wined3d: Add a TRACE to wined3d_buffer_gl_upload_ranges().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1492,6 +1492,9 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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const struct wined3d_range *range;
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TRACE("buffer %p, context %p, data %p, data_offset %u, range_count %u, ranges %p.\n",
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buffer, context, data, data_offset, range_count, ranges);
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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while (range_count--)
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