d3d8/tests: Make tests pass on a W2K8 VM.
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@ -815,7 +815,7 @@ static void test_scene(void)
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hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %#08x\n", hr);
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
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if(!pDevice)
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
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@ -921,7 +921,7 @@ static void test_shader(void)
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hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %#08x\n", hr);
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
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if(!pDevice)
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
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@ -1119,7 +1119,7 @@ static void test_limits(void)
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hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %#08x\n", hr);
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
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if(!pDevice)
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
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@ -134,7 +134,7 @@ static IDirect3DDevice8 *init_d3d8(void)
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present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
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hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D_CreateDevice returned: %#08x\n", hr);
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D_CreateDevice returned: %#08x\n", hr);
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return device_ptr;
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}
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