Sweden-Number/dlls/d3d10/effect.c

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/*
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2009 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "d3d10_private.h"
#include <float.h>
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
2009-09-08 16:37:57 +02:00
#define D3D10_FX10_TYPE_COLUMN_SHIFT 11
#define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
#define D3D10_FX10_TYPE_ROW_SHIFT 8
#define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
#define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
#define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
#define D3D10_FX10_TYPE_CLASS_SHIFT 0
#define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
#define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl;
static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl;
static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl;
static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl;
static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl;
static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl;
static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl;
static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl;
static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl;
static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
/* null objects - needed for invalid calls */
static struct d3d10_effect_technique null_technique = {{&d3d10_effect_technique_vtbl}};
static struct d3d10_effect_pass null_pass = {{&d3d10_effect_pass_vtbl}};
static struct d3d10_effect_type null_type = {{&d3d10_effect_type_vtbl}};
static struct d3d10_effect_variable null_local_buffer = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_variable = {{&d3d10_effect_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_scalar_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_vector_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_matrix_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_string_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_shader_resource_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_render_target_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_depth_stencil_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_shader_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_blend_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_depth_stencil_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_rasterizer_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl},
&null_local_buffer, &null_type};
static struct d3d10_effect_variable null_sampler_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl},
&null_local_buffer, &null_type};
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/* anonymous_shader_type and anonymous_shader */
static char anonymous_name[] = "$Anonymous";
static char anonymous_vertexshader_name[] = "vertexshader";
static char anonymous_pixelshader_name[] = "pixelshader";
static char anonymous_geometryshader_name[] = "geometryshader";
static struct d3d10_effect_type anonymous_vs_type = {{&d3d10_effect_type_vtbl},
anonymous_vertexshader_name, D3D10_SVT_VERTEXSHADER, D3D10_SVC_OBJECT};
static struct d3d10_effect_type anonymous_ps_type = {{&d3d10_effect_type_vtbl},
anonymous_pixelshader_name, D3D10_SVT_PIXELSHADER, D3D10_SVC_OBJECT};
static struct d3d10_effect_type anonymous_gs_type = {{&d3d10_effect_type_vtbl},
anonymous_geometryshader_name, D3D10_SVT_GEOMETRYSHADER, D3D10_SVC_OBJECT};
static struct d3d10_effect_variable anonymous_vs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
&null_local_buffer, &anonymous_vs_type, anonymous_name};
static struct d3d10_effect_variable anonymous_ps = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
&null_local_buffer, &anonymous_ps_type, anonymous_name};
static struct d3d10_effect_variable anonymous_gs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
&null_local_buffer, &anonymous_gs_type, anonymous_name};
2010-01-24 14:25:19 +01:00
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect,
const char *data, size_t data_size, DWORD offset);
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVariable(ID3D10EffectVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
}
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectShaderVariable(ID3D10EffectShaderVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
}
struct d3d10_effect_state_property_info
{
UINT id;
const char *name;
D3D_SHADER_VARIABLE_TYPE type;
UINT size;
UINT count;
D3D_SHADER_VARIABLE_TYPE container_type;
LONG offset;
};
static const struct d3d10_effect_state_property_info property_info[] =
{
{0x0c, "RasterizerState.FillMode", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FillMode) },
{0x0d, "RasterizerState.CullMode", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, CullMode) },
{0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FrontCounterClockwise) },
{0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBias) },
{0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBiasClamp) },
{0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, SlopeScaledDepthBias) },
{0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthClipEnable) },
{0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, ScissorEnable) },
{0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, MultisampleEnable) },
{0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, AntialiasedLineEnable) },
{0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthEnable) },
{0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthWriteMask) },
{0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthFunc) },
{0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilEnable) },
{0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilReadMask) },
{0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilWriteMask) },
{0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFailOp) },
{0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilDepthFailOp)},
{0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilPassOp) },
{0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFunc) },
{0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFailOp) },
{0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilDepthFailOp) },
{0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilPassOp) },
{0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFunc) },
{0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, AlphaToCoverageEnable) },
{0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL, 1, 8, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendEnable) },
{0x26, "BlendState.SrcBlend", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlend) },
{0x27, "BlendState.DestBlend", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlend) },
{0x28, "BlendState.BlendOp", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOp) },
{0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlendAlpha) },
{0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlendAlpha) },
{0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOpAlpha) },
{0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8, 1, 8, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, RenderTargetWriteMask) },
{0x2d, "SamplerState.Filter", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, Filter) },
{0x2e, "SamplerState.AddressU", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressU) },
{0x2f, "SamplerState.AddressV", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressV) },
{0x30, "SamplerState.AddressW", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressW) },
{0x31, "SamplerState.MipMapLODBias", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MipLODBias) },
{0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MaxAnisotropy) },
{0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, ComparisonFunc) },
{0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT, 4, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, BorderColor) },
{0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MinLOD) },
{0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MaxLOD) },
};
static const D3D10_RASTERIZER_DESC default_rasterizer_desc =
{
D3D10_FILL_SOLID,
D3D10_CULL_BACK,
FALSE,
0,
0.0f,
0.0f,
TRUE,
FALSE,
FALSE,
FALSE,
};
static const D3D10_DEPTH_STENCIL_DESC default_depth_stencil_desc =
{
TRUE,
D3D10_DEPTH_WRITE_MASK_ALL,
D3D10_COMPARISON_LESS,
FALSE,
D3D10_DEFAULT_STENCIL_READ_MASK,
D3D10_DEFAULT_STENCIL_WRITE_MASK,
{D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_COMPARISON_ALWAYS},
{D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_COMPARISON_ALWAYS},
};
static const D3D10_BLEND_DESC default_blend_desc =
{
FALSE,
{FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
D3D10_BLEND_SRC_ALPHA,
D3D10_BLEND_INV_SRC_ALPHA,
D3D10_BLEND_OP_ADD,
D3D10_BLEND_SRC_ALPHA,
D3D10_BLEND_INV_SRC_ALPHA,
D3D10_BLEND_OP_ADD,
{0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf},
};
static const D3D10_SAMPLER_DESC default_sampler_desc =
{
D3D10_FILTER_MIN_MAG_MIP_POINT,
D3D10_TEXTURE_ADDRESS_WRAP,
D3D10_TEXTURE_ADDRESS_WRAP,
D3D10_TEXTURE_ADDRESS_WRAP,
0.0f,
16,
D3D10_COMPARISON_NEVER,
{0.0f, 0.0f, 0.0f, 0.0f},
0.0f,
FLT_MAX,
};
struct d3d10_effect_state_storage_info
{
D3D_SHADER_VARIABLE_TYPE id;
SIZE_T size;
const void *default_state;
};
static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_info[] =
{
{D3D10_SVT_RASTERIZER, sizeof(default_rasterizer_desc), &default_rasterizer_desc },
{D3D10_SVT_DEPTHSTENCIL, sizeof(default_depth_stencil_desc), &default_depth_stencil_desc},
{D3D10_SVT_BLEND, sizeof(default_blend_desc), &default_blend_desc },
{D3D10_SVT_SAMPLER, sizeof(default_sampler_desc), &default_sampler_desc },
};
#define WINE_D3D10_TO_STR(x) case x: return #x
static const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c)
{
switch (c)
{
WINE_D3D10_TO_STR(D3D10_SVC_SCALAR);
WINE_D3D10_TO_STR(D3D10_SVC_VECTOR);
WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS);
WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS);
WINE_D3D10_TO_STR(D3D10_SVC_OBJECT);
WINE_D3D10_TO_STR(D3D10_SVC_STRUCT);
default:
FIXME("Unrecognised D3D10_SHADER_VARIABLE_CLASS %#x.\n", c);
return "unrecognised";
}
}
static const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t)
{
switch (t)
{
WINE_D3D10_TO_STR(D3D10_SVT_VOID);
WINE_D3D10_TO_STR(D3D10_SVT_BOOL);
WINE_D3D10_TO_STR(D3D10_SVT_INT);
WINE_D3D10_TO_STR(D3D10_SVT_FLOAT);
WINE_D3D10_TO_STR(D3D10_SVT_STRING);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE);
WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER);
WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER);
WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER);
WINE_D3D10_TO_STR(D3D10_SVT_UINT);
WINE_D3D10_TO_STR(D3D10_SVT_UINT8);
WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER);
WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER);
WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL);
WINE_D3D10_TO_STR(D3D10_SVT_BLEND);
WINE_D3D10_TO_STR(D3D10_SVT_BUFFER);
WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER);
WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY);
WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW);
WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY);
default:
FIXME("Unrecognised D3D10_SHADER_VARIABLE_TYPE %#x.\n", t);
return "unrecognised";
}
}
#undef WINE_D3D10_TO_STR
static void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static void write_dword(char **ptr, DWORD d)
{
memcpy(*ptr, &d, sizeof(d));
*ptr += sizeof(d);
}
static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
{
return !count || (data_size - offset) / count >= size;
}
static void skip_dword_unknown(const char *location, const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
FIXME("Skipping %u unknown DWORDs (%s):\n", count, location);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
FIXME("\t0x%08x\n", d);
}
}
static void write_dword_unknown(char **ptr, DWORD d)
{
FIXME("Writing unknown DWORD 0x%08x\n", d);
write_dword(ptr, d);
}
static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
{
const char *ptr = data;
HRESULT hr = S_OK;
DWORD chunk_count;
DWORD total_size;
unsigned int i;
DWORD version;
DWORD tag;
if (!data)
{
WARN("No data supplied.\n");
return E_FAIL;
}
read_dword(&ptr, &tag);
TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
if (tag != TAG_DXBC)
{
WARN("Wrong tag.\n");
return E_FAIL;
}
skip_dword_unknown("DXBC checksum", &ptr, 4);
read_dword(&ptr, &version);
TRACE("version: %#x.\n", version);
if (version != 0x00000001)
{
WARN("Got unexpected DXBC version %#x.\n", version);
return E_FAIL;
}
read_dword(&ptr, &total_size);
TRACE("total size: %#x\n", total_size);
if (data_size != total_size)
{
WARN("Wrong size supplied.\n");
return E_FAIL;
}
read_dword(&ptr, &chunk_count);
TRACE("chunk count: %#x\n", chunk_count);
for (i = 0; i < chunk_count; ++i)
{
DWORD chunk_tag, chunk_size;
const char *chunk_ptr;
DWORD chunk_offset;
read_dword(&ptr, &chunk_offset);
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
{
WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size);
return E_FAIL;
}
chunk_ptr = data + chunk_offset;
read_dword(&chunk_ptr, &chunk_tag);
read_dword(&chunk_ptr, &chunk_size);
if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
{
WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n",
chunk_size, data_size, chunk_offset);
return E_FAIL;
}
if (FAILED(hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx)))
break;
}
return hr;
}
static BOOL fx10_get_string(const char *data, size_t data_size, DWORD offset, const char **s, size_t *l)
{
size_t len, max_len;
if (offset >= data_size)
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return FALSE;
}
max_len = data_size - offset;
if (!(len = strnlen(data + offset, max_len)))
{
*s = NULL;
*l = 0;
return TRUE;
}
if (len == max_len)
return FALSE;
*s = data + offset;
*l = ++len;
return TRUE;
}
static BOOL fx10_copy_string(const char *data, size_t data_size, DWORD offset, char **s)
{
const char *p;
size_t len;
if (!fx10_get_string(data, data_size, offset, &p, &len))
return FALSE;
if (!p)
{
*s = NULL;
return TRUE;
}
if (!(*s = heap_alloc(len)))
{
ERR("Failed to allocate string memory.\n");
return FALSE;
}
memcpy(*s, p, len);
return TRUE;
}
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static BOOL copy_name(const char *ptr, char **name)
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{
size_t name_len;
if (!ptr) return TRUE;
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name_len = strlen(ptr) + 1;
if (name_len == 1)
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{
return TRUE;
}
if (!(*name = heap_alloc(name_len)))
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{
ERR("Failed to allocate name memory.\n");
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return FALSE;
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}
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memcpy(*name, ptr, name_len);
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return TRUE;
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}
static const char *shader_get_string(const char *data, size_t data_size, DWORD offset)
{
const char *s;
size_t l;
if (!fx10_get_string(data, data_size, offset, &s, &l))
return NULL;
return l ? s : "";
}
static HRESULT shader_parse_signature(const char *data, DWORD data_size, struct d3d10_effect_shader_signature *s)
{
D3D10_SIGNATURE_PARAMETER_DESC *e;
const char *ptr = data;
unsigned int i;
DWORD count;
if (!require_space(0, 2, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x.\n", data_size);
return E_INVALIDARG;
}
read_dword(&ptr, &count);
TRACE("%u elements\n", count);
skip_dword_unknown("shader signature", &ptr, 1);
if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size))
{
WARN("Invalid count %#x (data size %#x).\n", count, data_size);
return E_INVALIDARG;
}
if (!(e = heap_calloc(count, sizeof(*e))))
{
ERR("Failed to allocate signature memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < count; ++i)
{
UINT name_offset;
UINT mask;
read_dword(&ptr, &name_offset);
if (!(e[i].SemanticName = shader_get_string(data, data_size, name_offset)))
{
WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size);
heap_free(e);
return E_INVALIDARG;
}
read_dword(&ptr, &e[i].SemanticIndex);
read_dword(&ptr, &e[i].SystemValueType);
read_dword(&ptr, &e[i].ComponentType);
read_dword(&ptr, &e[i].Register);
read_dword(&ptr, &mask);
e[i].ReadWriteMask = mask >> 8;
e[i].Mask = mask & 0xff;
TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
debugstr_a(e[i].SemanticName), e[i].SemanticIndex, e[i].SystemValueType,
e[i].ComponentType, e[i].Register, e[i].Mask, e[i].ReadWriteMask);
}
s->elements = e;
s->element_count = count;
return S_OK;
}
static void shader_free_signature(struct d3d10_effect_shader_signature *s)
{
heap_free(s->signature);
heap_free(s->elements);
}
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static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
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{
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struct d3d10_effect_shader_variable *s = ctx;
HRESULT hr;
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TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
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TRACE("chunk size: %#x\n", data_size);
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switch(tag)
{
case TAG_ISGN:
case TAG_OSGN:
{
/* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
UINT size = 44 + data_size;
struct d3d10_effect_shader_signature *sig;
char *ptr;
if (tag == TAG_ISGN) sig = &s->input_signature;
else sig = &s->output_signature;
if (!(sig->signature = heap_alloc_zero(size)))
{
ERR("Failed to allocate input signature data\n");
return E_OUTOFMEMORY;
}
sig->signature_size = size;
ptr = sig->signature;
write_dword(&ptr, TAG_DXBC);
/* signature(?) */
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
/* seems to be always 1 */
write_dword_unknown(&ptr, 1);
/* DXBC size */
write_dword(&ptr, size);
/* chunk count */
write_dword(&ptr, 1);
/* chunk index */
write_dword(&ptr, (ptr - sig->signature) + 4);
/* chunk */
write_dword(&ptr, tag);
write_dword(&ptr, data_size);
memcpy(ptr, data, data_size);
hr = shader_parse_signature(ptr, data_size, sig);
if (FAILED(hr))
{
ERR("Failed to parse shader, hr %#x\n", hr);
shader_free_signature(sig);
}
break;
}
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default:
FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
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break;
}
return S_OK;
}
static HRESULT get_fx10_shader_resources(struct d3d10_effect_variable *v, const void *data, size_t data_size)
{
struct d3d10_effect_shader_variable *sv = &v->u.shader;
struct d3d10_effect_shader_resource *sr;
D3D10_SHADER_INPUT_BIND_DESC bind_desc;
ID3D10ShaderReflection *reflection;
struct d3d10_effect_variable *var;
D3D10_SHADER_DESC desc;
unsigned int i, y;
HRESULT hr;
if (FAILED(hr = D3D10ReflectShader(data, data_size, &reflection)))
return hr;
reflection->lpVtbl->GetDesc(reflection, &desc);
sv->resource_count = desc.BoundResources;
if (!(sv->resources = heap_calloc(sv->resource_count, sizeof(*sv->resources))))
{
ERR("Failed to allocate shader resource binding information memory.\n");
reflection->lpVtbl->Release(reflection);
return E_OUTOFMEMORY;
}
for (i = 0; i < desc.BoundResources; ++i)
{
reflection->lpVtbl->GetResourceBindingDesc(reflection, i, &bind_desc);
sr = &sv->resources[i];
sr->in_type = bind_desc.Type;
sr->bind_point = bind_desc.BindPoint;
sr->bind_count = bind_desc.BindCount;
switch (bind_desc.Type)
{
case D3D10_SIT_CBUFFER:
case D3D10_SIT_TBUFFER:
for (y = 0; y < v->effect->local_buffer_count; ++y)
{
var = &v->effect->local_buffers[y];
if (!strcmp(bind_desc.Name, var->name))
{
sr->variable = var;
break;
}
}
break;
case D3D10_SIT_SAMPLER:
case D3D10_SIT_TEXTURE:
for (y = 0; y < v->effect->local_variable_count; ++y)
{
var = &v->effect->local_variables[y];
if (!strcmp(bind_desc.Name, var->name))
{
sr->variable = var;
break;
}
}
break;
default:
break;
}
if (!sr->variable)
{
WARN("Failed to find shader resource.\n");
reflection->lpVtbl->Release(reflection);
return E_FAIL;
}
}
return S_OK;
}
static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offset, struct d3d10_effect_variable *v)
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{
ID3D10Device *device = v->effect->device;
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DWORD dxbc_size;
const char *ptr;
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HRESULT hr;
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if (v->effect->used_shader_current >= v->effect->used_shader_count)
{
WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v->effect->used_shader_current, v->effect->used_shader_count);
return E_FAIL;
}
v->effect->used_shaders[v->effect->used_shader_current] = v;
++v->effect->used_shader_current;
if (offset >= data_size || !require_space(offset, 1, sizeof(dxbc_size), data_size))
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return E_FAIL;
}
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ptr = data + offset;
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read_dword(&ptr, &dxbc_size);
TRACE("dxbc size: %#x\n", dxbc_size);
if (!require_space(ptr - data, 1, dxbc_size, data_size))
{
WARN("Invalid dxbc size %#x (data size %#lx, offset %#x).\n", offset, (long)data_size, offset);
return E_FAIL;
}
/* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
if (!dxbc_size) return S_OK;
if (FAILED(hr = get_fx10_shader_resources(v, ptr, dxbc_size)))
return hr;
switch (v->type->basetype)
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{
case D3D10_SVT_VERTEXSHADER:
hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &v->u.shader.shader.vs);
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if (FAILED(hr)) return hr;
break;
case D3D10_SVT_PIXELSHADER:
hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &v->u.shader.shader.ps);
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if (FAILED(hr)) return hr;
break;
case D3D10_SVT_GEOMETRYSHADER:
hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &v->u.shader.shader.gs);
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if (FAILED(hr)) return hr;
break;
default:
ERR("This should not happen!\n");
return E_FAIL;
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}
return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, &v->u.shader);
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}
static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major)
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{
switch (c)
