Stefan Dösinger
af733f0475
d3d8/tests: Add a test for D3DUSAGE_WRITEONLY.
2014-06-11 16:14:56 +02:00
Henri Verbeet
3a87b3a6db
d3d8/tests: Get rid of some pointless BeginScene() checks.
2014-04-14 20:19:01 +02:00
Stefan Dösinger
2bf09a1538
d3d8/tests: Test locking of mipmap textures.
2014-04-08 19:23:21 +02:00
Stefan Dösinger
fffe162f40
d3d8/tests: Add a test for (sub-) resource types.
2014-04-07 19:06:11 +02:00
Henri Verbeet
8db0401f60
d3d8/tests: Move some stateblock tests to device.c.
2014-03-13 20:22:03 +01:00
Stefan Dösinger
a3e5676c9a
d3d8/tests: Test GetPrivateData size behavior.
2014-03-12 19:01:27 +01:00
Stefan Dösinger
120ca8e722
d3d8/tests: Use a custom GUID for the private data tests.
2014-03-12 19:01:25 +01:00
Stefan Dösinger
b71c4f000b
d3d8/tests: Show that a failing SetPrivateData call does not clear the old contents.
2014-03-11 19:39:32 +01:00
Henri Verbeet
314a016e29
d3d8/tests: Use create_device() in more tests.
2014-03-07 11:33:38 +01:00
Henri Verbeet
db34ccd7f2
d3d8/tests: Don't bother handling Direct3DCreate8() failures, we verified it works earlier.
2014-03-06 12:01:28 +01:00
Ken Thomases
7366709d60
d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets.
2014-02-22 08:42:03 -06:00
Stefan Dösinger
69c4f41646
d3d8/tests: Add a test for sub resource private data.
2014-02-17 20:16:28 +01:00
Ken Thomases
bdb9a9e4f0
d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
2014-02-13 19:00:59 +01:00
Henri Verbeet
56d1225ec2
d3d8/tests: Direct3DCreate8() is always available if we have d3d8.
2014-01-29 20:26:06 +01:00
Henri Verbeet
1438c74b74
d3d8/tests: Port test_display_formats() to d3d8.
2014-01-29 20:25:55 +01:00
Henri Verbeet
b83a0b9d3e
d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
...
This is a only slightly modified version of a patch by Lasse Rasinen.
2013-11-12 14:15:01 +01:00
Henri Verbeet
45a1aae0a1
d3d8/tests: Use explicit A calls.
2013-10-29 10:34:18 +01:00
Henri Verbeet
f70672336e
d3d8/tests: Avoid windowsx.h.
2013-10-29 10:34:03 +01:00
Stefan Dösinger
672e3ee1b4
d3d8/tests: Remove the rtpatch test.
2013-10-24 19:01:56 +02:00
Stefan Dösinger
8aa65c79e7
d3d8/tests: Test invalid volume lock boxes.
2013-09-19 19:49:59 +02:00
Stefan Dösinger
9efed3d379
d3d8/tests: Add tests for block-based volume formats.
2013-09-19 19:49:55 +02:00
Stefan Dösinger
5b48335ce2
d3d8/tests: Mark YUY2 and UYVY broken.
2013-09-10 17:00:50 +02:00
Stefan Dösinger
99da74fea4
d3d8/tests: Test the behavior of failing surface creation calls.
2013-09-10 17:00:41 +02:00
Stefan Dösinger
36c15d92e9
d3d8/tests: Test blocked texture creation restrictions.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
930d43be08
d3d8/tests: Add UpdateTexture tests with volumes.
2013-08-27 21:30:03 +02:00
Stefan Dösinger
ccc1ce9fe3
d3d8/tests: Add a volume texture locking test.
2013-08-27 21:30:03 +02:00
Stefan Dösinger
a18cffb4de
d3d8/tests: Test NPOT texture creation.
2013-04-16 17:48:56 +02:00
Sam Edwards
33d31a3547
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
2013-04-11 12:06:49 +02:00
Sam Edwards
ce6173264d
d3d8/tests: Verify window style after exiting fullscreen mode.
