wined3d: Introduce wined3d_stateblock_set_stream_source().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1584,6 +1584,33 @@ void CDECL wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock *s
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stateblock->stateblock_state.base_vertex_index = base_index;
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}
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HRESULT CDECL wined3d_stateblock_set_stream_source(struct wined3d_stateblock *stateblock,
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UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride)
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{
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struct wined3d_stream_state *stream;
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TRACE("stateblock %p, stream_idx %u, buffer %p, stride %u.\n",
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stateblock, stream_idx, buffer, stride);
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if (stream_idx >= WINED3D_MAX_STREAMS)
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{
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WARN("Stream index %u out of range.\n", stream_idx);
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return WINED3DERR_INVALIDCALL;
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}
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stream = &stateblock->stateblock_state.streams[stream_idx];
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if (buffer)
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wined3d_buffer_incref(buffer);
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if (stream->buffer)
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wined3d_buffer_decref(stream->buffer);
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stream->buffer = buffer;
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stream->stride = stride;
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stream->offset = offset;
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stateblock->changed.streamSource |= 1u << stream_idx;
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return WINED3D_OK;
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}
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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{
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union
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@ -275,6 +275,7 @@
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@ cdecl wined3d_stateblock_set_render_state(ptr long long)
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@ cdecl wined3d_stateblock_set_sampler_state(ptr long long long)
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@ cdecl wined3d_stateblock_set_scissor_rect(ptr ptr)
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@ cdecl wined3d_stateblock_set_stream_source(ptr long ptr long long)
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@ cdecl wined3d_stateblock_set_texture(ptr long ptr)
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@ cdecl wined3d_stateblock_set_texture_stage_state(ptr long long long)
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@ cdecl wined3d_stateblock_set_transform(ptr long ptr)
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@ -2688,6 +2688,8 @@ void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stat
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void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
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UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
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void __cdecl wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateblock, const RECT *rect);
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HRESULT __cdecl wined3d_stateblock_set_stream_source(struct wined3d_stateblock *stateblock,
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UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
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void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture);
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void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
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UINT stage, enum wined3d_texture_stage_state state, DWORD value);
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