{
case 1: return D3D10_SVC_SCALAR;
case 2: return D3D10_SVC_VECTOR;
case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS;
else return D3D10_SVC_MATRIX_ROWS;
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default:
FIXME("Unknown variable class %#x.\n", c);
return 0;
}
}
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static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
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{
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if(is_object)
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{
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switch (t)
{
case 1: return D3D10_SVT_STRING;
case 2: return D3D10_SVT_BLEND;
case 3: return D3D10_SVT_DEPTHSTENCIL;
case 4: return D3D10_SVT_RASTERIZER;
case 5: return D3D10_SVT_PIXELSHADER;
case 6: return D3D10_SVT_VERTEXSHADER;
case 7: return D3D10_SVT_GEOMETRYSHADER;
case 10: return D3D10_SVT_TEXTURE1D;
case 11: return D3D10_SVT_TEXTURE1DARRAY;
case 12: return D3D10_SVT_TEXTURE2D;
case 13: return D3D10_SVT_TEXTURE2DARRAY;
case 14: return D3D10_SVT_TEXTURE2DMS;
case 15: return D3D10_SVT_TEXTURE2DMSARRAY;
case 16: return D3D10_SVT_TEXTURE3D;
case 17: return D3D10_SVT_TEXTURECUBE;
case 19: return D3D10_SVT_RENDERTARGETVIEW;
case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
case 21: return D3D10_SVT_SAMPLER;
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case 22: return D3D10_SVT_BUFFER;
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default:
FIXME("Unknown variable type %#x.\n", t);
return D3D10_SVT_VOID;
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}
}
else
{
switch (t)
{
case 1: return D3D10_SVT_FLOAT;
case 2: return D3D10_SVT_INT;
case 3: return D3D10_SVT_UINT;
case 4: return D3D10_SVT_BOOL;
default:
FIXME("Unknown variable type %#x.\n", t);
return D3D10_SVT_VOID;
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}
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}
}
static HRESULT parse_fx10_type(const char *data, size_t data_size, DWORD offset, struct d3d10_effect_type *t)
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{
const char *ptr;
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DWORD unknown0;
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DWORD typeinfo;
unsigned int i;
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if (offset >= data_size || !require_space(offset, 6, sizeof(DWORD), data_size))
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return E_FAIL;
}
ptr = data + offset;
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read_dword(&ptr, &offset);
TRACE("Type name at offset %#x.\n", offset);
if (!fx10_copy_string(data, data_size, offset, &t->name))
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{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Type name: %s.\n", debugstr_a(t->name));
read_dword(&ptr, &unknown0);
TRACE("Unknown 0: %u.\n", unknown0);
read_dword(&ptr, &t->element_count);
TRACE("Element count: %u.\n", t->element_count);
read_dword(&ptr, &t->size_unpacked);
TRACE("Unpacked size: %#x.\n", t->size_unpacked);
read_dword(&ptr, &t->stride);
TRACE("Stride: %#x.\n", t->stride);
read_dword(&ptr, &t->size_packed);
TRACE("Packed size %#x.\n", t->size_packed);
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switch (unknown0)
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{
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case 1:
if (!require_space(ptr - data, 1, sizeof(typeinfo), data_size))
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return E_FAIL;
}
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read_dword(&ptr, &typeinfo);
t->member_count = 0;
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t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE);
t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK);
TRACE("Type description: %#x.\n", typeinfo);
TRACE("\tcolumns: %u.\n", t->column_count);
TRACE("\trows: %u.\n", t->row_count);
TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK));
break;
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case 2:
TRACE("Type is an object.\n");
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if (!require_space(ptr - data, 1, sizeof(typeinfo), data_size))
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return E_FAIL;
}
read_dword(&ptr, &typeinfo);
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t->member_count = 0;
t->column_count = 0;
t->row_count = 0;
t->basetype = d3d10_variable_type(typeinfo, TRUE);
t->type_class = D3D10_SVC_OBJECT;
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TRACE("Type description: %#x.\n", typeinfo);
TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
break;
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case 3:
TRACE("Type is a structure.\n");
if (!require_space(ptr - data, 1, sizeof(t->member_count), data_size))
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return E_FAIL;
}
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read_dword(&ptr, &t->member_count);
TRACE("Member count: %u.\n", t->member_count);
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t->column_count = 0;
t->row_count = 0;
t->basetype = 0;
t->type_class = D3D10_SVC_STRUCT;
if (!(t->members = heap_calloc(t->member_count, sizeof(*t->members))))
{
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ERR("Failed to allocate members memory.\n");
return E_OUTOFMEMORY;
}
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if (!require_space(ptr - data, t->member_count, 4 * sizeof(DWORD), data_size))
{
WARN("Invalid member count %#x (data size %#lx, offset %#x).\n",
t->member_count, (long)data_size, offset);
return E_FAIL;
}
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for (i = 0; i < t->member_count; ++i)
{
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struct d3d10_effect_type_member *typem = &t->members[i];
read_dword(&ptr, &offset);
TRACE("Member name at offset %#x.\n", offset);
if (!fx10_copy_string(data, data_size, offset, &typem->name))
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{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Member name: %s.\n", debugstr_a(typem->name));
read_dword(&ptr, &offset);
TRACE("Member semantic at offset %#x.\n", offset);
if (!fx10_copy_string(data, data_size, offset, &typem->semantic))
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{
ERR("Failed to copy semantic.\n");
return E_OUTOFMEMORY;
}
TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
read_dword(&ptr, &typem->buffer_offset);
TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
read_dword(&ptr, &offset);
TRACE("Member type info at offset %#x.\n", offset);
if (!(typem->type = get_fx10_type(t->effect, data, data_size, offset)))
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{
ERR("Failed to get variable type.\n");
return E_FAIL;
}
}
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break;
default:
FIXME("Unhandled case %#x.\n", unknown0);
return E_FAIL;
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}
if (t->element_count)
{
TRACE("Elementtype for type at offset: %#x\n", t->id);
/* allocate elementtype - we need only one, because all elements have the same type */
if (!(t->elementtype = heap_alloc_zero(sizeof(*t->elementtype))))
{
ERR("Failed to allocate members memory.\n");
return E_OUTOFMEMORY;
}
/* create a copy of the original type with some minor changes */
t->elementtype->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
t->elementtype->effect = t->effect;
if (!copy_name(t->name, &t->elementtype->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name));
t->elementtype->element_count = 0;
TRACE("\tElement count: %u.\n", t->elementtype->element_count);
/*
* Not sure if this calculation is 100% correct, but a test
2011-07-30 12:03:08 +02:00
* shows that these values work.
*/
t->elementtype->size_unpacked = t->size_packed / t->element_count;
TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked);
t->elementtype->stride = t->stride;
TRACE("\tStride: %#x.\n", t->elementtype->stride);
t->elementtype->size_packed = t->size_packed / t->element_count;
TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed);
t->elementtype->member_count = t->member_count;
TRACE("\tMember count: %u.\n", t->elementtype->member_count);
t->elementtype->column_count = t->column_count;
TRACE("\tColumns: %u.\n", t->elementtype->column_count);
t->elementtype->row_count = t->row_count;
TRACE("\tRows: %u.\n", t->elementtype->row_count);
t->elementtype->basetype = t->basetype;
TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype));
t->elementtype->type_class = t->type_class;
TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class));
t->elementtype->members = t->members;
}
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return S_OK;
}
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect,
const char *data, size_t data_size, DWORD offset)
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{
struct d3d10_effect_type *type;
struct wine_rb_entry *entry;
HRESULT hr;
entry = wine_rb_get(&effect->types, &offset);
if (entry)
{
TRACE("Returning existing type.\n");
return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
}
if (!(type = heap_alloc_zero(sizeof(*type))))
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{
ERR("Failed to allocate type memory.\n");
return NULL;
}
type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
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type->id = offset;
type->effect = effect;
if (FAILED(hr = parse_fx10_type(data, data_size, offset, type)))
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{
ERR("Failed to parse type info, hr %#x.\n", hr);
heap_free(type);
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return NULL;
}
if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
{
ERR("Failed to insert type entry.\n");
heap_free(type);
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return NULL;
}
return type;
}
static void set_variable_vtbl(struct d3d10_effect_variable *v)
{
const ID3D10EffectVariableVtbl **vtbl = &v->ID3D10EffectVariable_iface.lpVtbl;
switch (v->type->type_class)
{
case D3D10_SVC_SCALAR:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
break;
case D3D10_SVC_VECTOR:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
break;
case D3D10_SVC_MATRIX_ROWS:
case D3D10_SVC_MATRIX_COLUMNS:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
break;
case D3D10_SVC_STRUCT:
*vtbl = &d3d10_effect_variable_vtbl;
break;
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case D3D10_SVC_OBJECT:
switch(v->type->basetype)
{
case D3D10_SVT_STRING:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
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break;
case D3D10_SVT_TEXTURE1D:
case D3D10_SVT_TEXTURE1DARRAY:
case D3D10_SVT_TEXTURE2D:
case D3D10_SVT_TEXTURE2DARRAY:
case D3D10_SVT_TEXTURE2DMS:
case D3D10_SVT_TEXTURE2DMSARRAY:
case D3D10_SVT_TEXTURE3D:
case D3D10_SVT_TEXTURECUBE:
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case D3D10_SVT_BUFFER: /* Either resource or constant buffer. */
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
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break;
case D3D10_SVT_RENDERTARGETVIEW:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
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break;
case D3D10_SVT_DEPTHSTENCILVIEW:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
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break;
case D3D10_SVT_DEPTHSTENCIL:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
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break;
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_GEOMETRYSHADER:
case D3D10_SVT_PIXELSHADER:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
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break;
case D3D10_SVT_BLEND:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
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break;
case D3D10_SVT_RASTERIZER:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
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break;
case D3D10_SVT_SAMPLER:
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
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break;
default:
FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
*vtbl = &d3d10_effect_variable_vtbl;
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break;
}
break;
default:
FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
*vtbl = &d3d10_effect_variable_vtbl;
break;
}
}
static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
{
unsigned int i;
HRESULT hr;
if (v->type->member_count)
{
if (!(v->members = heap_calloc(v->type->member_count, sizeof(*v->members))))
{
ERR("Failed to allocate members memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < v->type->member_count; ++i)
{
struct d3d10_effect_variable *var = &v->members[i];
struct d3d10_effect_type_member *typem = &v->type->members[i];
var->buffer = v->buffer;
var->effect = v->effect;
var->type = typem->type;
set_variable_vtbl(var);
if (!copy_name(typem->name, &var->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable name: %s.\n", debugstr_a(var->name));
if (!copy_name(typem->semantic, &var->semantic))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
var->buffer_offset = v->buffer_offset + typem->buffer_offset;
TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
hr = copy_variableinfo_from_type(var);
if (FAILED(hr)) return hr;
}
}
if (v->type->element_count)
{
unsigned int bufferoffset = v->buffer_offset;
if (!(v->elements = heap_calloc(v->type->element_count, sizeof(*v->elements))))
{
ERR("Failed to allocate elements memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < v->type->element_count; ++i)
{
struct d3d10_effect_variable *var = &v->elements[i];
var->buffer = v->buffer;
var->effect = v->effect;
var->type = v->type->elementtype;
set_variable_vtbl(var);
if (!copy_name(v->name, &var->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable name: %s.\n", debugstr_a(var->name));
if (!copy_name(v->semantic, &var->semantic))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
if (i != 0)
{
bufferoffset += v->type->stride;
}
var->buffer_offset = bufferoffset;
TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
hr = copy_variableinfo_from_type(var);
if (FAILED(hr)) return hr;
}
}
return S_OK;
}
static HRESULT parse_fx10_variable_head(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *v)
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{
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DWORD offset;
read_dword(ptr, &offset);
TRACE("Variable name at offset %#x.\n", offset);
if (!fx10_copy_string(data, data_size, offset, &v->name))
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{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable name: %s.\n", debugstr_a(v->name));
read_dword(ptr, &offset);
TRACE("Variable type info at offset %#x.\n", offset);
if (!(v->type = get_fx10_type(v->effect, data, data_size, offset)))
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{
ERR("Failed to get variable type.\n");
return E_FAIL;
}
set_variable_vtbl(v);
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return copy_variableinfo_from_type(v);
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}
static HRESULT parse_fx10_annotation(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *a)
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{
HRESULT hr;
if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, a)))
return hr;
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skip_dword_unknown("annotation", ptr, 1);
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/* mark the variable as annotation */
a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION;
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return S_OK;
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}
static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_effect_anonymous_shader *s,
enum d3d10_effect_object_type otype)
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{
struct d3d10_effect_variable *v = &s->shader;
struct d3d10_effect_type *t = &s->type;
const char *shader = NULL;
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switch (otype)
{
case D3D10_EOT_VERTEXSHADER:
shader = "vertexshader";
t->basetype = D3D10_SVT_VERTEXSHADER;
break;
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case D3D10_EOT_PIXELSHADER:
shader = "pixelshader";
t->basetype = D3D10_SVT_PIXELSHADER;
break;
case D3D10_EOT_GEOMETRYSHADER:
shader = "geometryshader";
t->basetype = D3D10_SVT_GEOMETRYSHADER;
break;
default:
FIXME("Unhandled object type %#x.\n", otype);
return E_FAIL;
}
if (!copy_name(shader, &t->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Type name: %s.\n", debugstr_a(t->name));
t->type_class = D3D10_SVC_OBJECT;
t->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
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v->type = t;
v->effect = e;
set_variable_vtbl(v);
if (!copy_name("$Anonymous", &v->name))
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{
ERR("Failed to copy semantic.\n");
return E_OUTOFMEMORY;
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}
TRACE("Variable name: %s.\n", debugstr_a(v->name));
if (!copy_name(NULL, &v->semantic))
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{
ERR("Failed to copy semantic.\n");
return E_OUTOFMEMORY;
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}
TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
return S_OK;
}
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static const struct d3d10_effect_state_property_info *get_property_info(UINT id)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(property_info); ++i)
{
if (property_info[i].id == id)
return &property_info[i];
}
return NULL;
}
static const struct d3d10_effect_state_storage_info *get_storage_info(D3D_SHADER_VARIABLE_TYPE id)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(d3d10_effect_state_storage_info); ++i)
{
if (d3d10_effect_state_storage_info[i].id == id)
return &d3d10_effect_state_storage_info[i];
}
return NULL;
}
static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, float *out_data, UINT idx)
{
switch (in_type)
{
case D3D10_SVT_FLOAT:
out_data[idx] = *(float *)&value;
return TRUE;
case D3D10_SVT_INT:
out_data[idx] = (INT)value;
return TRUE;
default:
FIXME("Unhandled in_type %#x.\n", in_type);
return FALSE;
}
}
static BOOL read_int32_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT *out_data, UINT idx)
{
switch (in_type)
{
case D3D10_SVT_FLOAT:
out_data[idx] = *(float *)&value;
return TRUE;
case D3D10_SVT_INT:
case D3D10_SVT_UINT:
case D3D10_SVT_BOOL:
out_data[idx] = value;
return TRUE;
default:
FIXME("Unhandled in_type %#x.\n", in_type);
return FALSE;
}
}
static BOOL read_int8_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT8 *out_data, UINT idx)
{
switch (in_type)
{
case D3D10_SVT_INT:
case D3D10_SVT_UINT:
out_data[idx] = value;
return TRUE;
default:
FIXME("Unhandled in_type %#x.\n", in_type);
return FALSE;
}
}
static BOOL read_value_list(const char *data, size_t data_size, DWORD offset,
D3D_SHADER_VARIABLE_TYPE out_type, UINT out_base, UINT out_size, void *out_data)
{
D3D_SHADER_VARIABLE_TYPE in_type;
const char *ptr;
DWORD t, value;
DWORD count, i;
if (offset >= data_size || !require_space(offset, 1, sizeof(count), data_size))
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return FALSE;
}
ptr = data + offset;
read_dword(&ptr, &count);
if (count != out_size)
return FALSE;
if (!require_space(ptr - data, count, 2 * sizeof(DWORD), data_size))
{
WARN("Invalid value count %#x (offset %#x, data size %#lx).\n", count, offset, (long)data_size);
return FALSE;
}
TRACE("%u values:\n", count);
for (i = 0; i < count; ++i)
{
UINT out_idx = out_base * out_size + i;
read_dword(&ptr, &t);
read_dword(&ptr, &value);
in_type = d3d10_variable_type(t, FALSE);
TRACE("\t%s: %#x.\n", debug_d3d10_shader_variable_type(in_type), value);
switch (out_type)
{
case D3D10_SVT_FLOAT:
if (!read_float_value(value, in_type, out_data, out_idx))
return FALSE;
break;
case D3D10_SVT_INT:
case D3D10_SVT_UINT:
case D3D10_SVT_BOOL:
if (!read_int32_value(value, in_type, out_data, out_idx))
return FALSE;
break;
case D3D10_SVT_UINT8:
if (!read_int8_value(value, in_type, out_data, out_idx))
return FALSE;
break;
default:
FIXME("Unhandled out_type %#x.\n", out_type);
return FALSE;
}
}
return TRUE;
}
static BOOL parse_fx10_state_group(const char *data, size_t data_size,
const char **ptr, D3D_SHADER_VARIABLE_TYPE container_type, void *container)
{
const struct d3d10_effect_state_property_info *property_info;
UINT value_offset;
unsigned int i;
DWORD count;
UINT idx;
UINT id;
read_dword(ptr, &count);
TRACE("Property count: %#x.\n", count);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &id);
read_dword(ptr, &idx);
skip_dword_unknown("read property", ptr, 1);
read_dword(ptr, &value_offset);
if (!(property_info = get_property_info(id)))
{
FIXME("Failed to find property info for property %#x.\n", id);
return FALSE;
}
TRACE("Property %s[%#x] = value list @ offset %#x.\n",
property_info->name, idx, value_offset);
if (property_info->container_type != container_type)
{
ERR("Invalid container type %#x for property %#x.\n", container_type, id);
return FALSE;
}
if (idx >= property_info->count)
{
ERR("Invalid index %#x for property %#x.\n", idx, id);
return FALSE;
}
if (!read_value_list(data, data_size, value_offset, property_info->type, idx,
property_info->size, (char *)container + property_info->offset))
{
ERR("Failed to read values for property %#x.\n", id);
return FALSE;
}
}
return TRUE;
}
static HRESULT parse_fx10_object(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_object *o)
{
ID3D10EffectVariable *variable = &null_variable.ID3D10EffectVariable_iface;
const char *data_ptr = NULL;
DWORD offset;
enum d3d10_effect_object_operation operation;
HRESULT hr;
struct d3d10_effect *effect = o->pass->technique->effect;
ID3D10Effect *e = &effect->ID3D10Effect_iface;
struct d3d10_effect_variable *v;
DWORD tmp, variable_idx = 0;
const char *name;
size_t name_len;
if (!require_space(*ptr - data, 4, sizeof(DWORD), data_size))
{
WARN("Invalid offset %#lx (data size %#lx).\n", (long)(*ptr - data), (long)data_size);
return E_FAIL;
}
read_dword(ptr, &o->type);
TRACE("Effect object is of type %#x.\n", o->type);
read_dword(ptr, &tmp);
TRACE("Effect object index %#x.\n", tmp);
read_dword(ptr, &operation);
TRACE("Effect object operation %#x.\n", operation);
read_dword(ptr, &offset);
TRACE("Effect object idx is at offset %#x.\n", offset);
switch(operation)
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{
case D3D10_EOO_VALUE:
