parent 5b6c85d64a
commit 04e9d574f5
5 changed files with 6 additions and 6 deletions

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@ -740,7 +740,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
{
const D3D11_RENDER_TARGET_BLEND_DESC *d = &desc->RenderTarget[0];
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, d->DestBlend);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, d->BlendOp);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, d->SrcBlendAlpha);

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@ -391,6 +391,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
wined3d_desc.alpha_to_coverage = desc->AlphaToCoverageEnable;
wined3d_desc.enable = desc->RenderTarget[0].BlendEnable;
wined3d_desc.src = desc->RenderTarget[0].SrcBlend;
wined3d_desc.dst = desc->RenderTarget[0].DestBlend;
/* We cannot fail after creating a wined3d_blend_state object. It
* would lead to double free. */

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@ -3583,6 +3583,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
case WINED3D_RS_BLENDFACTOR:
case WINED3D_RS_ALPHABLENDENABLE:
case WINED3D_RS_SRCBLEND:
case WINED3D_RS_DESTBLEND:
set_blend_state = TRUE;
break;
@ -3655,6 +3656,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
desc.alpha_to_coverage = TRUE;
desc.enable = state->rs[WINED3D_RS_ALPHABLENDENABLE];
desc.src = state->rs[WINED3D_RS_SRCBLEND];
desc.dst = state->rs[WINED3D_RS_DESTBLEND];
if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
wined3d_color_from_d3dcolor(&colour, state->rs[WINED3D_RS_BLENDFACTOR]);

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@ -557,8 +557,7 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
gl_info->gl_ops.gl.p_glEnable(GL_BLEND);
checkGLcall("glEnable(GL_BLEND)");
gl_blend_from_d3d(&src_blend, &dst_blend, b->desc.src,
state->render_states[WINED3D_RS_DESTBLEND], rt_format);
gl_blend_from_d3d(&src_blend, &dst_blend, b->desc.src, b->desc.dst, rt_format);
/* Re-apply BLENDOP(ALPHA) because of a possible SEPARATEALPHABLENDENABLE change */
if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_BLENDOP)))
@ -4503,7 +4502,6 @@ const struct wined3d_state_entry_template misc_state_template[] =
{ STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, { STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, state_uav_warn }, WINED3D_GL_EXT_NONE },
{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, state_so, }, WINED3D_GL_VERSION_3_2 },
{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, state_so_warn, }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_DESTBLEND), { STATE_BLEND, NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_EDGEANTIALIAS), { STATE_RENDER(WINED3D_RS_EDGEANTIALIAS), state_line_antialias}, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_SEPARATEALPHABLENDENABLE), { STATE_BLEND, NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_SRCBLENDALPHA), { STATE_BLEND, NULL }, WINED3D_GL_EXT_NONE },
@ -5417,8 +5415,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{ 1, 1},
{ 3, 3},
{ 8, 8},
{ 17, 19},
{ 21, 22},
{ 17, 22},
{ 27, 27},
{ 42, 45},
{ 47, 47},

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@ -2031,6 +2031,7 @@ struct wined3d_blend_state_desc
BOOL alpha_to_coverage;
BOOL enable;
enum wined3d_blend src;
enum wined3d_blend dst;
};
struct wined3d_rasterizer_state_desc