wined3d: Move the fill mode to wined3d_rasterizer_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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9647dc2ae5
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@ -941,7 +941,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
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if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
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{
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wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SLOPESCALEDEPTHBIAS, 0);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, 0);
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@ -955,7 +954,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
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wined3d_device_set_rasterizer_state(device->wined3d_device, rasterizer_state_impl->wined3d_state);
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desc = &rasterizer_state_impl->desc;
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
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scale_bias.f = desc->SlopeScaledDepthBias;
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const_bias.f = desc->DepthBias;
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@ -1076,6 +1076,7 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
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return E_FAIL;
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}
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wined3d_desc.fill_mode = desc->FillMode;
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wined3d_desc.front_ccw = desc->FrontCounterClockwise;
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wined3d_desc.depth_clip = desc->DepthClipEnable;
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wined3d_desc.depth_bias_clamp = desc->DepthBiasClamp;
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@ -521,6 +521,13 @@ static void device_leftover_sampler(struct wine_rb_entry *entry, void *context)
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ERR("Leftover sampler %p.\n", sampler);
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}
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static void device_free_rasterizer_state(struct wine_rb_entry *entry, void *context)
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{
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struct wined3d_rasterizer_state *state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_rasterizer_state, entry);
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wined3d_rasterizer_state_decref(state);
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}
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void wined3d_device_cleanup(struct wined3d_device *device)
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{
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unsigned int i;
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@ -529,6 +536,7 @@ void wined3d_device_cleanup(struct wined3d_device *device)
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wined3d_device_uninit_3d(device);
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wined3d_blend_state_decref(device->blend_state_atoc_enabled);
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wine_rb_destroy(&device->rasterizer_states, device_free_rasterizer_state, NULL);
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wined3d_cs_destroy(device->cs);
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@ -3477,11 +3485,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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const struct wined3d_stateblock_state *state = &stateblock->stateblock_state;
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const struct wined3d_saved_states *changed = &stateblock->changed;
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const unsigned int word_bit_count = sizeof(DWORD) * CHAR_BIT;
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BOOL set_blend_state, set_rasterizer_state = FALSE;
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struct wined3d_blend_state *blend_state;
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unsigned int i, j, start, idx;
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struct wined3d_color colour;
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struct wined3d_range range;
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BOOL set_blend_state;
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DWORD map, stage;
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TRACE("device %p, stateblock %p.\n", device, stateblock);
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@ -3578,17 +3586,53 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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{
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j = wined3d_bit_scan(&map);
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idx = i * word_bit_count + j;
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if (idx != WINED3D_RS_BLENDFACTOR)
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{
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wined3d_device_set_render_state(device, idx, state->rs[idx]);
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continue;
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}
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if (!set_blend_state)
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switch (idx)
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{
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blend_state = wined3d_device_get_blend_state(device, &colour);
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wined3d_color_from_d3dcolor(&colour, state->rs[idx]);
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wined3d_device_set_blend_state(device, blend_state, &colour);
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case WINED3D_RS_BLENDFACTOR:
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if (!set_blend_state)
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{
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blend_state = wined3d_device_get_blend_state(device, &colour);
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wined3d_color_from_d3dcolor(&colour, state->rs[idx]);
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wined3d_device_set_blend_state(device, blend_state, &colour);
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}
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break;
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case WINED3D_RS_FILLMODE:
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set_rasterizer_state = TRUE;
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break;
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default:
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wined3d_device_set_render_state(device, idx, state->rs[idx]);
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break;
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}
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}
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}
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if (set_rasterizer_state)
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{
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struct wined3d_rasterizer_state *rasterizer_state;
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struct wined3d_rasterizer_state_desc desc;
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struct wine_rb_entry *entry;
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desc.fill_mode = state->rs[WINED3D_RS_FILLMODE];
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desc.front_ccw = FALSE;
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desc.depth_bias_clamp = 0.0f;
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desc.depth_clip = TRUE;
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if ((entry = wine_rb_get(&device->rasterizer_states, &desc)))
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{
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rasterizer_state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_rasterizer_state, entry);
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wined3d_device_set_rasterizer_state(device, rasterizer_state);
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}
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else if (SUCCEEDED(wined3d_rasterizer_state_create(device, &desc, NULL,
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&wined3d_null_parent_ops, &rasterizer_state)))
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{
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wined3d_device_set_rasterizer_state(device, rasterizer_state);
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if (wine_rb_put(&device->rasterizer_states, &desc, &rasterizer_state->entry) == -1)
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{
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ERR("Failed to insert rasterizer state.\n");
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wined3d_rasterizer_state_decref(rasterizer_state);
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}
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}
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}
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@ -5392,6 +5436,13 @@ static int wined3d_sampler_compare(const void *key, const struct wine_rb_entry *
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return memcmp(&sampler->desc, key, sizeof(sampler->desc));
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}
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static int wined3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const struct wined3d_rasterizer_state *state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_rasterizer_state, entry);