2010-01-24 14:25:19 +01:00
TRACE("Copy variable values\n");
switch (o->type)
{
case D3D10_EOT_VERTEXSHADER:
TRACE("Vertex shader\n");
variable = &anonymous_vs.ID3D10EffectVariable_iface;
2010-01-24 14:25:19 +01:00
break;
case D3D10_EOT_PIXELSHADER:
TRACE("Pixel shader\n");
variable = &anonymous_ps.ID3D10EffectVariable_iface;
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break;
case D3D10_EOT_GEOMETRYSHADER:
TRACE("Geometry shader\n");
variable = &anonymous_gs.ID3D10EffectVariable_iface;
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break;
case D3D10_EOT_STENCIL_REF:
if (!read_value_list(data, data_size, offset, D3D10_SVT_UINT, 0, 1, &o->pass->stencil_ref))
{
ERR("Failed to read stencil ref.\n");
return E_FAIL;
}
break;
case D3D10_EOT_SAMPLE_MASK:
if (!read_value_list(data, data_size, offset, D3D10_SVT_UINT, 0, 1, &o->pass->sample_mask))
{
FIXME("Failed to read sample mask.\n");
return E_FAIL;
}
break;
case D3D10_EOT_BLEND_FACTOR:
if (!read_value_list(data, data_size, offset, D3D10_SVT_FLOAT, 0, 4, &o->pass->blend_factor[0]))
{
FIXME("Failed to read blend factor.\n");
return E_FAIL;
}
break;
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default:
FIXME("Unhandled object type %#x\n", o->type);
return E_FAIL;
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}
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break;
case D3D10_EOO_PARSED_OBJECT:
/* This is a local object, we've parsed in parse_fx10_local_object. */
if (!fx10_get_string(data, data_size, offset, &name, &name_len))
{
WARN("Failed to get variable name.\n");
return E_FAIL;
}
TRACE("Variable name %s.\n", debugstr_a(name));
variable = e->lpVtbl->GetVariableByName(e, name);
break;
case D3D10_EOO_PARSED_OBJECT_INDEX:
/* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */
if (offset >= data_size || !require_space(offset, 2, sizeof(DWORD), data_size))
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return E_FAIL;
}
data_ptr = data + offset;
read_dword(&data_ptr, &offset);
read_dword(&data_ptr, &variable_idx);
if (!fx10_get_string(data, data_size, offset, &name, &name_len))
{
WARN("Failed to get variable name.\n");
return E_FAIL;
}
TRACE("Variable name %s[%u].\n", debugstr_a(name), variable_idx);
variable = e->lpVtbl->GetVariableByName(e, name);
break;
case D3D10_EOO_ANONYMOUS_SHADER:
TRACE("Anonymous shader\n");
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/* check anonymous_shader_current for validity */
if (effect->anonymous_shader_current >= effect->anonymous_shader_count)
{
ERR("Anonymous shader count is wrong!\n");
return E_FAIL;
}
if (offset >= data_size || !require_space(offset, 1, sizeof(DWORD), data_size))
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return E_FAIL;
}
data_ptr = data + offset;
read_dword(&data_ptr, &offset);
TRACE("Effect object starts at offset %#x.\n", offset);
if (FAILED(hr = parse_fx10_anonymous_shader(effect,
&effect->anonymous_shaders[effect->anonymous_shader_current], o->type)))
return hr;
v = &effect->anonymous_shaders[effect->anonymous_shader_current].shader;
variable = &v->ID3D10EffectVariable_iface;
++effect->anonymous_shader_current;
switch (o->type)
{
case D3D10_EOT_VERTEXSHADER:
case D3D10_EOT_PIXELSHADER:
case D3D10_EOT_GEOMETRYSHADER:
if (FAILED(hr = parse_fx10_shader(data, data_size, offset, v)))
return hr;
break;
default:
FIXME("Unhandled object type %#x\n", o->type);
return E_FAIL;
}
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break;
default:
FIXME("Unhandled operation %#x.\n", operation);
return E_FAIL;
}
switch (o->type)
{
case D3D10_EOT_RASTERIZER_STATE:
{
ID3D10EffectRasterizerVariable *rv = variable->lpVtbl->AsRasterizer(variable);
if (FAILED(hr = rv->lpVtbl->GetRasterizerState(rv, variable_idx, &o->object.rs)))
return hr;
break;
}
case D3D10_EOT_DEPTH_STENCIL_STATE:
{
ID3D10EffectDepthStencilVariable *dv = variable->lpVtbl->AsDepthStencil(variable);
if (FAILED(hr = dv->lpVtbl->GetDepthStencilState(dv, variable_idx, &o->object.ds)))
return hr;
break;
}
case D3D10_EOT_BLEND_STATE:
{
ID3D10EffectBlendVariable *bv = variable->lpVtbl->AsBlend(variable);
if (FAILED(hr = bv->lpVtbl->GetBlendState(bv, variable_idx, &o->object.bs)))
return hr;
break;
}
case D3D10_EOT_VERTEXSHADER:
{
ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable);
if (FAILED(hr = sv->lpVtbl->GetVertexShader(sv, variable_idx, &o->object.vs)))
return hr;
o->pass->vs.pShaderVariable = sv;
o->pass->vs.ShaderIndex = variable_idx;
break;
}
case D3D10_EOT_PIXELSHADER:
{
ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable);
if (FAILED(hr = sv->lpVtbl->GetPixelShader(sv, variable_idx, &o->object.ps)))
return hr;
o->pass->ps.pShaderVariable = sv;
o->pass->ps.ShaderIndex = variable_idx;
break;
}
case D3D10_EOT_GEOMETRYSHADER:
{
ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable);
if (FAILED(hr = sv->lpVtbl->GetGeometryShader(sv, variable_idx, &o->object.gs)))
return hr;
o->pass->gs.pShaderVariable = sv;
o->pass->gs.ShaderIndex = variable_idx;
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break;
}
case D3D10_EOT_STENCIL_REF:
case D3D10_EOT_BLEND_FACTOR:
case D3D10_EOT_SAMPLE_MASK:
break;
default:
FIXME("Unhandled object type %#x.\n", o->type);
return E_FAIL;
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}
return S_OK;
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}
static HRESULT parse_fx10_pass(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_pass *p)
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{
HRESULT hr = S_OK;
unsigned int i;
DWORD offset;
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read_dword(ptr, &offset);
TRACE("Pass name at offset %#x.\n", offset);
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if (!fx10_copy_string(data, data_size, offset, &p->name))
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{
ERR("Failed to copy name.\n");
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return E_OUTOFMEMORY;
}
TRACE("Pass name: %s.\n", debugstr_a(p->name));
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read_dword(ptr, &p->object_count);
TRACE("Pass has %u effect objects.\n", p->object_count);
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read_dword(ptr, &p->annotation_count);
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TRACE("Pass has %u annotations.\n", p->annotation_count);
if (!(p->annotations = heap_calloc(p->annotation_count, sizeof(*p->annotations))))
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{
ERR("Failed to allocate pass annotations memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < p->annotation_count; ++i)
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{
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struct d3d10_effect_variable *a = &p->annotations[i];
a->effect = p->technique->effect;
a->buffer = &null_local_buffer;
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if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a)))
return hr;
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}
if (!(p->objects = heap_calloc(p->object_count, sizeof(*p->objects))))
{
ERR("Failed to allocate effect objects memory.\n");
return E_OUTOFMEMORY;
}
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p->vs.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface;
p->ps.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface;
p->gs.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface;
for (i = 0; i < p->object_count; ++i)
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{
struct d3d10_effect_object *o = &p->objects[i];
o->pass = p;
if (FAILED(hr = parse_fx10_object(data, data_size, ptr, o)))
return hr;
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}
return hr;
}
static HRESULT parse_fx10_technique(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_technique *t)
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{
unsigned int i;
DWORD offset;
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HRESULT hr;
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read_dword(ptr, &offset);
TRACE("Technique name at offset %#x.\n", offset);
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if (!fx10_copy_string(data, data_size, offset, &t->name))
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{
ERR("Failed to copy name.\n");
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return E_OUTOFMEMORY;
}
TRACE("Technique name: %s.\n", debugstr_a(t->name));
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read_dword(ptr, &t->pass_count);
TRACE("Technique has %u passes\n", t->pass_count);
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read_dword(ptr, &t->annotation_count);
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TRACE("Technique has %u annotations.\n", t->annotation_count);
if (!(t->annotations = heap_calloc(t->annotation_count, sizeof(*t->annotations))))
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{
ERR("Failed to allocate technique annotations memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < t->annotation_count; ++i)
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{
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struct d3d10_effect_variable *a = &t->annotations[i];
a->effect = t->effect;
a->buffer = &null_local_buffer;
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if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a)))
return hr;
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}
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if (!(t->passes = heap_calloc(t->pass_count, sizeof(*t->passes))))
{
ERR("Failed to allocate passes memory\n");
return E_OUTOFMEMORY;
}
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for (i = 0; i < t->pass_count; ++i)
{
struct d3d10_effect_pass *p = &t->passes[i];
p->ID3D10EffectPass_iface.lpVtbl = &d3d10_effect_pass_vtbl;
p->technique = t;
if (FAILED(hr = parse_fx10_pass(data, data_size, ptr, p)))
return hr;
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}
return S_OK;
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}
static HRESULT parse_fx10_variable(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *v)
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{
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DWORD offset;
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unsigned int i;
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HRESULT hr;
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if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, v)))
return hr;
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read_dword(ptr, &offset);
TRACE("Variable semantic at offset %#x.\n", offset);
if (!fx10_copy_string(data, data_size, offset, &v->semantic))
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{
ERR("Failed to copy semantic.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
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read_dword(ptr, &v->buffer_offset);
TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
skip_dword_unknown("variable", ptr, 1);
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read_dword(ptr, &v->flag);
TRACE("Variable flag: %#x.\n", v->flag);
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read_dword(ptr, &v->annotation_count);
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TRACE("Variable has %u annotations.\n", v->annotation_count);
if (!(v->annotations = heap_calloc(v->annotation_count, sizeof(*v->annotations))))
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{
ERR("Failed to allocate variable annotations memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < v->annotation_count; ++i)
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{
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struct d3d10_effect_variable *a = &v->annotations[i];
a->effect = v->effect;
a->buffer = &null_local_buffer;
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if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a)))
return hr;
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}
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return S_OK;
}
static HRESULT create_state_object(struct d3d10_effect_variable *v)
{
ID3D10Device *device = v->effect->device;
HRESULT hr;
switch (v->type->basetype)
{
case D3D10_SVT_DEPTHSTENCIL:
if (FAILED(hr = ID3D10Device_CreateDepthStencilState(device,
&v->u.state.desc.depth_stencil, &v->u.state.object.depth_stencil)))
return hr;
break;
case D3D10_SVT_BLEND:
if (FAILED(hr = ID3D10Device_CreateBlendState(device,
&v->u.state.desc.blend, &v->u.state.object.blend)))
return hr;
break;
case D3D10_SVT_RASTERIZER:
if (FAILED(hr = ID3D10Device_CreateRasterizerState(device,
&v->u.state.desc.rasterizer, &v->u.state.object.rasterizer)))
return hr;
break;
case D3D10_SVT_SAMPLER:
if (FAILED(hr = ID3D10Device_CreateSamplerState(device,
&v->u.state.desc.sampler, &v->u.state.object.sampler)))
return hr;
break;
default:
ERR("Unhandled variable type %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
return E_FAIL;
}
return S_OK;
}
static HRESULT parse_fx10_local_variable(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *v)
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{
unsigned int i;
HRESULT hr;
DWORD offset;
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if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, v)))
return hr;
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read_dword(ptr, &offset);
TRACE("Variable semantic at offset %#x.\n", offset);
if (!fx10_copy_string(data, data_size, offset, &v->semantic))
{
ERR("Failed to copy semantic.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
skip_dword_unknown("local variable", ptr, 1);
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switch (v->type->basetype)
{
case D3D10_SVT_TEXTURE1D:
case D3D10_SVT_TEXTURE1DARRAY:
case D3D10_SVT_TEXTURE2D:
case D3D10_SVT_TEXTURE2DARRAY:
case D3D10_SVT_TEXTURE2DMS:
case D3D10_SVT_TEXTURE2DMSARRAY:
case D3D10_SVT_TEXTURE3D:
case D3D10_SVT_TEXTURECUBE:
if (!v->type->element_count)
i = 1;
else
i = v->type->element_count;
if (!(v->u.resource.srv = heap_calloc(i, sizeof(*v->u.resource.srv))))
{
ERR("Failed to allocate shader resource view array memory.\n");
return E_OUTOFMEMORY;
}
v->u.resource.parent = TRUE;
if (v->elements)
{
for (i = 0; i < v->type->element_count; ++i)
{
v->elements[i].u.resource.srv = &v->u.resource.srv[i];
v->elements[i].u.resource.parent = FALSE;
}
}
break;
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case D3D10_SVT_RENDERTARGETVIEW:
case D3D10_SVT_DEPTHSTENCILVIEW:
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case D3D10_SVT_BUFFER:
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TRACE("SVT could not have elements.\n");
break;
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_PIXELSHADER:
case D3D10_SVT_GEOMETRYSHADER:
TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v->type->basetype));
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for (i = 0; i < max(v->type->element_count, 1); ++i)
{
DWORD shader_offset;
struct d3d10_effect_variable *var;
if (!v->type->element_count)
{
var = v;
}
else
{
var = &v->elements[i];
}
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read_dword(ptr, &shader_offset);
TRACE("Shader offset: %#x.\n", shader_offset);
if (FAILED(hr = parse_fx10_shader(data, data_size, shader_offset, var)))
return hr;
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}
break;
case D3D10_SVT_DEPTHSTENCIL:
case D3D10_SVT_BLEND:
case D3D10_SVT_RASTERIZER:
case D3D10_SVT_SAMPLER:
{
const struct d3d10_effect_state_storage_info *storage_info;
unsigned int count = max(v->type->element_count, 1);
if (!(storage_info = get_storage_info(v->type->basetype)))
{
FIXME("Failed to get backing store info for type %s.\n",
debug_d3d10_shader_variable_type(v->type->basetype));
return E_FAIL;
}
if (storage_info->size > sizeof(v->u.state.desc))
{
ERR("Invalid storage size %#lx.\n", storage_info->size);
return E_FAIL;
}
for (i = 0; i < count; ++i)
{
struct d3d10_effect_variable *var;
if (v->type->element_count)
var = &v->elements[i];
else
var = v;
memcpy(&var->u.state.desc, storage_info->default_state, storage_info->size);
if (!parse_fx10_state_group(data, data_size, ptr, var->type->basetype, &var->u.state.desc))
{
ERR("Failed to read property list.\n");
return E_FAIL;
}
if (FAILED(hr = create_state_object(v)))
return hr;
}
}
break;
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default:
FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
return E_FAIL;
}
read_dword(ptr, &v->annotation_count);
TRACE("Variable has %u annotations.\n", v->annotation_count);
if (!(v->annotations = heap_calloc(v->annotation_count, sizeof(*v->annotations))))
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{
ERR("Failed to allocate variable annotations memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < v->annotation_count; ++i)
{
struct d3d10_effect_variable *a = &v->annotations[i];
a->effect = v->effect;
a->buffer = &null_local_buffer;
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if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a)))
return hr;
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}
return S_OK;
}
static HRESULT create_variable_buffer(struct d3d10_effect_variable *v, D3D10_CBUFFER_TYPE type)
{
D3D10_BUFFER_DESC buffer_desc;
D3D10_SUBRESOURCE_DATA subresource_data;
D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
ID3D10Device *device = v->effect->device;
HRESULT hr;
if (!(v->u.buffer.local_buffer = heap_alloc_zero(v->type->size_unpacked)))
{
ERR("Failed to allocate local constant buffer memory.\n");
return E_OUTOFMEMORY;
}
buffer_desc.ByteWidth = v->type->size_unpacked;
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
if (type == D3D10_CT_CBUFFER)
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
else
buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
subresource_data.pSysMem = v->u.buffer.local_buffer;
subresource_data.SysMemPitch = 0;
subresource_data.SysMemSlicePitch = 0;
if (FAILED(hr = ID3D10Device_CreateBuffer(device, &buffer_desc, &subresource_data, &v->u.buffer.buffer)))
return hr;
if (type == D3D10_CT_TBUFFER)
{
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
srv_desc.ViewDimension = D3D_SRV_DIMENSION_BUFFER;
srv_desc.Buffer.ElementOffset = 0;
srv_desc.Buffer.ElementWidth = v->type->size_unpacked / 16;
if (v->type->size_unpacked % 16)
WARN("Unexpected texture buffer size not a multiple of 16.\n");
if (FAILED(hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)v->u.buffer.buffer,
&srv_desc, &v->u.buffer.resource_view)))
return hr;
}
else
v->u.buffer.resource_view = NULL;
return S_OK;
}
static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *l)
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{
unsigned int i;
DWORD offset;
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D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
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HRESULT hr;
unsigned int stride = 0;
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/* Generate our own type, it isn't in the fx blob. */
if (!(l->type = heap_alloc_zero(sizeof(*l->type))))
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{
ERR("Failed to allocate local buffer type memory.\n");
return E_OUTOFMEMORY;
}
l->type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
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l->type->type_class = D3D10_SVC_OBJECT;
l->type->effect = l->effect;
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read_dword(ptr, &offset);
TRACE("Local buffer name at offset %#x.\n", offset);
if (!fx10_copy_string(data, data_size, offset, &l->name))
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{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
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read_dword(ptr, &l->data_size);
TRACE("Local buffer data size: %#x.\n", l->data_size);
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read_dword(ptr, &d3d10_cbuffer_type);
TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
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switch(d3d10_cbuffer_type)
{
case D3D10_CT_CBUFFER:
l->type->basetype = D3D10_SVT_CBUFFER;
if (!copy_name("cbuffer", &l->type->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
break;
case D3D10_CT_TBUFFER:
l->type->basetype = D3D10_SVT_TBUFFER;
if (!copy_name("tbuffer", &l->type->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
break;
default:
ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
return E_FAIL;
}
read_dword(ptr, &l->type->member_count);
TRACE("Local buffer member count: %#x.\n", l->type->member_count);
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skip_dword_unknown("local buffer", ptr, 1);
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read_dword(ptr, &l->annotation_count);
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TRACE("Local buffer has %u annotations.\n", l->annotation_count);
if (!(l->annotations = heap_calloc(l->annotation_count, sizeof(*l->annotations))))
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{
ERR("Failed to allocate local buffer annotations memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < l->annotation_count; ++i)
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{
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struct d3d10_effect_variable *a = &l->annotations[i];
a->effect = l->effect;
a->buffer = &null_local_buffer;
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if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a)))
return hr;
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}
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if (!(l->members = heap_calloc(l->type->member_count, sizeof(*l->members))))
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{
ERR("Failed to allocate members memory.\n");
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return E_OUTOFMEMORY;
}
if (!(l->type->members = heap_calloc(l->type->member_count, sizeof(*l->type->members))))
{
ERR("Failed to allocate type members memory.\n");
return E_OUTOFMEMORY;
}
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for (i = 0; i < l->type->member_count; ++i)
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{
struct d3d10_effect_variable *v = &l->members[i];
struct d3d10_effect_type_member *typem = &l->type->members[i];
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v->buffer = l;
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v->effect = l->effect;
if (FAILED(hr = parse_fx10_variable(data, data_size, ptr, v)))
return hr;
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/*
* Copy the values from the variable type to the constant buffers type
* members structure, because it is our own generated type.