2013-04-03 11:34:02 +02:00
Stefan Dösinger
0badb01ce1
d3d8/tests: Add simple DrawRectPatch tests.
2013-01-25 11:31:06 +01:00
Stefan Dösinger
ce31e40f24
d3d8/tests: Create a plain DS surface in test_reset_resources.
2013-01-16 20:27:13 +01:00
Stefan Dösinger
f30b6d0b4a
d3d8/tests: Add a software vertexprocessing buffer discard test.
2013-01-15 16:25:36 +01:00
Stefan Dösinger
d70ab45fc5
d3d8: Return D3D_OK from the palette setters.
2013-01-14 17:30:03 +01:00
Henri Verbeet
f279d09f78
d3d8/tests: Merge surface.c into device.c.
2013-01-09 17:39:29 +01:00
Henri Verbeet
59aab5ca5c
d3d8/tests: Merge texture.c into device.c.
2013-01-09 17:05:05 +01:00
Henri Verbeet
19cb2e21a3
d3d8/tests: Merge buffer.c into device.c.
2013-01-09 17:05:02 +01:00
Henri Verbeet
00ef7a5285
d3d8/tests: Merge volume.c into device.c.
2013-01-08 12:49:07 +01:00
Henri Verbeet
9dbf059c75
d3d8/tests: Merge d3d8_main.c into device.c.
2013-01-08 12:49:06 +01:00
Henri Verbeet
fa834b0bcc
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
2012-11-19 11:47:03 +01:00
Henri Verbeet
f94f753e51
d3d8/tests: Also test that render states get reset in test_reset().
2012-11-16 11:39:54 +01:00
Sam Edwards
9fb27d7a05
d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0.
2012-11-08 15:37:50 +01:00
Matteo Bruni
f90f895759
d3d8: Use proper helper.
2012-10-10 20:34:13 +02:00
Jacek Caban
1524cc2ab7
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
Henri Verbeet
60ff5906ae
d3d8/tests: Add a test for resource bindings after reset.
2012-06-18 17:48:40 +02:00
Henri Verbeet
93afc43ee9
d3d8/tests: Fix a couple of return value checks.
2012-03-13 10:26:44 +01:00
Stefan Dösinger
3c1d5f6c5d
d3d8/tests: Port the depth blit test to d3d8.
2012-03-09 11:28:57 +01:00
Henri Verbeet
6b0d878f18
d3d8/tests: Add some tests for resetting the device window.
2012-02-29 20:47:30 +01:00
Eric Pouech
1d3952ed9f
d3d: Fixed a couple of warnings for 64bit targets.
2011-12-12 10:53:49 +01:00
Henri Verbeet
5b88d145e4
d3d8/tests: Test the window and backbuffer dimensions after display mode changes.
2011-11-28 16:40:47 +01:00
Henri Verbeet
b42ec21d76
d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition().
2011-10-21 12:09:37 +02:00
Stefan Dösinger
14a245690d
d3d8: Implement FPUSETUP for msvc.
2011-09-26 17:59:45 +02:00
Matteo Bruni
dffce5c01a
d3d8/tests: Test creating shaders with wrong type or version.
2011-09-26 17:57:53 +02:00
Stefan Dösinger
c7b509b16c
d3d8/tests: State getters don't work with PUREDEVICEs.
2011-09-16 17:23:10 +02:00
Austin English
6e69d1168f
d3d8/tests: Make sure to use return values (LLVM/Clang).
2011-08-22 17:21:50 +02:00
Frédéric Delanoy
760faf01a9
tests: Assorted spelling fixes.
2011-08-04 18:27:37 +02:00
Andrew Nguyen
174b03cad8
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
2011-06-06 21:49:19 +02:00
Henri Verbeet
a4b032fd31
d3d8/tests: Add a volume texture test to test_reset().
2011-05-05 11:45:17 +02:00
Henri Verbeet
693fb6d56c
d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
2011-05-04 17:26:46 +02:00
Henri Verbeet
7db1ebb853
d3d8/tests: Add a Reset test.
...