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return memcmp(&state->desc, key, sizeof(state->desc));
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}
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static BOOL wined3d_select_feature_level(const struct wined3d_adapter *adapter,
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const enum wined3d_feature_level *levels, unsigned int level_count,
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enum wined3d_feature_level *selected_level)
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@ -5452,6 +5503,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
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fragment_pipeline = adapter->fragment_pipe;
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wine_rb_init(&device->samplers, wined3d_sampler_compare);
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wine_rb_init(&device->rasterizer_states, wined3d_rasterizer_state_compare);
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if (vertex_pipeline->vp_states && fragment_pipeline->states
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&& FAILED(hr = compile_state_table(device->state_table, device->multistate_funcs,
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@ -5460,6 +5512,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
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{
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ERR("Failed to compile state table, hr %#x.\n", hr);
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wine_rb_destroy(&device->samplers, NULL, NULL);
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wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
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wined3d_decref(device->wined3d);
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return hr;
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}
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@ -5496,6 +5549,7 @@ err:
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heap_free(device->multistate_funcs[i]);
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}
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wine_rb_destroy(&device->samplers, NULL, NULL);
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wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
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wined3d_decref(device->wined3d);
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return hr;
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}
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@ -171,10 +171,9 @@ void state_nop(struct wined3d_context *context, const struct wined3d_state *stat
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TRACE("%s: nop in current pipe config.\n", debug_d3dstate(state_id));
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}
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static void state_fillmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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static void fillmode(const struct wined3d_rasterizer_state *r, const struct wined3d_gl_info *gl_info)
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{
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const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
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enum wined3d_fill_mode mode = state->render_states[WINED3D_RS_FILLMODE];
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enum wined3d_fill_mode mode = r ? r->desc.fill_mode : WINED3D_FILL_SOLID;
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switch (mode)
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{
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@ -4324,9 +4323,10 @@ static void depth_clip(const struct wined3d_rasterizer_state *r, const struct wi
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static void rasterizer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
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const struct wined3d_rasterizer_state *r = state->rasterizer_state;
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GLenum mode;
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mode = state->rasterizer_state && state->rasterizer_state->desc.front_ccw ? GL_CCW : GL_CW;
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mode = r && r->desc.front_ccw ? GL_CCW : GL_CW;
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if (context->render_offscreen)
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mode = (mode == GL_CW) ? GL_CCW : GL_CW;
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@ -4334,21 +4334,24 @@ static void rasterizer(struct wined3d_context *context, const struct wined3d_sta
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checkGLcall("glFrontFace");
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if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_DEPTHBIAS)))
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state_depthbias(context, state, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
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depth_clip(state->rasterizer_state, gl_info);
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fillmode(r, gl_info);
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depth_clip(r, gl_info);
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}
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static void rasterizer_cc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
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const struct wined3d_rasterizer_state *r = state->rasterizer_state;
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GLenum mode;
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mode = state->rasterizer_state && state->rasterizer_state->desc.front_ccw ? GL_CCW : GL_CW;
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mode = r && r->desc.front_ccw ? GL_CCW : GL_CW;
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gl_info->gl_ops.gl.p_glFrontFace(mode);
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checkGLcall("glFrontFace");
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if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_DEPTHBIAS)))
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state_depthbias(context, state, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
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depth_clip(state->rasterizer_state, gl_info);
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fillmode(r, gl_info);
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depth_clip(r, gl_info);
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}
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static void psorigin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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@ -4588,7 +4591,6 @@ const struct wined3d_state_entry_template misc_state_template[] =
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{ STATE_RENDER(WINED3D_RS_ZENABLE), { STATE_RENDER(WINED3D_RS_ZENABLE), state_zenable }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_WRAPU), { STATE_RENDER(WINED3D_RS_WRAPU), state_wrapu }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_WRAPV), { STATE_RENDER(WINED3D_RS_WRAPV), state_wrapv }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_FILLMODE), { STATE_RENDER(WINED3D_RS_FILLMODE), state_fillmode }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT },
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{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_MONOENABLE), { STATE_RENDER(WINED3D_RS_MONOENABLE), state_monoenable }, WINED3D_GL_EXT_NONE },
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@ -5426,6 +5428,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
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{
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{ 1, 1},
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{ 3, 3},
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{ 8, 8},
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{ 17, 18},
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{ 21, 21},
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{ 42, 45},
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@ -3155,6 +3155,7 @@ struct wined3d_rasterizer_state
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const struct wined3d_parent_ops *parent_ops;
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struct wined3d_device *device;
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struct wine_rb_entry entry;
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};
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struct wined3d_stream_output
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@ -3293,7 +3294,7 @@ struct wined3d_device
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struct list resources; /* a linked list to track resources created by the device */
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struct list shaders; /* a linked list to track shaders (pixel and vertex) */
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struct wine_rb_tree samplers;
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struct wine_rb_tree samplers, rasterizer_states;
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/* Render Target Support */
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struct wined3d_fb_state fb;
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@ -2033,6 +2033,7 @@ struct wined3d_blend_state_desc
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struct wined3d_rasterizer_state_desc
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{
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enum wined3d_fill_mode fill_mode;
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BOOL front_ccw;
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float depth_bias_clamp;
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BOOL depth_clip;
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