*/
typem->type = v->type;
if (!copy_name(v->name, &typem->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable name: %s.\n", debugstr_a(typem->name));
if (!copy_name(v->semantic, &typem->semantic))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
typem->buffer_offset = v->buffer_offset;
TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
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l->type->size_packed += v->type->size_packed;
/*
* For the complete constantbuffer the size_unpacked = stride,
* the stride is calculated like this:
*
* 1) if the constant buffer variables are packed with packoffset
* - stride = the highest used constant
* - the complete stride has to be a multiple of 0x10
*
* 2) if the constant buffer variables are NOT packed with packoffset
* - sum of unpacked size for all variables which fit in a 0x10 part
* - if the size exceeds a 0x10 part, the rest of the old part is skipped
* and a new part is started
* - if the variable is a struct it is always used a new part
* - the complete stride has to be a multiple of 0x10
*
* e.g.:
* 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
* part 0x10 0x10 0x20 -> 0x40
*/
if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
{
if ((v->type->size_unpacked + v->buffer_offset) > stride)
{
stride = v->type->size_unpacked + v->buffer_offset;
}
}
else
{
if (v->type->type_class == D3D10_SVC_STRUCT)
{
stride = (stride + 0xf) & ~0xf;
}
if ( ((stride & 0xf) + v->type->size_unpacked) > 0x10)
{
stride = (stride + 0xf) & ~0xf;
}
stride += v->type->size_unpacked;
}
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}
l->type->stride = l->type->size_unpacked = (stride + 0xf) & ~0xf;
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TRACE("Constant buffer:\n");
TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
TRACE("\tElement count: %u.\n", l->type->element_count);
TRACE("\tMember count: %u.\n", l->type->member_count);
TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
TRACE("\tStride: %#x.\n", l->type->stride);
TRACE("\tPacked size %#x.\n", l->type->size_packed);
TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
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if (l->type->size_unpacked)
{
if (FAILED(hr = create_variable_buffer(l, d3d10_cbuffer_type)))
return hr;
}
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return S_OK;
}
static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
{
TRACE("effect type member %p.\n", typem);
/* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
heap_free(typem->semantic);
heap_free(typem->name);
}
static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
{
struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
TRACE("effect type %p.\n", t);
if (t->elementtype)
{
heap_free(t->elementtype->name);
heap_free(t->elementtype);
}
if (t->members)
{
unsigned int i;
for (i = 0; i < t->member_count; ++i)
{
d3d10_effect_type_member_destroy(&t->members[i]);
}
heap_free(t->members);
}
heap_free(t->name);
heap_free(t);
}
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static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
{
const char *ptr;
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unsigned int i;
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HRESULT hr;
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if (e->index_offset >= data_size)
{
WARN("Invalid index offset %#x (data size %#x).\n", e->index_offset, data_size);
return E_FAIL;
}
ptr = data + e->index_offset;
if (!(e->local_buffers = heap_calloc(e->local_buffer_count, sizeof(*e->local_buffers))))
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{
ERR("Failed to allocate local buffer memory.\n");
return E_OUTOFMEMORY;
}
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if (!(e->local_variables = heap_calloc(e->local_variable_count, sizeof(*e->local_variables))))
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{
ERR("Failed to allocate local variable memory.\n");
return E_OUTOFMEMORY;
}
if (!(e->anonymous_shaders = heap_calloc(e->anonymous_shader_count, sizeof(*e->anonymous_shaders))))
{
ERR("Failed to allocate anonymous shaders memory\n");
return E_OUTOFMEMORY;
}
if (!(e->used_shaders = heap_calloc(e->used_shader_count, sizeof(*e->used_shaders))))
{
ERR("Failed to allocate used shaders memory\n");
return E_OUTOFMEMORY;
}
if (!(e->techniques = heap_calloc(e->technique_count, sizeof(*e->techniques))))
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{
ERR("Failed to allocate techniques memory\n");
return E_OUTOFMEMORY;
}
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for (i = 0; i < e->local_buffer_count; ++i)
{
struct d3d10_effect_variable *l = &e->local_buffers[i];
l->ID3D10EffectVariable_iface.lpVtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
l->effect = e;
l->buffer = &null_local_buffer;
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if (FAILED(hr = parse_fx10_local_buffer(data, data_size, &ptr, l)))
return hr;
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}
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for (i = 0; i < e->local_variable_count; ++i)
{
struct d3d10_effect_variable *v = &e->local_variables[i];
v->effect = e;
v->ID3D10EffectVariable_iface.lpVtbl = &d3d10_effect_variable_vtbl;
v->buffer = &null_local_buffer;
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if (FAILED(hr = parse_fx10_local_variable(data, data_size, &ptr, v)))
return hr;
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}
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for (i = 0; i < e->technique_count; ++i)
{
struct d3d10_effect_technique *t = &e->techniques[i];
t->ID3D10EffectTechnique_iface.lpVtbl = &d3d10_effect_technique_vtbl;
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t->effect = e;
if (FAILED(hr = parse_fx10_technique(data, data_size, &ptr, t)))
return hr;
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}
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return S_OK;
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}
static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
{
const char *ptr = data;
DWORD unknown;
if (!require_space(0, 19, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x.\n", data_size);
return E_INVALIDARG;
}
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/* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
read_dword(&ptr, &e->version);
TRACE("Target: %#x\n", e->version);
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read_dword(&ptr, &e->local_buffer_count);
TRACE("Local buffer count: %u.\n", e->local_buffer_count);
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read_dword(&ptr, &e->variable_count);
TRACE("Variable count: %u\n", e->variable_count);
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read_dword(&ptr, &e->local_variable_count);
TRACE("Object count: %u\n", e->local_variable_count);
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read_dword(&ptr, &e->sharedbuffers_count);
TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
/* Number of variables in shared buffers? */
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read_dword(&ptr, &unknown);
FIXME("Unknown 0: %u\n", unknown);
read_dword(&ptr, &e->sharedobjects_count);
TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
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read_dword(&ptr, &e->technique_count);
TRACE("Technique count: %u\n", e->technique_count);
read_dword(&ptr, &e->index_offset);
TRACE("Index offset: %#x\n", e->index_offset);
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read_dword(&ptr, &unknown);
FIXME("Unknown 1: %u\n", unknown);
read_dword(&ptr, &e->texture_count);
TRACE("Texture count: %u\n", e->texture_count);
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read_dword(&ptr, &e->depthstencilstate_count);
TRACE("Depthstencilstate count: %u\n", e->depthstencilstate_count);
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read_dword(&ptr, &e->blendstate_count);
TRACE("Blendstate count: %u\n", e->blendstate_count);
read_dword(&ptr, &e->rasterizerstate_count);
TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
read_dword(&ptr, &e->samplerstate_count);
TRACE("Samplerstate count: %u\n", e->samplerstate_count);
read_dword(&ptr, &e->rendertargetview_count);
TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
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read_dword(&ptr, &e->depthstencilview_count);
TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
read_dword(&ptr, &e->used_shader_count);
TRACE("Used shader count: %u\n", e->used_shader_count);
read_dword(&ptr, &e->anonymous_shader_count);
TRACE("Anonymous shader count: %u\n", e->anonymous_shader_count);
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return parse_fx10_body(e, ptr, data_size - (ptr - data));
}
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static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
{
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struct d3d10_effect *e = ctx;
TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
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TRACE("chunk size: %#x\n", data_size);
switch(tag)
{
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case TAG_FX10:
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return parse_fx10(e, data, data_size);
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default:
FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
return S_OK;
}
}
HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
{
return parse_dxbc(data, data_size, fx10_chunk_handler, This);
}
static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
{
ID3D10Device *device = o->pass->technique->effect->device;
TRACE("effect object %p, type %#x.\n", o, o->type);
switch(o->type)
{
case D3D10_EOT_RASTERIZER_STATE:
ID3D10Device_RSSetState(device, o->object.rs);
return S_OK;
case D3D10_EOT_DEPTH_STENCIL_STATE:
ID3D10Device_OMSetDepthStencilState(device, o->object.ds, o->pass->stencil_ref);
return S_OK;
case D3D10_EOT_BLEND_STATE:
ID3D10Device_OMSetBlendState(device, o->object.bs, o->pass->blend_factor, o->pass->sample_mask);
return S_OK;
case D3D10_EOT_VERTEXSHADER:
ID3D10Device_VSSetShader(device, o->object.vs);
return S_OK;
case D3D10_EOT_PIXELSHADER:
ID3D10Device_PSSetShader(device, o->object.ps);
return S_OK;
case D3D10_EOT_GEOMETRYSHADER:
ID3D10Device_GSSetShader(device, o->object.gs);
return S_OK;
case D3D10_EOT_STENCIL_REF:
case D3D10_EOT_BLEND_FACTOR:
case D3D10_EOT_SAMPLE_MASK:
return S_OK;
default:
FIXME("Unhandled effect object type %#x.\n", o->type);
return E_FAIL;
}
}
static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable *s,
D3D10_SHADER_VARIABLE_TYPE type)
{
shader_free_signature(&s->input_signature);
shader_free_signature(&s->output_signature);
switch (type)
{
case D3D10_SVT_VERTEXSHADER:
if (s->shader.vs)
ID3D10VertexShader_Release(s->shader.vs);
break;
case D3D10_SVT_PIXELSHADER:
if (s->shader.ps)
ID3D10PixelShader_Release(s->shader.ps);
break;
case D3D10_SVT_GEOMETRYSHADER:
if (s->shader.gs)
ID3D10GeometryShader_Release(s->shader.gs);
break;
default:
FIXME("Unhandled shader type %s.\n", debug_d3d10_shader_variable_type(type));
break;
}
if (s->resource_count)
heap_free(s->resources);
}
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static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
{
unsigned int i, elem_count;
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TRACE("variable %p.\n", v);
heap_free(v->name);
heap_free(v->semantic);
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if (v->annotations)
{
for (i = 0; i < v->annotation_count; ++i)
{
d3d10_effect_variable_destroy(&v->annotations[i]);
}
heap_free(v->annotations);
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}
if (v->members)
{
for (i = 0; i < v->type->member_count; ++i)
{
d3d10_effect_variable_destroy(&v->members[i]);
}
heap_free(v->members);
}
if (v->elements)
{
for (i = 0; i < v->type->element_count; ++i)
{
d3d10_effect_variable_destroy(&v->elements[i]);
}
heap_free(v->elements);
}
if (v->type)
{
switch (v->type->basetype)
{
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_PIXELSHADER:
case D3D10_SVT_GEOMETRYSHADER:
d3d10_effect_shader_variable_destroy(&v->u.shader, v->type->basetype);
break;
case D3D10_SVT_DEPTHSTENCIL:
if (v->u.state.object.depth_stencil)
ID3D10DepthStencilState_Release(v->u.state.object.depth_stencil);
break;
case D3D10_SVT_BLEND:
if (v->u.state.object.blend)
ID3D10BlendState_Release(v->u.state.object.blend);
break;
case D3D10_SVT_RASTERIZER:
if (v->u.state.object.rasterizer)
ID3D10RasterizerState_Release(v->u.state.object.rasterizer);
break;
case D3D10_SVT_SAMPLER:
if (v->u.state.object.sampler)
ID3D10SamplerState_Release(v->u.state.object.sampler);
break;
case D3D10_SVT_TEXTURE1D:
case D3D10_SVT_TEXTURE1DARRAY:
case D3D10_SVT_TEXTURE2D:
case D3D10_SVT_TEXTURE2DARRAY:
case D3D10_SVT_TEXTURE2DMS:
case D3D10_SVT_TEXTURE2DMSARRAY:
case D3D10_SVT_TEXTURE3D:
case D3D10_SVT_TEXTURECUBE:
if (!v->u.resource.parent)
break;
if (!v->type->element_count)
elem_count = 1;
else
elem_count = v->type->element_count;
for (i = 0; i < elem_count; ++i)
{
if (v->u.resource.srv[i])
ID3D10ShaderResourceView_Release(v->u.resource.srv[i]);
}
heap_free(v->u.resource.srv);
break;
default:
break;
}
}
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}
static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
{
switch (o->type)
{
case D3D10_EOT_RASTERIZER_STATE:
if (o->object.rs)
ID3D10RasterizerState_Release(o->object.rs);
break;
case D3D10_EOT_DEPTH_STENCIL_STATE:
if (o->object.ds)
ID3D10DepthStencilState_Release(o->object.ds);
break;
case D3D10_EOT_BLEND_STATE:
if (o->object.bs)
ID3D10BlendState_Release(o->object.bs);
break;
case D3D10_EOT_VERTEXSHADER:
if (o->object.vs)
ID3D10VertexShader_Release(o->object.vs);
break;
case D3D10_EOT_PIXELSHADER:
if (o->object.ps)
ID3D10PixelShader_Release(o->object.ps);
break;
case D3D10_EOT_GEOMETRYSHADER:
if (o->object.gs)
ID3D10GeometryShader_Release(o->object.gs);
break;
default:
break;
}
}
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static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
{
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unsigned int i;
TRACE("pass %p\n", p);
heap_free(p->name);
if (p->objects)
{
for (i = 0; i < p->object_count; ++i)
{
d3d10_effect_object_destroy(&p->objects[i]);
}
heap_free(p->objects);
}
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if (p->annotations)
{
for (i = 0; i < p->annotation_count; ++i)
{
d3d10_effect_variable_destroy(&p->annotations[i]);
}
heap_free(p->annotations);
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}
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}
static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
{
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unsigned int i;
TRACE("technique %p\n", t);
heap_free(t->name);
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if (t->passes)
{
for (i = 0; i < t->pass_count; ++i)
{
d3d10_effect_pass_destroy(&t->passes[i]);
}
heap_free(t->passes);
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}
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if (t->annotations)
{
for (i = 0; i < t->annotation_count; ++i)
{
d3d10_effect_variable_destroy(&t->annotations[i]);
}
heap_free(t->annotations);
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}
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}
static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
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{
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unsigned int i;
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TRACE("local buffer %p.\n", l);
heap_free(l->name);
if (l->members)
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{
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for (i = 0; i < l->type->member_count; ++i)
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{
d3d10_effect_variable_destroy(&l->members[i]);
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}
heap_free(l->members);
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}
if (l->type)
d3d10_effect_type_destroy(&l->type->entry, NULL);
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if (l->annotations)
{
for (i = 0; i < l->annotation_count; ++i)
{
d3d10_effect_variable_destroy(&l->annotations[i]);
}
heap_free(l->annotations);
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}
heap_free(l->u.buffer.local_buffer);
if (l->u.buffer.buffer)
ID3D10Buffer_Release(l->u.buffer.buffer);
if (l->u.buffer.resource_view)
ID3D10ShaderResourceView_Release(l->u.buffer.resource_view);
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}
/* IUnknown methods */
static inline struct d3d10_effect *impl_from_ID3D10Effect(ID3D10Effect *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect, ID3D10Effect_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Effect)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
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unsigned int i;
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if (This->techniques)
{
for (i = 0; i < This->technique_count; ++i)
{
d3d10_effect_technique_destroy(&This->techniques[i]);
}
heap_free(This->techniques);
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}
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if (This->local_variables)
{
for (i = 0; i < This->local_variable_count; ++i)
{
d3d10_effect_variable_destroy(&This->local_variables[i]);
}
heap_free(This->local_variables);
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}
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if (This->local_buffers)
{
for (i = 0; i < This->local_buffer_count; ++i)
{
d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
}
heap_free(This->local_buffers);
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}
if (This->anonymous_shaders)
{
for (i = 0; i < This->anonymous_shader_count; ++i)
{
d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader);
heap_free(This->anonymous_shaders[i].type.name);
}
heap_free(This->anonymous_shaders);
}
heap_free(This->used_shaders);
wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
ID3D10Device_Release(This->device);
heap_free(This);
}
return refcount;
}
/* ID3D10Effect methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
TRACE("iface %p, device %p\n", iface, device);
ID3D10Device_AddRef(This->device);
*device = This->device;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
UINT index)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
struct d3d10_effect_variable *l;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->local_buffer_count)
{
WARN("Invalid index specified\n");
return (ID3D10EffectConstantBuffer *)&null_local_buffer.ID3D10EffectVariable_iface;
}
l = &This->local_buffers[index];
TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
return (ID3D10EffectConstantBuffer *)&l->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
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const char *name)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
for (i = 0; i < This->local_buffer_count; ++i)
{
struct d3d10_effect_variable *l = &This->local_buffers[i];
if (l->name && !strcmp(l->name, name))
{
TRACE("Returning buffer %p.\n", l);
return (ID3D10EffectConstantBuffer *)&l->ID3D10EffectVariable_iface;
}
}
WARN("Invalid name specified\n");
return (ID3D10EffectConstantBuffer *)&null_local_buffer.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
unsigned int i;
TRACE("iface %p, index %u\n", iface, index);
for (i = 0; i < This->local_buffer_count; ++i)
{
struct d3d10_effect_variable *l = &This->local_buffers[i];
if (index < l->type->member_count)
{
struct d3d10_effect_variable *v = &l->members[index];
TRACE("Returning variable %p.\n", v);
return &v->ID3D10EffectVariable_iface;
}
index -= l->type->member_count;
}
if (index < This->local_variable_count)
{
struct d3d10_effect_variable *v = &This->local_variables[index];
TRACE("Returning variable %p.\n", v);
return &v->ID3D10EffectVariable_iface;
}
WARN("Invalid index specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface,
const char *name)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid name specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
for (i = 0; i < This->local_buffer_count; ++i)
{
struct d3d10_effect_variable *l = &This->local_buffers[i];
unsigned int j;
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for (j = 0; j < l->type->member_count; ++j)
{
struct d3d10_effect_variable *v = &l->members[j];
if (v->name && !strcmp(v->name, name))
{
TRACE("Returning variable %p.\n", v);
return &v->ID3D10EffectVariable_iface;
}
}
}
for (i = 0; i < This->local_variable_count; ++i)
{
struct d3d10_effect_variable *v = &This->local_variables[i];
if (v->name && !strcmp(v->name, name))
{
TRACE("Returning variable %p.\n", v);
return &v->ID3D10EffectVariable_iface;
}
}
WARN("Invalid name specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
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const char *semantic)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
unsigned int i;
TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
if (!semantic)
{
WARN("Invalid semantic specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
for (i = 0; i < This->local_buffer_count; ++i)
{