This is based on the equivalent d3d9 test.
2011-05-04 17:26:46 +02:00
Henri Verbeet
b20a2703e4
d3d8/tests: Fix some failure messages in test_depth_stencil_size().
2011-05-04 17:26:46 +02:00
Henri Verbeet
7b44caa752
d3d8/tests: Add a test for window styles on device creation.
2011-05-03 14:38:06 +02:00
Stefan Dösinger
e140077cc7
d3d8: Add more tests for NULL render targets.
2011-04-26 16:17:45 +02:00
Stefan Dösinger
a6424b9445
d3d8: Test depth stencil size mismatches.
2011-03-14 13:10:32 +01:00
Stefan Dösinger
ee2ac1ca6b
d3d8: Use a proper window class for the device test.
2011-03-14 13:10:28 +01:00
Stefan Dösinger
a80579b2f3
d3d8: Destroy the windows after the test.
2011-03-14 13:10:13 +01:00
Austin English
98678879af
d3d8/tests: Remove win9x hack.
2011-02-28 13:11:28 +01:00
Peter Urbanec
a02195a148
d3d8/tests: Use primary monitor screen size to perform tests.
2011-02-11 17:40:37 +01:00
Henri Verbeet
3d64b44c8c
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
2011-01-20 12:18:54 +01:00
Greg Geldorp
c1736fed2d
d3d8/tests: Skip tests if not running in the foreground.
2011-01-12 14:56:20 +01:00
Austin English
b98c8ce556
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-12-03 16:08:55 +01:00
Henri Verbeet
feaf81f60d
wined3d: Use SetWindowPos() to make the focus window active.
2010-11-05 17:15:37 +01:00
Henri Verbeet
6632d2c45c
d3d8/tests: Check for multiple expected messages in test_wndproc().
2010-11-04 12:12:49 +01:00
David Adam
743e9b35a1
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
2010-10-25 15:30:46 +02:00
Henri Verbeet
4fa4ea7335
d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
2010-10-06 14:42:10 +02:00
Alexandre Julliard
730f01801f
tests: Make some variables static.
2010-10-01 13:41:42 +02:00
Alexandre Julliard
857d8f3675
d3d8/tests: Fix some test failures with the focus messages.
2010-07-02 13:45:25 +02:00
Henri Verbeet
7d5666e084
d3d8: Set the FPU control word on device creation.
2010-05-26 17:36:32 +02:00
Henri Verbeet
d11185a890
d3d8/tests: Add some message processing to test_wndproc().
...
Disabled testing the focus and foreground windows after creating the device
for the moment.
2010-03-25 10:02:17 +01:00
Paul Vriens
dcb62f265d
d3d8/tests: Fix timeouts on Win9x/WinMe.
2010-03-19 12:26:31 +01:00
Henri Verbeet
7aa5e90914
d3d8/tests: Extend the window proc / focus window tests.
2010-03-18 10:23:52 +01:00
Henri Verbeet
d18bbbf09d
d3d8/tests: Add message tests for windowed devices.
2009-12-29 11:05:50 +01:00
Henri Verbeet
5d2a46d92e
d3d8/tests: Add some tests for focus behaviour.
2009-12-23 14:27:30 +01:00
Henri Verbeet
b796573d68
d3d8: Add a test to show D3D replaces the window proc.
2009-12-15 11:44:14 +01:00
Henri Verbeet
212ee15bd7
d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader.
...
It appears this is fixed on Vista/Win7 to be consistent with
DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and
mark the previous behaviour as broken.
2009-12-01 13:16:18 +01:00
Henri Verbeet
50f5c9253e
d3d8/tests: Properly release the first device in test_depth_stencil_reset().
2009-10-23 12:03:03 +02:00
Detlef Riekenberg
7189c58f2f
d3d8/tests: Mark a failure of GetLightEnable on Win9x as broken().
2009-10-16 13:36:11 +02:00
Henri Verbeet
fecbf7b416
d3d8: Remove trailing spaces.
2009-08-31 12:41:21 +02:00
Henri Verbeet
4d1379f6a9
d3d8: Remove stray tabs.
