wined3d: Add a TRACE to wined3d_buffer_copy().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1198,6 +1198,9 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off
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struct wined3d_context *context;
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DWORD dst_location;
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TRACE("dst_buffer %p, dst_offset %u, src_buffer %p, src_offset %u, size %u.\n",
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dst_buffer, dst_offset, src_buffer, src_offset, size);
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buffer_mark_used(dst_buffer);
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buffer_mark_used(src_buffer);
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