struct d3d10_effect_variable *l = &This->local_buffers[i];
unsigned int j;
for (j = 0; j < l->type->member_count; ++j)
{
struct d3d10_effect_variable *v = &l->members[j];
if (v->semantic && !strcmp(v->semantic, semantic))
{
TRACE("Returning variable %p.\n", v);
return &v->ID3D10EffectVariable_iface;
}
}
}
for (i = 0; i < This->local_variable_count; ++i)
{
struct d3d10_effect_variable *v = &This->local_variables[i];
if (v->semantic && !strcmp(v->semantic, semantic))
{
TRACE("Returning variable %p.\n", v);
return &v->ID3D10EffectVariable_iface;
}
}
WARN("Invalid semantic specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
UINT index)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
struct d3d10_effect_technique *t;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->technique_count)
{
WARN("Invalid index specified\n");
return &null_technique.ID3D10EffectTechnique_iface;
}
t = &This->techniques[index];
TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
return &t->ID3D10EffectTechnique_iface;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
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const char *name)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid name specified\n");
return &null_technique.ID3D10EffectTechnique_iface;
}
for (i = 0; i < This->technique_count; ++i)
{
struct d3d10_effect_technique *t = &This->techniques[i];
if (t->name && !strcmp(t->name, name))
{
TRACE("Returning technique %p\n", t);
return &t->ID3D10EffectTechnique_iface;
}
}
WARN("Invalid name specified\n");
return &null_technique.ID3D10EffectTechnique_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
const struct ID3D10EffectVtbl d3d10_effect_vtbl =
{
/* IUnknown methods */
d3d10_effect_QueryInterface,
d3d10_effect_AddRef,
d3d10_effect_Release,
/* ID3D10Effect methods */
d3d10_effect_IsValid,
d3d10_effect_IsPool,
d3d10_effect_GetDevice,
d3d10_effect_GetDesc,
d3d10_effect_GetConstantBufferByIndex,
d3d10_effect_GetConstantBufferByName,
d3d10_effect_GetVariableByIndex,
d3d10_effect_GetVariableByName,
d3d10_effect_GetVariableBySemantic,
d3d10_effect_GetTechniqueByIndex,
d3d10_effect_GetTechniqueByName,
d3d10_effect_Optimize,
d3d10_effect_IsOptimized,
};
/* ID3D10EffectTechnique methods */
static inline struct d3d10_effect_technique *impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_technique, ID3D10EffectTechnique_iface);
}
static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
{
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
TRACE("iface %p\n", iface);
return This != &null_technique;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
D3D10_TECHNIQUE_DESC *desc)
{
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
TRACE("iface %p, desc %p\n", iface, desc);
if(This == &null_technique)
{
WARN("Null technique specified\n");
return E_FAIL;
}
if(!desc)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
desc->Name = This->name;
desc->Passes = This->pass_count;
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desc->Annotations = This->annotation_count;
return S_OK;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
ID3D10EffectTechnique *iface, UINT index)
{
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
struct d3d10_effect_variable *a;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->annotation_count)
{
WARN("Invalid index specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
a = &This->annotations[index];
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
return &a->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
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ID3D10EffectTechnique *iface, const char *name)
{
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
for (i = 0; i < This->annotation_count; ++i)
{
struct d3d10_effect_variable *a = &This->annotations[i];
if (a->name && !strcmp(a->name, name))
{
TRACE("Returning annotation %p\n", a);
return &a->ID3D10EffectVariable_iface;
}
}
WARN("Invalid name specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
UINT index)
{
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
struct d3d10_effect_pass *p;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->pass_count)
{
WARN("Invalid index specified\n");
return &null_pass.ID3D10EffectPass_iface;
}
p = &This->passes[index];
TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
return &p->ID3D10EffectPass_iface;
}
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
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const char *name)
{
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
/* Do not check for name==NULL, W7/DX10 crashes in that case. */
for (i = 0; i < This->pass_count; ++i)
{
struct d3d10_effect_pass *p = &This->passes[i];
if (p->name && !strcmp(p->name, name))
{
TRACE("Returning pass %p\n", p);
return &p->ID3D10EffectPass_iface;
}
}
WARN("Invalid name specified\n");
return &null_pass.ID3D10EffectPass_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
D3D10_STATE_BLOCK_MASK *mask)
{
FIXME("iface %p,mask %p stub!\n", iface, mask);
return E_NOTIMPL;
}
static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
{
/* ID3D10EffectTechnique methods */
d3d10_effect_technique_IsValid,
d3d10_effect_technique_GetDesc,
d3d10_effect_technique_GetAnnotationByIndex,
d3d10_effect_technique_GetAnnotationByName,
d3d10_effect_technique_GetPassByIndex,
d3d10_effect_technique_GetPassByName,
d3d10_effect_technique_ComputeStateBlockMask,
};
/* ID3D10EffectPass methods */
static inline struct d3d10_effect_pass *impl_from_ID3D10EffectPass(ID3D10EffectPass *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_pass, ID3D10EffectPass_iface);
}
static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
{
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
TRACE("iface %p\n", iface);
return This != &null_pass;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface,
D3D10_PASS_DESC *desc)
{
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
struct d3d10_effect_shader_variable *s;
FIXME("iface %p, desc %p partial stub!\n", iface, desc);
if(This == &null_pass)
{
WARN("Null pass specified\n");
return E_FAIL;
}
if(!desc)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
memset(desc, 0, sizeof(*desc));
desc->Name = This->name;
s = &impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)This->vs.pShaderVariable)->u.shader;
desc->pIAInputSignature = (BYTE *)s->input_signature.signature;
desc->IAInputSignatureSize = s->input_signature.signature_size;
desc->StencilRef = This->stencil_ref;
desc->SampleMask = This->sample_mask;
memcpy(desc->BlendFactor, This->blend_factor, 4 * sizeof(float));
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
D3D10_PASS_SHADER_DESC *desc)
{
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
TRACE("iface %p, desc %p\n", iface, desc);
if (This == &null_pass)
{
WARN("Null pass specified\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
*desc = This->vs;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
D3D10_PASS_SHADER_DESC *desc)
{
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
TRACE("iface %p, desc %p\n", iface, desc);
if (This == &null_pass)
{
WARN("Null pass specified\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
*desc = This->gs;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
D3D10_PASS_SHADER_DESC *desc)
{
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
TRACE("iface %p, desc %p\n", iface, desc);
if (This == &null_pass)
{
WARN("Null pass specified\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
*desc = This->ps;
return S_OK;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
UINT index)
{
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
struct d3d10_effect_variable *a;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->annotation_count)
{
WARN("Invalid index specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
a = &This->annotations[index];
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
return &a->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
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const char *name)
{
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
for (i = 0; i < This->annotation_count; ++i)
{
struct d3d10_effect_variable *a = &This->annotations[i];
if (a->name && !strcmp(a->name, name))
{
TRACE("Returning annotation %p\n", a);
return &a->ID3D10EffectVariable_iface;
}
}
WARN("Invalid name specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
static void update_buffer(ID3D10Device *device, struct d3d10_effect_variable *v)
{
struct d3d10_effect_buffer_variable *b = &v->u.buffer;
if (!b->changed)
return;
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)b->buffer, 0, NULL,
b->local_buffer, v->data_size, 0);
b->changed = FALSE;
}
static void apply_shader_resources(ID3D10Device *device, struct ID3D10EffectShaderVariable *variable)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(variable);
struct d3d10_effect_shader_variable *sv = &v->u.shader;
struct d3d10_effect_shader_resource *sr;
struct d3d10_effect_variable *rsrc_v;
ID3D10ShaderResourceView **srv;
unsigned int i;
for (i = 0; i < sv->resource_count; ++i)
{
sr = &sv->resources[i];
rsrc_v = sr->variable;
switch (sr->in_type)
{
case D3D10_SIT_CBUFFER:
update_buffer(device, rsrc_v);
switch (v->type->basetype)
{
case D3D10_SVT_VERTEXSHADER:
ID3D10Device_VSSetConstantBuffers(device, sr->bind_point, sr->bind_count,
&rsrc_v->u.buffer.buffer);
break;
case D3D10_SVT_PIXELSHADER:
ID3D10Device_PSSetConstantBuffers(device, sr->bind_point, sr->bind_count,
&rsrc_v->u.buffer.buffer);
break;
case D3D10_SVT_GEOMETRYSHADER:
ID3D10Device_GSSetConstantBuffers(device, sr->bind_point, sr->bind_count,
&rsrc_v->u.buffer.buffer);
break;
default:
WARN("Incorrect shader type to bind constant buffer.\n");
break;
}
break;
case D3D10_SIT_TBUFFER:
case D3D10_SIT_TEXTURE:
if (sr->in_type == D3D10_SIT_TBUFFER)
{
update_buffer(device, rsrc_v);
srv = &rsrc_v->u.buffer.resource_view;
}
else
srv = rsrc_v->u.resource.srv;
switch (v->type->basetype)
{
case D3D10_SVT_VERTEXSHADER:
ID3D10Device_VSSetShaderResources(device, sr->bind_point, sr->bind_count, srv);
break;
case D3D10_SVT_PIXELSHADER:
ID3D10Device_PSSetShaderResources(device, sr->bind_point, sr->bind_count, srv);
break;
case D3D10_SVT_GEOMETRYSHADER:
ID3D10Device_GSSetShaderResources(device, sr->bind_point, sr->bind_count, srv);
break;
default:
WARN("Incorrect shader type to bind shader resource view.\n");
break;
}
break;
case D3D10_SIT_SAMPLER:
switch (v->type->basetype)
{
case D3D10_SVT_VERTEXSHADER:
ID3D10Device_VSSetSamplers(device, sr->bind_point, sr->bind_count,
&rsrc_v->u.state.object.sampler);
break;
case D3D10_SVT_PIXELSHADER:
ID3D10Device_PSSetSamplers(device, sr->bind_point, sr->bind_count,
&rsrc_v->u.state.object.sampler);
break;
case D3D10_SVT_GEOMETRYSHADER:
ID3D10Device_GSSetSamplers(device, sr->bind_point, sr->bind_count,
&rsrc_v->u.state.object.sampler);
break;
default:
WARN("Incorrect shader type to bind sampler.\n");
break;
}
break;
default:
WARN("Unhandled shader resource %#x.\n", sr->in_type);
break;
}
}
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
{
struct d3d10_effect_pass *pass = impl_from_ID3D10EffectPass(iface);
ID3D10Device *device = pass->technique->effect->device;
HRESULT hr = S_OK;
unsigned int i;
TRACE("iface %p, flags %#x\n", iface, flags);
if (flags) FIXME("Ignoring flags (%#x)\n", flags);
if (pass->vs.pShaderVariable != (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface)
apply_shader_resources(device, pass->vs.pShaderVariable);
if (pass->gs.pShaderVariable != (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface)
apply_shader_resources(device, pass->gs.pShaderVariable);
if (pass->ps.pShaderVariable != (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface)
apply_shader_resources(device, pass->ps.pShaderVariable);
for (i = 0; i < pass->object_count; ++i)
{
hr = d3d10_effect_object_apply(&pass->objects[i]);
if (FAILED(hr)) break;
}
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
D3D10_STATE_BLOCK_MASK *mask)
{
FIXME("iface %p, mask %p stub!\n", iface, mask);
return E_NOTIMPL;
}
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
{
/* ID3D10EffectPass methods */
d3d10_effect_pass_IsValid,
d3d10_effect_pass_GetDesc,
d3d10_effect_pass_GetVertexShaderDesc,
d3d10_effect_pass_GetGeometryShaderDesc,
d3d10_effect_pass_GetPixelShaderDesc,
d3d10_effect_pass_GetAnnotationByIndex,
d3d10_effect_pass_GetAnnotationByName,
d3d10_effect_pass_Apply,
d3d10_effect_pass_ComputeStateBlockMask,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
{
TRACE("iface %p\n", iface);
return impl_from_ID3D10EffectVariable(iface) != &null_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
return &This->type->ID3D10EffectType_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p, desc %p\n", iface, desc);
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if (!iface->lpVtbl->IsValid(iface))
{
WARN("Null variable specified\n");
return E_FAIL;
}
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if (!desc)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
2010-01-24 14:25:19 +01:00
/* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */
memset(desc, 0, sizeof(*desc));
desc->Name = This->name;
desc->Semantic = This->semantic;
desc->Flags = This->flag;
desc->Annotations = This->annotation_count;
desc->BufferOffset = This->buffer_offset;
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if (This->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
{
desc->ExplicitBindPoint = This->buffer_offset;
}
return S_OK;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
ID3D10EffectVariable *iface, UINT index)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
struct d3d10_effect_variable *a;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->annotation_count)
{
WARN("Invalid index specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
a = &This->annotations[index];
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
return &a->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
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ID3D10EffectVariable *iface, const char *name)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
for (i = 0; i < This->annotation_count; ++i)
{
struct d3d10_effect_variable *a = &This->annotations[i];
if (a->name && !strcmp(a->name, name))
{
TRACE("Returning annotation %p\n", a);
return &a->ID3D10EffectVariable_iface;
}
}
WARN("Invalid name specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
ID3D10EffectVariable *iface, UINT index)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
struct d3d10_effect_variable *m;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->type->member_count)
{
WARN("Invalid index specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
m = &This->members[index];
TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
return &m->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
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ID3D10EffectVariable *iface, const char *name)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid name specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
for (i = 0; i < This->type->member_count; ++i)
{
struct d3d10_effect_variable *m = &This->members[i];
if (m->name && !strcmp(m->name, name))
{
TRACE("Returning member %p\n", m);
return &m->ID3D10EffectVariable_iface;
}
}
WARN("Invalid name specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
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ID3D10EffectVariable *iface, const char *semantic)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
unsigned int i;
TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
if (!semantic)
{
WARN("Invalid semantic specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
for (i = 0; i < This->type->member_count; ++i)
{
struct d3d10_effect_variable *m = &This->members[i];
if (m->semantic && !strcmp(m->semantic, semantic))
{
TRACE("Returning member %p\n", m);
return &m->ID3D10EffectVariable_iface;
}
}
WARN("Invalid semantic specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
ID3D10EffectVariable *iface, UINT index)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
struct d3d10_effect_variable *v;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->type->element_count)
{
WARN("Invalid index specified\n");
return &null_variable.ID3D10EffectVariable_iface;
}
v = &This->elements[index];
TRACE("Returning element %p, %s\n", v, debugstr_a(v->name));
return &v->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
return (ID3D10EffectConstantBuffer *)&This->buffer->ID3D10EffectVariable_iface;
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
return (ID3D10EffectScalarVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectScalarVariable *)&null_scalar_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
return (ID3D10EffectVectorVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectVectorVariable *)&null_vector_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
return (ID3D10EffectMatrixVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectMatrixVariable *)&null_matrix_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl)
return (ID3D10EffectStringVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectStringVariable *)&null_string_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl)
return (ID3D10EffectShaderResourceVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
return (ID3D10EffectRenderTargetViewVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl)
return (ID3D10EffectDepthStencilViewVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
return (ID3D10EffectConstantBuffer *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectConstantBuffer *)&null_local_buffer.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl)
return (ID3D10EffectShaderVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl)
return (ID3D10EffectBlendVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectBlendVariable *)&null_blend_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl)
return (ID3D10EffectDepthStencilVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl)
return (ID3D10EffectRasterizerVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable.ID3D10EffectVariable_iface;
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
ID3D10EffectVariable *iface)
{
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
TRACE("iface %p\n", iface);
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl)
return (ID3D10EffectSamplerVariable *)&This->ID3D10EffectVariable_iface;
return (ID3D10EffectSamplerVariable *)&null_sampler_variable.ID3D10EffectVariable_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
void *data, UINT offset, UINT count)
{
FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
void *data, UINT offset, UINT count)
{
FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
return E_NOTIMPL;
}
static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_variable_IsValid,
d3d10_effect_variable_GetType,
d3d10_effect_variable_GetDesc,
d3d10_effect_variable_GetAnnotationByIndex,
d3d10_effect_variable_GetAnnotationByName,
d3d10_effect_variable_GetMemberByIndex,
d3d10_effect_variable_GetMemberByName,
d3d10_effect_variable_GetMemberBySemantic,
d3d10_effect_variable_GetElement,
d3d10_effect_variable_GetParentConstantBuffer,
d3d10_effect_variable_AsScalar,
d3d10_effect_variable_AsVector,
d3d10_effect_variable_AsMatrix,
d3d10_effect_variable_AsString,
d3d10_effect_variable_AsShaderResource,
d3d10_effect_variable_AsRenderTargetView,
d3d10_effect_variable_AsDepthStencilView,
d3d10_effect_variable_AsConstantBuffer,
d3d10_effect_variable_AsShader,
d3d10_effect_variable_AsBlend,
d3d10_effect_variable_AsDepthStencil,
d3d10_effect_variable_AsRasterizer,
d3d10_effect_variable_AsSampler,
d3d10_effect_variable_SetRawValue,
d3d10_effect_variable_GetRawValue,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_local_buffer;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
ID3D10EffectConstantBuffer *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
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ID3D10EffectConstantBuffer *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
ID3D10EffectConstantBuffer *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
2013-09-18 10:57:12 +02:00
ID3D10EffectConstantBuffer *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
2013-09-18 10:57:12 +02:00
ID3D10EffectConstantBuffer *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
ID3D10EffectConstantBuffer *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
ID3D10EffectConstantBuffer *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectConstantBuffer methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
ID3D10Buffer *buffer)
{
FIXME("iface %p, buffer %p stub!\n", iface, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
ID3D10Buffer **buffer)
{
FIXME("iface %p, buffer %p stub!\n", iface, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
ID3D10ShaderResourceView *view)
{
FIXME("iface %p, view %p stub!\n", iface, view);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
ID3D10ShaderResourceView **view)
{
FIXME("iface %p, view %p stub!\n", iface, view);
return E_NOTIMPL;
}
static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_constant_buffer_IsValid,
d3d10_effect_constant_buffer_GetType,
d3d10_effect_constant_buffer_GetDesc,