2009-08-25 11:09:52 +02:00
Henri Verbeet
f0e8307566
d3d8/tests: Make sure the device is released properly.
2009-06-23 11:48:02 +02:00
Henri Verbeet
7dd5cc8749
d3d8: Add tests for deleting invalid shader handles.
2009-06-16 13:36:59 +02:00
David Adam
33eb939390
wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled.
2009-04-24 11:51:27 +02:00
David Adam
458902b5b2
d3d8: Add tests for IDirect3D8Device_Reset.
2009-04-22 12:55:45 +02:00
Henri Verbeet
41ea1e1df7
d3d8: Fix some indentation.
2009-03-26 14:47:21 +01:00
Henri Verbeet
57d971121a
d3d8: Fix some sign compare warnings.
2009-03-10 12:07:41 +01:00
Paul Vriens
a1ca18eaf8
d3d8/tests: Fix a test failure on some boxes.
2009-02-25 14:05:36 +01:00
Paul Vriens
b6263f6664
d3d8/tests: Fix a test failure on VMware.
2009-02-25 14:05:31 +01:00
Francois Gouget
bd14f24b69
d3d8/tests: Use win_skip() to skip over unimplemented functionality.
2009-02-25 12:49:25 +01:00
Ge van Geldorp
ae79b02ca6
d3d8/tests: Make tests pass on a W2K8 VM.
2009-01-27 11:30:03 +01:00
Henri Verbeet
dfe41770e7
d3d8: Add a test for GetVertexShader() with a FVF set.
2008-12-16 12:52:16 +01:00
Huw Davies
855ce5bd86
d3d8/tests: Skip tests if we can't create the D3D8 object.
2008-12-04 12:51:18 +01:00
Henri Verbeet
30a504bab8
d3d8: Don't ignore the GetCursorInfo() return value (LLVM/Clang).
2008-11-03 11:49:27 +01:00
Detlef Riekenberg
38abbe3d60
d3d8/tests: Fix test on win9x with broken driver.
2008-10-13 12:03:25 +02:00
Aric Stewart
f7cacc1f09
d3d8: Initialize IDirect3DDevice8 *device to NULL in case of immediate cleanup (Coverity 795).
2008-10-07 15:21:20 +02:00
Henri Verbeet
8f07e99ec5
d3d8: Add a test for auto depth stencil reset.
2008-09-10 12:05:45 +02:00
David Adam
acaeb92042
d3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-08-22 11:32:09 +02:00
Alexandre Julliard
f98157f601
d3d8: Don't depend on the dxerr8 static library in the tests.
2008-07-08 17:51:45 +02:00
Alexandre Julliard
79c64acc7b
tests: Don't depend on the static uuid libraries in the tests.
...
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
James Hawkins
537c4babed
d3d8: Fix a few test failures in win2k3.
2008-04-25 11:33:47 +02:00
David Adam
7df193676e
wined3d: Fix a possible null dereference.
2008-04-21 16:54:00 +02:00
Stefan Dösinger
0fa0df7843
d3d8: Reject broken normal declaration types with fixed function.
2008-03-28 14:49:30 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00
Alexander Dorofeyev
94949ab849
d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero.
2008-03-24 20:40:24 +01:00
Francois Gouget
4c8e218252
Assorted spelling fixes.
2008-02-15 12:09:24 +01:00
Stefan Dösinger
3cc253c557
wined3d: Enabling too many lights is silently ignored.
...
I'm resending this patch because my reply to Henri's concern came too late.
Henri noted that I am enabling lights that do not exist. Existing tests show
that if no light is assigned to the index, LightEnable creates a light with a
set of default parameters, so the tests should be fine.
From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored
This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.
What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Paul Vriens
c20a285510
d3d8/tests: Make tests run again on win95.
2007-08-14 12:45:57 +02:00
Francois Gouget
a9abf580b5
d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead.
2007-08-10 11:55:58 +02:00
Stefan Dösinger
573db35bf6
d3d8: Skip tests if d3d is not supported.
