d3d9: Retrieve light state from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-17 17:19:52 -06:00 committed by Alexandre Julliard
parent 824e27090f
commit 66f751f21c
4 changed files with 24 additions and 4 deletions

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@ -2232,13 +2232,14 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde
static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
BOOL enabled;
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, index, light);
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
hr = wined3d_stateblock_get_light(device->state, index, (struct wined3d_light *)light, &enabled);
wined3d_mutex_unlock();
return hr;
@ -2260,15 +2261,16 @@ static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD i
return hr;
}
static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enabled)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_light light;
HRESULT hr;
TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
TRACE("iface %p, index %u, enabled %p.\n", iface, index, enabled);
wined3d_mutex_lock();
hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
hr = wined3d_stateblock_get_light(device->state, index, &light, enabled);
wined3d_mutex_unlock();
return hr;

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@ -1699,6 +1699,21 @@ const struct wined3d_stateblock_state * CDECL wined3d_stateblock_get_state(const
return &stateblock->stateblock_state;
}
HRESULT CDECL wined3d_stateblock_get_light(const struct wined3d_stateblock *stateblock,
UINT light_idx, struct wined3d_light *light, BOOL *enabled)
{
struct wined3d_light_info *light_info;
if (!(light_info = wined3d_light_state_get_light(&stateblock->light_state, light_idx)))
{
TRACE("Light %u is not defined.\n", light_idx);
return WINED3DERR_INVALIDCALL;
}
*light = light_info->OriginalParms;
*enabled = light_info->enabled ? 128 : 0;
return WINED3D_OK;
}
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union

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@ -260,6 +260,7 @@
@ cdecl wined3d_stateblock_capture(ptr ptr)
@ cdecl wined3d_stateblock_create(ptr ptr long ptr)
@ cdecl wined3d_stateblock_decref(ptr)
@ cdecl wined3d_stateblock_get_light(ptr long ptr ptr)
@ cdecl wined3d_stateblock_get_state(ptr)
@ cdecl wined3d_stateblock_incref(ptr)
@ cdecl wined3d_stateblock_init_contained_states(ptr)

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@ -2726,6 +2726,8 @@ void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, const struct wined3d_stateblock *device_state,
enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_get_light(const struct wined3d_stateblock *stateblock,
UINT light_idx, struct wined3d_light *light, BOOL *enabled);
const struct wined3d_stateblock_state * __cdecl wined3d_stateblock_get_state(const struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
void __cdecl wined3d_stateblock_init_contained_states(struct wined3d_stateblock *stateblock);