d3d10_effect_constant_buffer_GetAnnotationByIndex,
d3d10_effect_constant_buffer_GetAnnotationByName,
d3d10_effect_constant_buffer_GetMemberByIndex,
d3d10_effect_constant_buffer_GetMemberByName,
d3d10_effect_constant_buffer_GetMemberBySemantic,
d3d10_effect_constant_buffer_GetElement,
d3d10_effect_constant_buffer_GetParentConstantBuffer,
d3d10_effect_constant_buffer_AsScalar,
d3d10_effect_constant_buffer_AsVector,
d3d10_effect_constant_buffer_AsMatrix,
d3d10_effect_constant_buffer_AsString,
d3d10_effect_constant_buffer_AsShaderResource,
d3d10_effect_constant_buffer_AsRenderTargetView,
d3d10_effect_constant_buffer_AsDepthStencilView,
d3d10_effect_constant_buffer_AsConstantBuffer,
d3d10_effect_constant_buffer_AsShader,
d3d10_effect_constant_buffer_AsBlend,
d3d10_effect_constant_buffer_AsDepthStencil,
d3d10_effect_constant_buffer_AsRasterizer,
d3d10_effect_constant_buffer_AsSampler,
d3d10_effect_constant_buffer_SetRawValue,
d3d10_effect_constant_buffer_GetRawValue,
/* ID3D10EffectConstantBuffer methods */
d3d10_effect_constant_buffer_SetConstantBuffer,
d3d10_effect_constant_buffer_GetConstantBuffer,
d3d10_effect_constant_buffer_SetTextureBuffer,
d3d10_effect_constant_buffer_GetTextureBuffer,
};
static BOOL get_value_as_bool(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_type)
{
switch (src_type)
{
case D3D10_SVT_FLOAT:
case D3D10_SVT_INT:
case D3D10_SVT_BOOL:
if (*(DWORD *)src_data)
return -1;
break;
default:
break;
}
return 0;
}
static int get_value_as_int(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_type)
{
switch (src_type)
{
case D3D10_SVT_FLOAT:
return (int)(*(float *)src_data);
case D3D10_SVT_INT:
return *(int *)src_data;
case D3D10_SVT_BOOL:
return get_value_as_bool(src_data, src_type);
default:
return 0;
}
}
static float get_value_as_float(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_type)
{
switch (src_type)
{
case D3D10_SVT_FLOAT:
return *(float *)src_data;
case D3D10_SVT_INT:
return (float)(*(int *)src_data);
case D3D10_SVT_BOOL:
return (float)get_value_as_bool(src_data, src_type);
default:
return 0.0f;
}
}
static void get_vector_as_type(BYTE *dst_data, D3D_SHADER_VARIABLE_TYPE dst_type,
BYTE *src_data, D3D_SHADER_VARIABLE_TYPE src_type, unsigned int count)
{
DWORD *src_data_dword = (DWORD *)src_data;
DWORD *dst_data_dword = (DWORD *)dst_data;
unsigned int i;
for (i = 0; i < count; ++i, ++dst_data_dword, ++src_data_dword)
{
if (dst_type == src_type)
*dst_data_dword = *src_data_dword;
else
{
switch (dst_type)
{
case D3D10_SVT_FLOAT:
*(float *)dst_data_dword = get_value_as_float(src_data_dword, src_type);
break;
case D3D10_SVT_INT:
*(int *)dst_data_dword = get_value_as_int(src_data_dword, src_type);
break;
case D3D10_SVT_BOOL:
*(BOOL *)dst_data_dword = get_value_as_bool(src_data_dword, src_type);
break;
default:
*dst_data_dword = 0;
break;
}
}
}
}
static void write_variable_to_buffer(struct d3d10_effect_variable *variable, void *src,
D3D_SHADER_VARIABLE_TYPE src_type)
{
BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
D3D_SHADER_VARIABLE_TYPE dst_type = variable->type->basetype;
get_vector_as_type(dst, dst_type, src, src_type, variable->type->column_count);
variable->buffer->u.buffer.changed = TRUE;
}
static void write_variable_array_to_buffer(struct d3d10_effect_variable *variable, void *src,
D3D_SHADER_VARIABLE_TYPE src_type, unsigned int offset, unsigned int count)
{
BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
D3D_SHADER_VARIABLE_TYPE dst_type = variable->type->basetype;
unsigned int element_size, i;
BYTE *cur_element = src;
if (!variable->type->element_count)
{
write_variable_to_buffer(variable, src, src_type);
return;
}
if (offset >= variable->type->element_count)
{
WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count);
return;
}
if (count > variable->type->element_count - offset)
{
WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
offset, count, variable->type->element_count);
count = variable->type->element_count - offset;
}
element_size = variable->type->elementtype->size_packed;
dst += variable->type->stride * offset;
for (i = 0; i < count; ++i)
{
get_vector_as_type(dst, dst_type, cur_element, src_type, variable->type->column_count);
cur_element += element_size;
dst += variable->type->stride;
}
variable->buffer->u.buffer.changed = TRUE;
}
static void read_variable_from_buffer(struct d3d10_effect_variable *variable, void *dst,
D3D_SHADER_VARIABLE_TYPE dst_type)
{
BYTE *src = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
D3D_SHADER_VARIABLE_TYPE src_type = variable->type->basetype;
get_vector_as_type(dst, dst_type, src, src_type, variable->type->column_count);
}
static void read_variable_array_from_buffer(struct d3d10_effect_variable *variable, void *dst,
D3D_SHADER_VARIABLE_TYPE dst_type, unsigned int offset, unsigned int count)
{
BYTE *src = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
D3D_SHADER_VARIABLE_TYPE src_type = variable->type->basetype;
unsigned int element_size, i;
BYTE *cur_element = dst;
if (!variable->type->element_count)
{
read_variable_from_buffer(variable, dst, dst_type);
return;
}
if (offset >= variable->type->element_count)
{
WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count);
return;
}
if (count > variable->type->element_count - offset)
{
WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
offset, count, variable->type->element_count);
count = variable->type->element_count - offset;
}
element_size = variable->type->elementtype->size_packed;
src += variable->type->stride * offset;
for (i = 0; i < count; ++i)
{
get_vector_as_type(cur_element, dst_type, src, src_type, variable->type->column_count);
cur_element += element_size;
src += variable->type->stride;
}
}
/* ID3D10EffectVariable methods */
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectScalarVariable(ID3D10EffectScalarVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
}
static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
ID3D10EffectScalarVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
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ID3D10EffectScalarVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
ID3D10EffectScalarVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
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ID3D10EffectScalarVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
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ID3D10EffectScalarVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
ID3D10EffectScalarVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
ID3D10EffectScalarVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectScalarVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
float value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, value %.8e.\n", iface, value);
write_variable_to_buffer(effect_var, &value, D3D10_SVT_FLOAT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
float *value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, value %p.\n", iface, value);
read_variable_from_buffer(effect_var, value, D3D10_SVT_FLOAT);
return S_OK;
}
/* Tests show that offset is ignored for scalar variables. */
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
float *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
write_variable_array_to_buffer(effect_var, values, D3D10_SVT_FLOAT, 0, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
float *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
read_variable_array_from_buffer(effect_var, values, D3D10_SVT_FLOAT, 0, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
int value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, value %d.\n", iface, value);
write_variable_to_buffer(effect_var, &value, D3D10_SVT_INT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
int *value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, value %p.\n", iface, value);
read_variable_from_buffer(effect_var, value, D3D10_SVT_INT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
int *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
write_variable_array_to_buffer(effect_var, values, D3D10_SVT_INT, 0, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
int *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
read_variable_array_from_buffer(effect_var, values, D3D10_SVT_INT, 0, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
BOOL value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, value %d.\n", iface, value);
write_variable_to_buffer(effect_var, &value, D3D10_SVT_BOOL);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
BOOL *value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, value %p.\n", iface, value);
read_variable_from_buffer(effect_var, value, D3D10_SVT_BOOL);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
BOOL *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
write_variable_array_to_buffer(effect_var, values, D3D10_SVT_BOOL, 0, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
BOOL *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
read_variable_array_from_buffer(effect_var, values, D3D10_SVT_BOOL, 0, count);
return S_OK;
}
static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_scalar_variable_IsValid,
d3d10_effect_scalar_variable_GetType,
d3d10_effect_scalar_variable_GetDesc,
d3d10_effect_scalar_variable_GetAnnotationByIndex,
d3d10_effect_scalar_variable_GetAnnotationByName,
d3d10_effect_scalar_variable_GetMemberByIndex,
d3d10_effect_scalar_variable_GetMemberByName,
d3d10_effect_scalar_variable_GetMemberBySemantic,
d3d10_effect_scalar_variable_GetElement,
d3d10_effect_scalar_variable_GetParentConstantBuffer,
d3d10_effect_scalar_variable_AsScalar,
d3d10_effect_scalar_variable_AsVector,
d3d10_effect_scalar_variable_AsMatrix,
d3d10_effect_scalar_variable_AsString,
d3d10_effect_scalar_variable_AsShaderResource,
d3d10_effect_scalar_variable_AsRenderTargetView,
d3d10_effect_scalar_variable_AsDepthStencilView,
d3d10_effect_scalar_variable_AsConstantBuffer,
d3d10_effect_scalar_variable_AsShader,
d3d10_effect_scalar_variable_AsBlend,
d3d10_effect_scalar_variable_AsDepthStencil,
d3d10_effect_scalar_variable_AsRasterizer,
d3d10_effect_scalar_variable_AsSampler,
d3d10_effect_scalar_variable_SetRawValue,
d3d10_effect_scalar_variable_GetRawValue,
/* ID3D10EffectScalarVariable methods */
d3d10_effect_scalar_variable_SetFloat,
d3d10_effect_scalar_variable_GetFloat,
d3d10_effect_scalar_variable_SetFloatArray,
d3d10_effect_scalar_variable_GetFloatArray,
d3d10_effect_scalar_variable_SetInt,
d3d10_effect_scalar_variable_GetInt,
d3d10_effect_scalar_variable_SetIntArray,
d3d10_effect_scalar_variable_GetIntArray,
d3d10_effect_scalar_variable_SetBool,
d3d10_effect_scalar_variable_GetBool,
d3d10_effect_scalar_variable_SetBoolArray,
d3d10_effect_scalar_variable_GetBoolArray,
};
/* ID3D10EffectVariable methods */
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVectorVariable(ID3D10EffectVectorVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
}
static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_vector_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
ID3D10EffectVectorVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
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ID3D10EffectVectorVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
ID3D10EffectVectorVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
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ID3D10EffectVectorVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
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ID3D10EffectVectorVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
ID3D10EffectVectorVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
ID3D10EffectVectorVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectVectorVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
BOOL *value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, value %p.\n", iface, value);
write_variable_to_buffer(effect_var, value, D3D10_SVT_BOOL);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
int *value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, value %p.\n", iface, value);
write_variable_to_buffer(effect_var, value, D3D10_SVT_INT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
float *value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, value %p.\n", iface, value);
write_variable_to_buffer(effect_var, value, D3D10_SVT_FLOAT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
BOOL *value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, value %p.\n", iface, value);
read_variable_from_buffer(effect_var, value, D3D10_SVT_BOOL);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
int *value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, value %p.\n", iface, value);
read_variable_from_buffer(effect_var, value, D3D10_SVT_INT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
float *value)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, value %p.\n", iface, value);
read_variable_from_buffer(effect_var, value, D3D10_SVT_FLOAT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
BOOL *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
write_variable_array_to_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
int *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
write_variable_array_to_buffer(effect_var, values, D3D10_SVT_INT, offset, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
float *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
write_variable_array_to_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
BOOL *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
read_variable_array_from_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
int *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
read_variable_array_from_buffer(effect_var, values, D3D10_SVT_INT, offset, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
float *values, UINT offset, UINT count)
{
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
read_variable_array_from_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count);
return S_OK;
}
static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_vector_variable_IsValid,
d3d10_effect_vector_variable_GetType,
d3d10_effect_vector_variable_GetDesc,
d3d10_effect_vector_variable_GetAnnotationByIndex,
d3d10_effect_vector_variable_GetAnnotationByName,
d3d10_effect_vector_variable_GetMemberByIndex,
d3d10_effect_vector_variable_GetMemberByName,
d3d10_effect_vector_variable_GetMemberBySemantic,
d3d10_effect_vector_variable_GetElement,
d3d10_effect_vector_variable_GetParentConstantBuffer,
d3d10_effect_vector_variable_AsScalar,
d3d10_effect_vector_variable_AsVector,
d3d10_effect_vector_variable_AsMatrix,
d3d10_effect_vector_variable_AsString,
d3d10_effect_vector_variable_AsShaderResource,
d3d10_effect_vector_variable_AsRenderTargetView,
d3d10_effect_vector_variable_AsDepthStencilView,
d3d10_effect_vector_variable_AsConstantBuffer,
d3d10_effect_vector_variable_AsShader,
d3d10_effect_vector_variable_AsBlend,
d3d10_effect_vector_variable_AsDepthStencil,
d3d10_effect_vector_variable_AsRasterizer,
d3d10_effect_vector_variable_AsSampler,
d3d10_effect_vector_variable_SetRawValue,
d3d10_effect_vector_variable_GetRawValue,
/* ID3D10EffectVectorVariable methods */
d3d10_effect_vector_variable_SetBoolVector,
d3d10_effect_vector_variable_SetIntVector,
d3d10_effect_vector_variable_SetFloatVector,
d3d10_effect_vector_variable_GetBoolVector,
d3d10_effect_vector_variable_GetIntVector,
d3d10_effect_vector_variable_GetFloatVector,
d3d10_effect_vector_variable_SetBoolVectorArray,
d3d10_effect_vector_variable_SetIntVectorArray,
d3d10_effect_vector_variable_SetFloatVectorArray,
d3d10_effect_vector_variable_GetBoolVectorArray,
d3d10_effect_vector_variable_GetIntVectorArray,
d3d10_effect_vector_variable_GetFloatVectorArray,
};
static void write_matrix_to_buffer(struct d3d10_effect_variable *variable, void *dst_void,
struct d3d10_matrix *src, BOOL transpose)
{
unsigned int col_count = !transpose ? variable->type->column_count : variable->type->row_count;
unsigned int row_count = !transpose ? variable->type->row_count : variable->type->column_count;
BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS;
float *dst = dst_void;
unsigned int row, col;
if (transpose)
major = !major;
if (major)
{
for (col = 0; col < col_count; ++col)
{
for (row = 0; row < row_count; ++row)
dst[(col * 4) + row] = src->m[row][col];
}
}
else
{
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
dst[(row * 4) + col] = src->m[row][col];
}
}
}
static void write_matrix_variable_to_buffer(struct d3d10_effect_variable *variable, void *src_data, BOOL transpose)
{
BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
write_matrix_to_buffer(variable, dst, src_data, transpose);
variable->buffer->u.buffer.changed = TRUE;
}
static void write_matrix_variable_array_to_buffer(struct d3d10_effect_variable *variable, void *src_data,
unsigned int offset, unsigned int count, BOOL transpose)
{
BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
struct d3d10_matrix *src = src_data;
unsigned int i;
if (!variable->type->element_count)
{
write_matrix_variable_to_buffer(variable, src_data, transpose);
return;
}
if (offset >= variable->type->element_count)
{
WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count);
return;
}
if (count > variable->type->element_count - offset)
{
WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
offset, count, variable->type->element_count);
count = variable->type->element_count - offset;
}
if (offset)
dst += variable->type->stride * offset;
for (i = 0; i < count; ++i)
{
write_matrix_to_buffer(variable, dst, &src[i], transpose);
dst += variable->type->stride;
}
variable->buffer->u.buffer.changed = TRUE;
}
static void read_matrix_from_buffer(struct d3d10_effect_variable *variable, void *src_void,
struct d3d10_matrix *dst, BOOL transpose)
{
unsigned int col_count = !transpose ? variable->type->column_count : variable->type->row_count;
unsigned int row_count = !transpose ? variable->type->row_count : variable->type->column_count;
BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS;
float *src = src_void;
unsigned int row, col;
if (transpose)
major = !major;
if (major)
{
for (col = 0; col < col_count; ++col)
{
for (row = 0; row < row_count; ++row)
dst->m[row][col] = src[(col * 4) + row];
}
}
else
{
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
dst->m[row][col] = src[(row * 4) + col];
}
}
}
static void read_matrix_variable_from_buffer(struct d3d10_effect_variable *variable, void *dst, BOOL transpose)
{
BYTE *src = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
read_matrix_from_buffer(variable, src, dst, transpose);
}
static void read_matrix_variable_array_from_buffer(struct d3d10_effect_variable *variable, void *dst_data, UINT offset,
UINT count, BOOL transpose)
{
BYTE *src = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
struct d3d10_matrix *dst = dst_data;
unsigned int i;
if (!variable->type->element_count)
{
read_matrix_variable_from_buffer(variable, dst_data, transpose);
return;
}
if (offset >= variable->type->element_count)
{
WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count);
return;
}
if (count > variable->type->element_count - offset)
{
WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
offset, count, variable->type->element_count);
count = variable->type->element_count - offset;
}
if (offset)
src += variable->type->stride * offset;
for (i = 0; i < count; ++i)
{
read_matrix_from_buffer(variable, src, &dst[i], transpose);
src += variable->type->stride;
}
}
/* ID3D10EffectVariable methods */
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectMatrixVariable(ID3D10EffectMatrixVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
}
static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
ID3D10EffectMatrixVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
2013-09-18 10:57:12 +02:00
ID3D10EffectMatrixVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
ID3D10EffectMatrixVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
2013-09-18 10:57:12 +02:00
ID3D10EffectMatrixVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
2013-09-18 10:57:12 +02:00
ID3D10EffectMatrixVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
ID3D10EffectMatrixVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
ID3D10EffectMatrixVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectMatrixVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
float *data)
{
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
TRACE("iface %p, data %p.\n", iface, data);
write_matrix_variable_to_buffer(var, data, FALSE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
float *data)
{
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
TRACE("iface %p, data %p.\n", iface, data);
read_matrix_variable_from_buffer(var, data, FALSE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
float *data, UINT offset, UINT count)
{
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count);
write_matrix_variable_array_to_buffer(var, data, offset, count, FALSE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
float *data, UINT offset, UINT count)
{
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count);
read_matrix_variable_array_from_buffer(var, data, offset, count, FALSE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
float *data)
{