2007-08-06 12:05:17 +02:00
Stefan Dösinger
e70adcd8b6
d3d8: Only test pixel shaders if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
19c574b7e5
d3d8: Use a less demanding format for the depth stencil test.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
9a06fd000b
d3d8: Only test volume textures if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
6ff16b9f2e
d3d8: Only test cube textures if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
630d602631
d3d8: Only test pixel shaders for refcounting if they are supported.
2007-07-30 12:50:12 +02:00
H. Verbeet
6bed8536be
d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
2007-03-08 11:58:57 +01:00
Stefan Dösinger
bbcf98209c
wined3d: No bounds checking is done on sampler / texture numbers.
2007-02-20 11:49:42 +01:00
Stefan Dösinger
00aa8ab08c
d3d8: Deleting bound shaders unbinds them.
2007-02-13 12:07:46 +01:00
Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
Francois Gouget
a76e6b11b0
d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
...
But report a failed test if a mandatory function is missing from it.
2007-01-12 11:25:27 +01:00
Louis Lenders
e236d91ab8
d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available.
2007-01-02 13:24:14 +01:00
Alexandre Julliard
005efa740b
d3d8/tests: Avoid sizeof in traces.
2006-12-29 12:49:43 +01:00
Chris Robinson
b66a52856c
d3d8: Don't report Shader Model 2.0 or higher.
2006-12-29 12:49:41 +01:00
Chris Robinson
b7b9d4e3c7
d3d: GetStreamSource on a stream with NULL data isn't an error.
2006-12-26 12:52:54 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
Markus Amsler
0531858146
d3d8: Handle surface container in d3d8.
2006-12-18 12:07:46 +01:00
Stefan Dösinger
46028b0832
wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
2006-12-15 12:18:36 +01:00
Markus Amsler
5dbd834ca0
d3d8: Release non implicit surfaces only if refcount is 0, with test.
2006-12-14 12:57:27 +01:00
Markus Amsler
4745618487
d3d8: Fix implicit surface refcounting.
2006-12-06 12:41:27 +01:00
Markus Amsler
0d725490d6
d3d8: Handle surface refcount forwarding in d3d8.
2006-12-06 12:40:12 +01:00
Markus Amsler
07fad29c7d
d3d8: Show that the implicit surfaces are not freed if refcount reaches 0.
2006-11-16 12:48:45 +01:00
Markus Amsler
ee7bf7954d
d3d8: Test AddRef with refcount==0.
2006-11-15 11:25:31 +01:00
Markus Amsler
577d5d2580
d3d8: Test refcount forwarding.
2006-11-15 11:25:18 +01:00
Markus Amsler
886c196e05
d3d8: Back buffer is identical to the render target, test it only once.
2006-11-15 11:25:07 +01:00
Markus Amsler
100038dfb1
d3d8: Add GetContainer tests for implicit surfaces.
2006-11-10 11:36:48 +01:00
Markus Amsler
b3225ea420
d3d8: Add refcount tests for implicit surfaces.
2006-11-09 17:45:56 +01:00
Markus Amsler
75d6d6203b
d3d8: Backport missing device tests.
2006-11-09 12:44:39 +01:00
H. Verbeet
a5d0342010
d3d8/tests: Win64 printf format warning fixes.
2006-10-10 19:59:01 +02:00
Vitaliy Margolen
145442a79d
d3d8: Fix remaining refcount tests and tighten all tests.
2006-07-07 16:57:41 +02:00
Stefan Dösinger
cea41b0a0f
wined3d: Vertex buffer can be locked multiple times.
2006-06-27 21:14:02 +02:00
Stefan Dösinger
3862f8e3d7
wined3d: Support more than one back buffer.
2006-06-15 16:51:41 +02:00
H. Verbeet
142a62be74
d3d8: Make some test functions static.
2006-06-12 13:21:47 +02:00
Stefan Dösinger
6311d44488
d3d8: Backport of the d3d9 swapchain test to d3d8.
2006-05-31 11:44:47 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
1175a2f3a2
d3d8: Add refcount test.
2006-05-22 11:31:36 +02:00