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
TRACE("iface %p, data %p.\n", iface, data);
write_matrix_variable_to_buffer(var, data, TRUE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
float *data)
{
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
TRACE("iface %p, data %p.\n", iface, data);
read_matrix_variable_from_buffer(var, data, TRUE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
float *data, UINT offset, UINT count)
{
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count);
write_matrix_variable_array_to_buffer(var, data, offset, count, TRUE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
float *data, UINT offset, UINT count)
{
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count);
read_matrix_variable_array_from_buffer(var, data, offset, count, TRUE);
return S_OK;
}
static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_matrix_variable_IsValid,
d3d10_effect_matrix_variable_GetType,
d3d10_effect_matrix_variable_GetDesc,
d3d10_effect_matrix_variable_GetAnnotationByIndex,
d3d10_effect_matrix_variable_GetAnnotationByName,
d3d10_effect_matrix_variable_GetMemberByIndex,
d3d10_effect_matrix_variable_GetMemberByName,
d3d10_effect_matrix_variable_GetMemberBySemantic,
d3d10_effect_matrix_variable_GetElement,
d3d10_effect_matrix_variable_GetParentConstantBuffer,
d3d10_effect_matrix_variable_AsScalar,
d3d10_effect_matrix_variable_AsVector,
d3d10_effect_matrix_variable_AsMatrix,
d3d10_effect_matrix_variable_AsString,
d3d10_effect_matrix_variable_AsShaderResource,
d3d10_effect_matrix_variable_AsRenderTargetView,
d3d10_effect_matrix_variable_AsDepthStencilView,
d3d10_effect_matrix_variable_AsConstantBuffer,
d3d10_effect_matrix_variable_AsShader,
d3d10_effect_matrix_variable_AsBlend,
d3d10_effect_matrix_variable_AsDepthStencil,
d3d10_effect_matrix_variable_AsRasterizer,
d3d10_effect_matrix_variable_AsSampler,
d3d10_effect_matrix_variable_SetRawValue,
d3d10_effect_matrix_variable_GetRawValue,
/* ID3D10EffectMatrixVariable methods */
d3d10_effect_matrix_variable_SetMatrix,
d3d10_effect_matrix_variable_GetMatrix,
d3d10_effect_matrix_variable_SetMatrixArray,
d3d10_effect_matrix_variable_GetMatrixArray,
d3d10_effect_matrix_variable_SetMatrixTranspose,
d3d10_effect_matrix_variable_GetMatrixTranspose,
d3d10_effect_matrix_variable_SetMatrixTransposeArray,
d3d10_effect_matrix_variable_GetMatrixTransposeArray,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_string_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex(
ID3D10EffectStringVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName(
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ID3D10EffectStringVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex(
ID3D10EffectStringVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName(
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ID3D10EffectStringVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic(
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ID3D10EffectStringVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement(
ID3D10EffectStringVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShaderResource(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRenderTargetView(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencilView(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_AsConstantBuffer(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShader(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsBlend(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencil(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRasterizer(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsSampler(
ID3D10EffectStringVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectStringVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable *iface,
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const char **str)
{
FIXME("iface %p, str %p stub!\n", iface, str);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable *iface,
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const char **strs, UINT offset, UINT count)
{
FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface, strs, offset, count);
return E_NOTIMPL;
}
static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_string_variable_IsValid,
d3d10_effect_string_variable_GetType,
d3d10_effect_string_variable_GetDesc,
d3d10_effect_string_variable_GetAnnotationByIndex,
d3d10_effect_string_variable_GetAnnotationByName,
d3d10_effect_string_variable_GetMemberByIndex,
d3d10_effect_string_variable_GetMemberByName,
d3d10_effect_string_variable_GetMemberBySemantic,
d3d10_effect_string_variable_GetElement,
d3d10_effect_string_variable_GetParentConstantBuffer,
d3d10_effect_string_variable_AsScalar,
d3d10_effect_string_variable_AsVector,
d3d10_effect_string_variable_AsMatrix,
d3d10_effect_string_variable_AsString,
d3d10_effect_string_variable_AsShaderResource,
d3d10_effect_string_variable_AsRenderTargetView,
d3d10_effect_string_variable_AsDepthStencilView,
d3d10_effect_string_variable_AsConstantBuffer,
d3d10_effect_string_variable_AsShader,
d3d10_effect_string_variable_AsBlend,
d3d10_effect_string_variable_AsDepthStencil,
d3d10_effect_string_variable_AsRasterizer,
d3d10_effect_string_variable_AsSampler,
d3d10_effect_string_variable_SetRawValue,
d3d10_effect_string_variable_GetRawValue,
/* ID3D10EffectStringVariable methods */
d3d10_effect_string_variable_GetString,
d3d10_effect_string_variable_GetStringArray,
};
static void set_shader_resource_variable(ID3D10ShaderResourceView **src, ID3D10ShaderResourceView **dst)
{
if (*dst == *src)
return;
if (*src)
ID3D10ShaderResourceView_AddRef(*src);
if (*dst)
ID3D10ShaderResourceView_Release(*dst);
*dst = *src;
}
/* ID3D10EffectVariable methods */
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectShaderResourceVariable(
ID3D10EffectShaderResourceVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
}
static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc(
ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
ID3D10EffectShaderResourceVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName(
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ID3D10EffectShaderResourceVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex(
ID3D10EffectShaderResourceVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName(
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ID3D10EffectShaderResourceVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic(
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ID3D10EffectShaderResourceVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement(
ID3D10EffectShaderResourceVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue(
ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue(
ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectShaderResourceVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource(
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderResourceVariable(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
set_shader_resource_variable(&resource, v->u.resource.srv);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource(
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray(
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderResourceVariable(iface);
ID3D10ShaderResourceView **rsrc_view;
unsigned int i;
TRACE("iface %p, resources %p, offset %u, count %u.\n", iface, resources, offset, count);
if (!v->type->element_count)
return d3d10_effect_shader_resource_variable_SetResource(iface, *resources);
if (offset >= v->type->element_count)
{
WARN("Offset %u larger than element count %u, ignoring.\n", offset, v->type->element_count);
return S_OK;
}
if (count > v->type->element_count - offset)
{
WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
offset, count, v->type->element_count);
count = v->type->element_count - offset;
}
rsrc_view = &v->u.resource.srv[offset];
for (i = 0; i < count; ++i)
set_shader_resource_variable(&resources[i], &rsrc_view[i]);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray(
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
{
FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
return E_NOTIMPL;
}
static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_shader_resource_variable_IsValid,
d3d10_effect_shader_resource_variable_GetType,
d3d10_effect_shader_resource_variable_GetDesc,
d3d10_effect_shader_resource_variable_GetAnnotationByIndex,
d3d10_effect_shader_resource_variable_GetAnnotationByName,
d3d10_effect_shader_resource_variable_GetMemberByIndex,
d3d10_effect_shader_resource_variable_GetMemberByName,
d3d10_effect_shader_resource_variable_GetMemberBySemantic,
d3d10_effect_shader_resource_variable_GetElement,
d3d10_effect_shader_resource_variable_GetParentConstantBuffer,
d3d10_effect_shader_resource_variable_AsScalar,
d3d10_effect_shader_resource_variable_AsVector,
d3d10_effect_shader_resource_variable_AsMatrix,
d3d10_effect_shader_resource_variable_AsString,
d3d10_effect_shader_resource_variable_AsShaderResource,
d3d10_effect_shader_resource_variable_AsRenderTargetView,
d3d10_effect_shader_resource_variable_AsDepthStencilView,
d3d10_effect_shader_resource_variable_AsConstantBuffer,
d3d10_effect_shader_resource_variable_AsShader,
d3d10_effect_shader_resource_variable_AsBlend,
d3d10_effect_shader_resource_variable_AsDepthStencil,
d3d10_effect_shader_resource_variable_AsRasterizer,
d3d10_effect_shader_resource_variable_AsSampler,
d3d10_effect_shader_resource_variable_SetRawValue,
d3d10_effect_shader_resource_variable_GetRawValue,
/* ID3D10EffectShaderResourceVariable methods */
d3d10_effect_shader_resource_variable_SetResource,
d3d10_effect_shader_resource_variable_GetResource,
d3d10_effect_shader_resource_variable_SetResourceArray,
d3d10_effect_shader_resource_variable_GetResourceArray,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_IsValid(
ID3D10EffectRenderTargetViewVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_render_target_view_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetType(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetDesc(
ID3D10EffectRenderTargetViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByIndex(
ID3D10EffectRenderTargetViewVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByName(
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ID3D10EffectRenderTargetViewVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByIndex(
ID3D10EffectRenderTargetViewVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByName(
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ID3D10EffectRenderTargetViewVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberBySemantic(
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ID3D10EffectRenderTargetViewVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetElement(
ID3D10EffectRenderTargetViewVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetParentConstantBuffer(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsScalar(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsVector(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsMatrix(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsString(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShaderResource(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRenderTargetView(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencilView(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsConstantBuffer(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShader(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsBlend(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencil(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRasterizer(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsSampler(
ID3D10EffectRenderTargetViewVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRawValue(
ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRawValue(
ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectRenderTargetViewVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTarget(
ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView *view)
{
FIXME("iface %p, view %p stub!\n", iface, view);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTarget(
ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **view)
{
FIXME("iface %p, view %p stub!\n", iface, view);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTargetArray(
ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
{
FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTargetArray(
ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
{
FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
return E_NOTIMPL;
}
static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_render_target_view_variable_IsValid,
d3d10_effect_render_target_view_variable_GetType,
d3d10_effect_render_target_view_variable_GetDesc,
d3d10_effect_render_target_view_variable_GetAnnotationByIndex,
d3d10_effect_render_target_view_variable_GetAnnotationByName,
d3d10_effect_render_target_view_variable_GetMemberByIndex,
d3d10_effect_render_target_view_variable_GetMemberByName,
d3d10_effect_render_target_view_variable_GetMemberBySemantic,
d3d10_effect_render_target_view_variable_GetElement,
d3d10_effect_render_target_view_variable_GetParentConstantBuffer,
d3d10_effect_render_target_view_variable_AsScalar,
d3d10_effect_render_target_view_variable_AsVector,
d3d10_effect_render_target_view_variable_AsMatrix,
d3d10_effect_render_target_view_variable_AsString,
d3d10_effect_render_target_view_variable_AsShaderResource,
d3d10_effect_render_target_view_variable_AsRenderTargetView,
d3d10_effect_render_target_view_variable_AsDepthStencilView,
d3d10_effect_render_target_view_variable_AsConstantBuffer,
d3d10_effect_render_target_view_variable_AsShader,
d3d10_effect_render_target_view_variable_AsBlend,
d3d10_effect_render_target_view_variable_AsDepthStencil,
d3d10_effect_render_target_view_variable_AsRasterizer,
d3d10_effect_render_target_view_variable_AsSampler,
d3d10_effect_render_target_view_variable_SetRawValue,
d3d10_effect_render_target_view_variable_GetRawValue,
/* ID3D10EffectRenderTargetViewVariable methods */
d3d10_effect_render_target_view_variable_SetRenderTarget,
d3d10_effect_render_target_view_variable_GetRenderTarget,
d3d10_effect_render_target_view_variable_SetRenderTargetArray,
d3d10_effect_render_target_view_variable_GetRenderTargetArray,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_IsValid(
ID3D10EffectDepthStencilViewVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_depth_stencil_view_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetType(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDesc(
ID3D10EffectDepthStencilViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex(
ID3D10EffectDepthStencilViewVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByName(
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ID3D10EffectDepthStencilViewVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByIndex(
ID3D10EffectDepthStencilViewVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByName(
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ID3D10EffectDepthStencilViewVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic(
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ID3D10EffectDepthStencilViewVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetElement(
ID3D10EffectDepthStencilViewVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsScalar(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsVector(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsMatrix(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsString(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShaderResource(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRenderTargetView(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencilView(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsConstantBuffer(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShader(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsBlend(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencil(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRasterizer(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsSampler(
ID3D10EffectDepthStencilViewVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetRawValue(
ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetRawValue(
ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectDepthStencilViewVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencil(
ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView *view)
{
FIXME("iface %p, view %p stub!\n", iface, view);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencil(
ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **view)
{
FIXME("iface %p, view %p stub!\n", iface, view);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray(
ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
{
FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray(
ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
{
FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
return E_NOTIMPL;
}
static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_depth_stencil_view_variable_IsValid,
d3d10_effect_depth_stencil_view_variable_GetType,
d3d10_effect_depth_stencil_view_variable_GetDesc,
d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex,
d3d10_effect_depth_stencil_view_variable_GetAnnotationByName,
d3d10_effect_depth_stencil_view_variable_GetMemberByIndex,
d3d10_effect_depth_stencil_view_variable_GetMemberByName,
d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic,
d3d10_effect_depth_stencil_view_variable_GetElement,
d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer,
d3d10_effect_depth_stencil_view_variable_AsScalar,
d3d10_effect_depth_stencil_view_variable_AsVector,
d3d10_effect_depth_stencil_view_variable_AsMatrix,
d3d10_effect_depth_stencil_view_variable_AsString,
d3d10_effect_depth_stencil_view_variable_AsShaderResource,
d3d10_effect_depth_stencil_view_variable_AsRenderTargetView,
d3d10_effect_depth_stencil_view_variable_AsDepthStencilView,
d3d10_effect_depth_stencil_view_variable_AsConstantBuffer,
d3d10_effect_depth_stencil_view_variable_AsShader,
d3d10_effect_depth_stencil_view_variable_AsBlend,
d3d10_effect_depth_stencil_view_variable_AsDepthStencil,
d3d10_effect_depth_stencil_view_variable_AsRasterizer,
d3d10_effect_depth_stencil_view_variable_AsSampler,
d3d10_effect_depth_stencil_view_variable_SetRawValue,
d3d10_effect_depth_stencil_view_variable_GetRawValue,
/* ID3D10EffectDepthStencilViewVariable methods */
d3d10_effect_depth_stencil_view_variable_SetDepthStencil,
d3d10_effect_depth_stencil_view_variable_GetDepthStencil,
d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray,
d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_shader_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex(
ID3D10EffectShaderVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName(
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ID3D10EffectShaderVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex(
ID3D10EffectShaderVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName(
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ID3D10EffectShaderVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic(
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ID3D10EffectShaderVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement(
ID3D10EffectShaderVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler(
ID3D10EffectShaderVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue(
ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue(
ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectShaderVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface);
TRACE("iface %p, index %u, shader %p.\n", iface, index, shader);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
if (v->type->basetype != D3D10_SVT_VERTEXSHADER)
{
WARN("Shader is not a vertex shader.\n");
return E_FAIL;
}
if ((*shader = v->u.shader.shader.vs))
ID3D10VertexShader_AddRef(*shader);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(
ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface);
TRACE("iface %p, index %u, shader %p.\n", iface, index, shader);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
if (v->type->basetype != D3D10_SVT_GEOMETRYSHADER)
{
WARN("Shader is not a geometry shader.\n");
return E_FAIL;
}
if ((*shader = v->u.shader.shader.gs))
ID3D10GeometryShader_AddRef(*shader);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader(
ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface);
TRACE("iface %p, index %u, shader %p.\n", iface, index, shader);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
if (v->type->basetype != D3D10_SVT_PIXELSHADER)
{
WARN("Shader is not a pixel shader.\n");
return E_FAIL;
}
if ((*shader = v->u.shader.shader.ps))
ID3D10PixelShader_AddRef(*shader);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface);
struct d3d10_effect_shader_variable *s;
D3D10_SIGNATURE_PARAMETER_DESC *d;
TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
iface, shader_index, element_index, desc);
if (!iface->lpVtbl->IsValid(iface))
{
WARN("Null variable specified\n");
return E_FAIL;
}
/* Check shader_index, this crashes on W7/DX10 */
if (shader_index >= v->effect->used_shader_count)
{
WARN("This should crash on W7/DX10!\n");
return E_FAIL;
}
s = &v->effect->used_shaders[shader_index]->u.shader;
if (!s->input_signature.signature)
{
WARN("No shader signature\n");
return D3DERR_INVALIDCALL;
}
/* Check desc for NULL, this crashes on W7/DX10 */
if (!desc)
{
WARN("This should crash on W7/DX10!\n");
return E_FAIL;
}
if (element_index >= s->input_signature.element_count)
{
WARN("Invalid element index specified\n");
return E_INVALIDARG;
}
d = &s->input_signature.elements[element_index];
desc->SemanticName = d->SemanticName;
desc->SemanticIndex = d->SemanticIndex;
desc->SystemValueType = d->SystemValueType;
desc->ComponentType = d->ComponentType;
desc->Register = d->Register;
desc->ReadWriteMask = d->ReadWriteMask;
desc->Mask = d->Mask;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface);
struct d3d10_effect_shader_variable *s;
D3D10_SIGNATURE_PARAMETER_DESC *d;
TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
iface, shader_index, element_index, desc);
if (!iface->lpVtbl->IsValid(iface))
{
WARN("Null variable specified\n");
return E_FAIL;
}
/* Check shader_index, this crashes on W7/DX10 */
if (shader_index >= v->effect->used_shader_count)
{
WARN("This should crash on W7/DX10!\n");
return E_FAIL;
}
s = &v->effect->used_shaders[shader_index]->u.shader;
if (!s->output_signature.signature)
{
WARN("No shader signature\n");
return D3DERR_INVALIDCALL;
}
/* Check desc for NULL, this crashes on W7/DX10 */
if (!desc)
{
WARN("This should crash on W7/DX10!\n");
return E_FAIL;
}
if (element_index >= s->output_signature.element_count)
{
WARN("Invalid element index specified\n");
return E_INVALIDARG;
}
d = &s->output_signature.elements[element_index];
desc->SemanticName = d->SemanticName;
desc->SemanticIndex = d->SemanticIndex;
desc->SystemValueType = d->SystemValueType;
desc->ComponentType = d->ComponentType;
desc->Register = d->Register;
desc->ReadWriteMask = d->ReadWriteMask;
desc->Mask = d->Mask;
return S_OK;
}
static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_shader_variable_IsValid,
d3d10_effect_shader_variable_GetType,
d3d10_effect_shader_variable_GetDesc,
d3d10_effect_shader_variable_GetAnnotationByIndex,
d3d10_effect_shader_variable_GetAnnotationByName,
d3d10_effect_shader_variable_GetMemberByIndex,
d3d10_effect_shader_variable_GetMemberByName,
d3d10_effect_shader_variable_GetMemberBySemantic,
d3d10_effect_shader_variable_GetElement,
d3d10_effect_shader_variable_GetParentConstantBuffer,
d3d10_effect_shader_variable_AsScalar,
d3d10_effect_shader_variable_AsVector,
d3d10_effect_shader_variable_AsMatrix,
d3d10_effect_shader_variable_AsString,
d3d10_effect_shader_variable_AsShaderResource,
d3d10_effect_shader_variable_AsRenderTargetView,
d3d10_effect_shader_variable_AsDepthStencilView,
d3d10_effect_shader_variable_AsConstantBuffer,
d3d10_effect_shader_variable_AsShader,
d3d10_effect_shader_variable_AsBlend,
d3d10_effect_shader_variable_AsDepthStencil,
d3d10_effect_shader_variable_AsRasterizer,
d3d10_effect_shader_variable_AsSampler,
d3d10_effect_shader_variable_SetRawValue,
d3d10_effect_shader_variable_GetRawValue,
/* ID3D10EffectShaderVariable methods */
d3d10_effect_shader_variable_GetShaderDesc,
d3d10_effect_shader_variable_GetVertexShader,
d3d10_effect_shader_variable_GetGeometryShader,
d3d10_effect_shader_variable_GetPixelShader,
d3d10_effect_shader_variable_GetInputSignatureElementDesc,
d3d10_effect_shader_variable_GetOutputSignatureElementDesc,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_blend_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex(
ID3D10EffectBlendVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName(
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ID3D10EffectBlendVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex(
ID3D10EffectBlendVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName(
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ID3D10EffectBlendVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic(
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ID3D10EffectBlendVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement(
ID3D10EffectBlendVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler(
ID3D10EffectBlendVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectBlendVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface,
UINT index, ID3D10BlendState **blend_state)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
TRACE("iface %p, index %u, blend_state %p.\n", iface, index, blend_state);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
else if (index)
return E_FAIL;
if (v->type->basetype != D3D10_SVT_BLEND)
{
WARN("Variable is not a blend state.\n");
return E_FAIL;
}
if ((*blend_state = v->u.state.object.blend))
ID3D10BlendState_AddRef(*blend_state);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface,
UINT index, D3D10_BLEND_DESC *desc)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
if (v->type->basetype != D3D10_SVT_BLEND)
{
WARN("Variable is not a blend state.\n");
return E_FAIL;
}
*desc = v->u.state.desc.blend;
return S_OK;
}
static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_blend_variable_IsValid,
d3d10_effect_blend_variable_GetType,
d3d10_effect_blend_variable_GetDesc,
d3d10_effect_blend_variable_GetAnnotationByIndex,
d3d10_effect_blend_variable_GetAnnotationByName,
d3d10_effect_blend_variable_GetMemberByIndex,
d3d10_effect_blend_variable_GetMemberByName,
d3d10_effect_blend_variable_GetMemberBySemantic,
d3d10_effect_blend_variable_GetElement,
d3d10_effect_blend_variable_GetParentConstantBuffer,
d3d10_effect_blend_variable_AsScalar,
d3d10_effect_blend_variable_AsVector,
d3d10_effect_blend_variable_AsMatrix,
d3d10_effect_blend_variable_AsString,
d3d10_effect_blend_variable_AsShaderResource,
d3d10_effect_blend_variable_AsRenderTargetView,
d3d10_effect_blend_variable_AsDepthStencilView,
d3d10_effect_blend_variable_AsConstantBuffer,
d3d10_effect_blend_variable_AsShader,
d3d10_effect_blend_variable_AsBlend,
d3d10_effect_blend_variable_AsDepthStencil,
d3d10_effect_blend_variable_AsRasterizer,
d3d10_effect_blend_variable_AsSampler,
d3d10_effect_blend_variable_SetRawValue,
d3d10_effect_blend_variable_GetRawValue,
/* ID3D10EffectBlendVariable methods */
d3d10_effect_blend_variable_GetBlendState,
d3d10_effect_blend_variable_GetBackingStore,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
ID3D10EffectDepthStencilVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName(
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ID3D10EffectDepthStencilVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex(
ID3D10EffectDepthStencilVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName(
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ID3D10EffectDepthStencilVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
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ID3D10EffectDepthStencilVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement(
ID3D10EffectDepthStencilVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectDepthStencilVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface,
UINT index, ID3D10DepthStencilState **depth_stencil_state)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface, index, depth_stencil_state);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
else if (index)
return E_FAIL;
if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL)
{
WARN("Variable is not a depth stencil state.\n");
return E_FAIL;
}
if ((*depth_stencil_state = v->u.state.object.depth_stencil))
ID3D10DepthStencilState_AddRef(*depth_stencil_state);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface,
UINT index, D3D10_DEPTH_STENCIL_DESC *desc)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL)
{
WARN("Variable is not a depth stencil state.\n");
return E_FAIL;
}
*desc = v->u.state.desc.depth_stencil;
return S_OK;
}
static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_depth_stencil_variable_IsValid,
d3d10_effect_depth_stencil_variable_GetType,
d3d10_effect_depth_stencil_variable_GetDesc,
d3d10_effect_depth_stencil_variable_GetAnnotationByIndex,
d3d10_effect_depth_stencil_variable_GetAnnotationByName,
d3d10_effect_depth_stencil_variable_GetMemberByIndex,
d3d10_effect_depth_stencil_variable_GetMemberByName,
d3d10_effect_depth_stencil_variable_GetMemberBySemantic,
d3d10_effect_depth_stencil_variable_GetElement,
d3d10_effect_depth_stencil_variable_GetParentConstantBuffer,
d3d10_effect_depth_stencil_variable_AsScalar,
d3d10_effect_depth_stencil_variable_AsVector,
d3d10_effect_depth_stencil_variable_AsMatrix,
d3d10_effect_depth_stencil_variable_AsString,
d3d10_effect_depth_stencil_variable_AsShaderResource,
d3d10_effect_depth_stencil_variable_AsRenderTargetView,
d3d10_effect_depth_stencil_variable_AsDepthStencilView,
d3d10_effect_depth_stencil_variable_AsConstantBuffer,
d3d10_effect_depth_stencil_variable_AsShader,
d3d10_effect_depth_stencil_variable_AsBlend,
d3d10_effect_depth_stencil_variable_AsDepthStencil,
d3d10_effect_depth_stencil_variable_AsRasterizer,
d3d10_effect_depth_stencil_variable_AsSampler,
d3d10_effect_depth_stencil_variable_SetRawValue,
d3d10_effect_depth_stencil_variable_GetRawValue,
/* ID3D10EffectDepthStencilVariable methods */
d3d10_effect_depth_stencil_variable_GetDepthStencilState,
d3d10_effect_depth_stencil_variable_GetBackingStore,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_rasterizer_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetType(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByIndex(
ID3D10EffectRasterizerVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByName(
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ID3D10EffectRasterizerVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByIndex(
ID3D10EffectRasterizerVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByName(
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ID3D10EffectRasterizerVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberBySemantic(
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ID3D10EffectRasterizerVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetElement(
ID3D10EffectRasterizerVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetParentConstantBuffer(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsScalar(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsVector(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsMatrix(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsString(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShaderResource(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRenderTargetView(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencilView(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsConstantBuffer(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShader(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsBlend(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencil(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRasterizer(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsSampler(
ID3D10EffectRasterizerVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectRasterizerVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable *iface,
UINT index, ID3D10RasterizerState **rasterizer_state)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
TRACE("iface %p, index %u, rasterizer_state %p.\n", iface, index, rasterizer_state);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
else if (index)
return E_FAIL;
if (v->type->basetype != D3D10_SVT_RASTERIZER)
{
WARN("Variable is not a rasterizer state.\n");
return E_FAIL;
}
if ((*rasterizer_state = v->u.state.object.rasterizer))
ID3D10RasterizerState_AddRef(*rasterizer_state);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface,
UINT index, D3D10_RASTERIZER_DESC *desc)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
if (v->type->basetype != D3D10_SVT_RASTERIZER)
{
WARN("Variable is not a rasterizer state.\n");
return E_FAIL;
}
*desc = v->u.state.desc.rasterizer;
return S_OK;
}
static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_rasterizer_variable_IsValid,
d3d10_effect_rasterizer_variable_GetType,
d3d10_effect_rasterizer_variable_GetDesc,
d3d10_effect_rasterizer_variable_GetAnnotationByIndex,
d3d10_effect_rasterizer_variable_GetAnnotationByName,
d3d10_effect_rasterizer_variable_GetMemberByIndex,
d3d10_effect_rasterizer_variable_GetMemberByName,
d3d10_effect_rasterizer_variable_GetMemberBySemantic,
d3d10_effect_rasterizer_variable_GetElement,
d3d10_effect_rasterizer_variable_GetParentConstantBuffer,
d3d10_effect_rasterizer_variable_AsScalar,
d3d10_effect_rasterizer_variable_AsVector,
d3d10_effect_rasterizer_variable_AsMatrix,
d3d10_effect_rasterizer_variable_AsString,
d3d10_effect_rasterizer_variable_AsShaderResource,
d3d10_effect_rasterizer_variable_AsRenderTargetView,
d3d10_effect_rasterizer_variable_AsDepthStencilView,
d3d10_effect_rasterizer_variable_AsConstantBuffer,
d3d10_effect_rasterizer_variable_AsShader,
d3d10_effect_rasterizer_variable_AsBlend,
d3d10_effect_rasterizer_variable_AsDepthStencil,
d3d10_effect_rasterizer_variable_AsRasterizer,
d3d10_effect_rasterizer_variable_AsSampler,
d3d10_effect_rasterizer_variable_SetRawValue,
d3d10_effect_rasterizer_variable_GetRawValue,
/* ID3D10EffectRasterizerVariable methods */
d3d10_effect_rasterizer_variable_GetRasterizerState,
d3d10_effect_rasterizer_variable_GetBackingStore,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_sampler_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetType(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByIndex(
ID3D10EffectSamplerVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByName(
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ID3D10EffectSamplerVariable *iface, const char *name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByIndex(
ID3D10EffectSamplerVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByName(
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ID3D10EffectSamplerVariable *iface, const char *name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberBySemantic(
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ID3D10EffectSamplerVariable *iface, const char *semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetElement(
ID3D10EffectSamplerVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetParentConstantBuffer(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsScalar(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsVector(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsMatrix(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsString(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShaderResource(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRenderTargetView(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencilView(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsConstantBuffer(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShader(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsBlend(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencil(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRasterizer(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsSampler(
ID3D10EffectSamplerVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectSamplerVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface,
UINT index, ID3D10SamplerState **sampler)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
TRACE("iface %p, index %u, sampler %p.\n", iface, index, sampler);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
else if (index)
return E_FAIL;
if (v->type->basetype != D3D10_SVT_SAMPLER)
{
WARN("Variable is not a sampler state.\n");
return E_FAIL;
}
if ((*sampler = v->u.state.object.sampler))
ID3D10SamplerState_AddRef(*sampler);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface,
UINT index, D3D10_SAMPLER_DESC *desc)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
if (v->type->basetype != D3D10_SVT_SAMPLER)
{
WARN("Variable is not a sampler state.\n");
return E_FAIL;
}
*desc = v->u.state.desc.sampler;
return S_OK;
}
static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_sampler_variable_IsValid,
d3d10_effect_sampler_variable_GetType,
d3d10_effect_sampler_variable_GetDesc,
d3d10_effect_sampler_variable_GetAnnotationByIndex,
d3d10_effect_sampler_variable_GetAnnotationByName,
d3d10_effect_sampler_variable_GetMemberByIndex,
d3d10_effect_sampler_variable_GetMemberByName,
d3d10_effect_sampler_variable_GetMemberBySemantic,
d3d10_effect_sampler_variable_GetElement,
d3d10_effect_sampler_variable_GetParentConstantBuffer,
d3d10_effect_sampler_variable_AsScalar,
d3d10_effect_sampler_variable_AsVector,
d3d10_effect_sampler_variable_AsMatrix,
d3d10_effect_sampler_variable_AsString,
d3d10_effect_sampler_variable_AsShaderResource,
d3d10_effect_sampler_variable_AsRenderTargetView,
d3d10_effect_sampler_variable_AsDepthStencilView,
d3d10_effect_sampler_variable_AsConstantBuffer,
d3d10_effect_sampler_variable_AsShader,
d3d10_effect_sampler_variable_AsBlend,
d3d10_effect_sampler_variable_AsDepthStencil,
d3d10_effect_sampler_variable_AsRasterizer,
d3d10_effect_sampler_variable_AsSampler,
d3d10_effect_sampler_variable_SetRawValue,
d3d10_effect_sampler_variable_GetRawValue,
/* ID3D10EffectSamplerVariable methods */
d3d10_effect_sampler_variable_GetSampler,
d3d10_effect_sampler_variable_GetBackingStore,
};
/* ID3D10EffectType methods */
static inline struct d3d10_effect_type *impl_from_ID3D10EffectType(ID3D10EffectType *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_type, ID3D10EffectType_iface);
}
static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
{
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
TRACE("iface %p\n", iface);
return This != &null_type;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
{
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
TRACE("iface %p, desc %p\n", iface, desc);
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if (This == &null_type)
{
WARN("Null type specified\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
desc->TypeName = This->name;
desc->Class = This->type_class;
desc->Type = This->basetype;
desc->Elements = This->element_count;
desc->Members = This->member_count;
desc->Rows = This->row_count;
desc->Columns = This->column_count;
desc->PackedSize = This->size_packed;
desc->UnpackedSize = This->size_unpacked;
desc->Stride = This->stride;
return S_OK;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
UINT index)
{
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
struct d3d10_effect_type *t;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->member_count)
{
WARN("Invalid index specified\n");
return &null_type.ID3D10EffectType_iface;
}
t = (&This->members[index])->type;
TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
return &t->ID3D10EffectType_iface;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
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const char *name)
{
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
unsigned int i;
TRACE("iface %p, name %s\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid name specified\n");
return &null_type.ID3D10EffectType_iface;
}
for (i = 0; i < This->member_count; ++i)
{
struct d3d10_effect_type_member *typem = &This->members[i];
if (typem->name && !strcmp(typem->name, name))
{
TRACE("Returning type %p.\n", typem->type);
return &typem->type->ID3D10EffectType_iface;
}
}
WARN("Invalid name specified\n");
return &null_type.ID3D10EffectType_iface;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
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const char *semantic)
{
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
unsigned int i;
TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
if (!semantic)
{
WARN("Invalid semantic specified\n");
return &null_type.ID3D10EffectType_iface;
}
for (i = 0; i < This->member_count; ++i)
{
struct d3d10_effect_type_member *typem = &This->members[i];
if (typem->semantic && !strcmp(typem->semantic, semantic))
{
TRACE("Returning type %p.\n", typem->type);
return &typem->type->ID3D10EffectType_iface;
}
}
WARN("Invalid semantic specified\n");
return &null_type.ID3D10EffectType_iface;
}
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static const char * STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
{
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
struct d3d10_effect_type_member *typem;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->member_count)
{
WARN("Invalid index specified\n");
return NULL;
}
typem = &This->members[index];
TRACE("Returning name %s\n", debugstr_a(typem->name));
return typem->name;
}
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static const char * STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
{
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
struct d3d10_effect_type_member *typem;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->member_count)
{
WARN("Invalid index specified\n");
return NULL;
}
typem = &This->members[index];
TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
return typem->semantic;
}
static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
{
/* ID3D10EffectType */
d3d10_effect_type_IsValid,
d3d10_effect_type_GetDesc,
d3d10_effect_type_GetMemberTypeByIndex,
d3d10_effect_type_GetMemberTypeByName,
d3d10_effect_type_GetMemberTypeBySemantic,
d3d10_effect_type_GetMemberName,
d3d10_effect_type_GetMemberSemantic,
};